Commando Archive
Thread: RECURSIVE MACRO NERF?! THIS HITS COMMANDOS HARD!
garvin wrote:
1) Cross Forum Posts...BAD IDEA!!!
2) There isn't enough evidence or information out yet to come to the conclusion that the Recursive Macro change will have ANY major effect on ANY of the combat classes...To push for panic and revolt over this now is shear madness...
Most people pushing for panic are going off of the assumption first of all that the /ui action toolbarslot command will be removed from the game...this is possible and will suck if it is...but it's also VERY possible that it will just be altered to not target macros...that's a piece of vital information that we all need before basing our reacts on this change...
Besides...did you read TH's remark about Long Macros...you can still create a long Macro for CoB or targeting that repeats INTERNALLY instead of calling on outside macros or automatically re-running...you'll just have to restart the macro after every 100th CoB, etc...if you can't deal with the 2 extra seconds to restart a macro, that's where I'd be concerned...
Please don't panic for the sake of panicing...and please don't spread your panic to other forums...I find the best practice is to ask the Devs for answers instead of making assumptions...
When we have the answers, we'll know what we need to do and what we need to be able to deal with any issues that arise...
oh yea thats not get involved..lets put our heads in the sand and ignore any problems. And not help anyone else out..
I dont see any incorrect info. they are planing on nerfing the loop and yes it will have an effect on combat classes. prices for everything will increase because it means it takes that much more time to get to master of a crafting proffesion..
Breatai wrote:
oh yea thats not get involved..lets put our heads in the sand and ignore any problems. And not help anyone else out..
I dont see any incorrect info. they are planing on nerfing the loop and yes it will have an effect on combat classes. prices for everything will increase because it means it takes that much more time to get to master of a crafting proffesion..
I'mnot sure where you missed the point of my post, but apparently you did...I didn't say that we should ignore the problem, I stated that we need more answers and that shoud be the main PRIORITY before shooting down anything...
If I was to go out, read something, possibly misiterpret it and cause a panic when I reported it back to others, I'd be wrong in my actions...and that's EXACTLY what this post may very well be doing...
Without all the facts, the original poster could be VERY VERY wrong in their interpretation of how this change will effect us...
And now, pricing will not be effected in the slightest...I've grinded out several crafters, even without using recursive macros...they do speed up the process, but it's not the end if they are gone...Besides, for all we know a crafter could take their various crafting macros, put them into 1 macro and just restart them after every 10th session or so...that might add 2 seconds to each 10 practice crafting grind sessions...In otherwords, we'll still be seeing Crafters pop up just as fast as ever....
Your post is exactly why we need more answers...You are assuming we already have all the answers and basing your opinion off of how some other's have interpreted TH's original post...
Looping Macros are not required for combat...Looping Macros are not required for Crafting...Looping Macros are not required anywhere...they do make life easier, but their effects are easily duplicated via LONG MACROS...get familiar with copy and paste...
No, we won't have Auto-Buffers and Auto BF Healers as readily available in as many locations as before...that's the biggest impact....but the Devs are already looking into ways to get around this (trust me when I say it will be dealt with)...And even those things can be recreated in a non-recursive macro game environment...I made a Dance macro that lasted over an hour the other night...that would just mean I would have to come back to my character once every hour to restart the macro (and is that really a lot to ask?)...
Nobody is saying to stick our heads in the sand...Instead of putting all that energy into PANIC and REVOLT, how about filtering it into something more productive for EVERYONE like getting answers and suggesting alternatives...Trashing and idea just because of inconvience is not going to win any favor, and basing an arguement on conjecture is bad form...
Breatai wrote:
oh yea thats not get involved..lets put our heads in the sand and ignore any problems. And not help anyone else out..
I dont see any incorrect info. they are planing on nerfing the loop and yes it will have an effect on combat classes. prices for everything will increase because it means it takes that much more time to get to master of a crafting proffesion..
Slicer17 wrote:
Really. Just because u guys like to flame....
I have LEGITAIMATE reasons.. i want to press LESS buttons..
Not more... fix that then take recurssive macros away.
Blow off
I don't think we are going out of our way to flame you...
Your reason is Legitaimate to you...but that's not the reason you posted...You posted to get folks in an uproar over your interpretation of TH's post...You want to "press less buttons"...and you are entitled to that opinion...
You see it as a Devasting NERF...most other's don't...you see looping macros as "one of the most innovative parts of swg" while many of the rest of us see alternate options to accomplish similar goals...
The Devs have said basically that they are removing the ability to "Loop" macros...they really haven't said much more then that (except that the /macro command is pretty much gone)...
We don't know what else is staying or being altered...we don't know what things they might be adding in replacement...
So far, the only assignment we've been giving is "How will this effect YOUR profession?"...The majority of Commandos will see no effect...those that are effected, most will find alternate means...and those who can't find alternate means will unfortuantely have to adjust...but this is working off of what we know, which isn't much...
So instead of putting the energy into cross forum posting and crying for revolt, why not put that same energy into getting specific details or offering up better solutions...
I can tell you from personal interaction with the Devs...They won't listen when you just yell at them not to do something...you have to stay calm and offer valid reasons for somethign not to happen...and it even goes farther when you also offer up alternatives...Saying that you want to prevent something like recursive macros from being removed because you can't loop CoB, or Auto Loot Loop, or Auto Target Loop(all things they never intended the game to do) isn't going to fly very far...
You've obviously got the passion regarding this issue...but I really think there are better ways to channel it...
JohboBocal wrote:
What is CoB?
CoB = Center of Being...
It's something that will only work when you have a Melee Weapon equipped...it basically makes you harder to hit for a short time...some Melee Players have it looped so that they can stay harder to hit as long as possible...
It doesn't do much good for Ranged players unless they plan on using Melee weapons...