Commando Archive

Thread: CH nerf will hurt Commandos! Must read!

Seylesh
Fri Oct 24, 2003 10:06 pm
#14






Belce2 wrote:
What a class can do solo is unimportant.





That is quite possibly the dumbest post ever.


Any due to its stupidity I will not even explain why. Because frankly, you wouldn't understand if I explained it to you.




Sey'lesh Ma'tek - Master Chief Wannabe - TACT
Stopped posting professions cause I ran out of room
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Sculpin
Sat Oct 25, 2003 10:08 am
#15

The level 15 pets were about the only thing keeping commando's viable for solo on higher level mobs. Im sure for low level stuff there will be work-arounds but no more soloing dark troopers and other high stuff. I personally think this will be another factor driving commando's away. Sure we are still killing machines in the proper groups, but slowly we are being made back into one dimensional charecters. No solo, no PvP......sure sounds exciting ehhh?


Another tribute to the fine planning and balancing skills of the developers.


Sorulis
Sat Oct 25, 2003 10:50 am
#16

This "nerf' Only hurts the commando's that have used pets as a crutch, for me it has no effect on me what so ever.



Kayn
Dark Side Force Master · Ranked Jedi
Conjurers of Dread · Bloodfin

Glyndo
Sat Oct 25, 2003 11:08 am
#17

Please....this is not a nerf, first of all. I have a couple of really good friends in the game that mastered CH, and personally I like the FIX. It's about time the dabblers got out of ch anyway. Currently I have a ch skill of 1/1/1/1 but was planning on dumping it anyway. If you think before you act, you don't need to use a graul mauler to take on a stormtrooper or nasty critter. As of now, I'm at 0/0/1/0 in the commando line and am absolutely mastering commando. With flame 1 I can solo fambaa's, stormies, pretty much anything short of a rancor or atst. As for the wookies and no armor...I feel for ya, but have you ever thought of getting some bio enhanced clothes? Anyway, the majority of wookies (no offense intended here), only went with wookie for the higher stats. Armor is nice, but remember that some people can't afford it, or don't want it. Also, especially for the non-armor users, another thing you should look at is getting some stat enhancing food/drink and some spices, yeah you puke your guts out when the spice wears off, but I'd rather puke than die or take a dirt nap.



Glyndo Malina, Resident Anti Armor Specialist, Valcyn




Glyndo Malina, Retired Elder Smuggler
Married to the Hawtest Twi on Valcyn, Lunah
Alpha class make the pvp'r good it does not
Raptor2k1
Sat Oct 25, 2003 2:01 pm
#18

"Let me say there are ZERO tactics you can use end game when you decide to ...

Go indoors (warren, gcw faction base, caves, dungeons) - The fight starts pretty much 1 to 2 seconds from melee range. Can't run away from melee when they are right there to begin with."


Bah, there's plenty of tactics you can use in places like the warren (albeit in this case, it's due to the animal population density.)


I was able to do virtually all of both badges solo, just by being stealthy and sneaking around using /maskscent.


Granted, if anything did happen to see you, you better pray that you picked up Feign Death...




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Gairon
Sat Oct 25, 2003 3:14 pm
#19

Ummm... for those of you who are frustrated at the CH nerf.... sorry, I've never used a rock beetle or gurreck although i was a CH for a short time. I'm more sorry to see the nerf is going to once again limit what a Master CH can do.


As for being able to take red con mobs solo.. I'm going to try a few things.


Center of being is a new ability coming in for brawlers, basically you stop attacking and all your energies go into dodging blows instead, since we have unarmed 4 we'll already have this, and if you flamesingle something, you dont usually have to hit it again.


Master Commando's are getting +25 melee and ranged defense, hopefully that will help a little too.


There is a lot of stuff changing with melee the next patch that will affect us too.


Of course when all else fails... smuggler, dirty fighting 1.....


You use your flamethrower to spray concentrated fire on xxxxx for xxxx damage


Your prepare to take a hit in order to feign incapacitation


You receive xxx Combat xp.



Gairon Absolam


Master Commando




Seul Gnommer - Head of Clan Alya
Slimuo_Edo
Sun Oct 26, 2003 7:31 am
#20

I guess my dream of becoming a Master Commando will never be realized, Ihad everything except HAR line,because it would now be suicide unless I hunt with people



right, cry a river.


I'm, a rifleman (yeah yeah, here comes the rifleman whinning again) but realy, Commandos are an awsome class, yeah, mobs telaport, thats what a flame thrower is for "But we still get hit with the 2.5x meele damage!" yes, you do, so yeah, it sucks, but, you can probably kill the mob with one flame shot.


I'm going commando, just for flame thrower (yes, bandwagon) so i can get combat XP and than head back, drop commado skills, and be a master rifleman.



Ohh, and a **edit** shame you can't have 3!!! atsts out at once. (im am and impieral, and i agree with having one out at a time)


every one wants there profession to be the best, nothing wrong with that. but, go around the forums and look at some others.



Xeromancy
Sun Oct 26, 2003 9:02 am
#21

Slimuo, maybe once you get to 0040, you'll understand the limitations of commandos. I can one-shot some dark blues, but never whites, yellows reds.


The one-shot is a result of too many noob marskmen watching commandos flamesingle some jabba's thug, ... or the result of getting caught flat-footed by a commando in PvP, without armor.


Athein




"The cromulence of your speechitude embiggens us all."
-Capt.Morgan on the finer points of proofreading before you post.

Master Indecision Artist
Gairon
Sun Oct 26, 2003 12:58 pm
#22

Yeah, I remeber being told by a noob that i was badarse.. why.. cause i was doing the act2 stuff, wasting meatlumps in one hit... with my vibroknuckles... wonder if they'll nerf them next...



Seul Gnommer - Head of Clan Alya
Tyrin-the-scout
Sun Oct 26, 2003 3:46 pm
#23






WookieOgre wrote:

What makes sense, to fix the classes first so meles can actually tank like pets before nerfing the only tanks in the game. Or nerf the pets first, making it impossible to travel without a CH Master grouped with you and then fixing the classes 1-2 months later (im being real optimistic about this fixing timeestimate).



Actually fixing melees is part of this fix. Check it out on some of the other forums.
Azhara
Sun Oct 26, 2003 4:36 pm
#24

so what im hearing is that only one faction pet can be out at once? or just one atst out at a time? if its just one ATST out at a time that doesnt seem too bad, those things have immense power, but if its only one faction pet at all...that just doesnt seem to make sense to me. a single ST or rebel trooper thinghy doesnt even come close to anATST in any way shape or form, i dont know about the rest of you but id probably need a dozen troopers before even thinking about hitting /accept to the duel with a man and his ATST.


maybe if the rebels had some sort of lesser vehicle, less powerful but still better than a personel yo support them it would be better, but if the change is strictly the limitation of 1 faction pet out at a time, it seems like SOE is trying to force rebels to go Imperial.


perhaps its just to be inline with the movies, the huge imperial army versus the outgunned rebel forces, but i dunno. any information you could fling my way to help clarify this issue would be great

Azhara
Sun Oct 26, 2003 4:40 pm
#25

ps as an imp commando is there really a huge use besides damage? i know for rebs they're used for their rocket launchers to take down the ATSTs but i have seen any rebel stuff of the sort for commandos to use their heavy weapons line on or anything...
StarNick
Sun Oct 26, 2003 6:23 pm
#26

From what ive heard, rock beetles and the such can still be used..however, only when they are still growing...before one is fully grown, have you ever noticed how the CL is usually low? like 3-8? well, Non-CH can use that, *but* it won't continue to grow past 10...not a huge problem, just a lil lower ham


anyways, we're also getting +25 melee def in *Master Commando* as well (hopefully a reduction of 2.5X mod will come too




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