Commando Archive

Thread: Advanced Overkill Shot does REALLY low damage?

CyberData4
Wed Oct 19, 2005 7:49 pm
#1

I've been trying to use this special as an opening attack with my proton rifle. I noticed that it does about as much damage as my bounty hunter special "advanced critical shot". With a charge up/cooldown time as long as that, that shot REALLY should be doing FAR more damage.

With crit shot, I can do that damage once every, what? 3-5 seconds? Yet overkill is basically medocre damage with a HUGE timer.

Anyone agree, disagree? Any evidence shows either way? Besides just my weapons..
hesevot1
Wed Oct 19, 2005 8:02 pm
#2


I have noticed this and it seemed that my "advanced critical shot" with my proton rifle does more damage than the overkill shot. ? My proton rifle has 1033 damage 1.47 mod speed so IM not sure i dueled 2 different combat medic BH's and i was unable to over come there fire dot (272 per hit) but i did not use my own fire dot i will be tryin this later to see if it is as effective as the combat medics i have dueled?
StarNick
Wed Oct 19, 2005 8:21 pm
#3

This has been a major issue that has recieved no dev-word since October 8th, back when things were still on testcenter. No acknowledgements, nothing...we're going to have to wait for something to happen, but in the meantime I've been trying to get attention to this...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

CyberData4
Wed Oct 19, 2005 8:38 pm
#4

Goodluck starnick. I reactivated my account just because of the "commando love", and instead of seeing a nice romantic dinner type of love, I'm seeing an epiose of HBO's Oz type of love for us Commando's.....




Oh well, it's nice to have some specials. It just sucks that most of them are irrelevant. Are we suppose to be heavy dmg dealers or nay? If so our specials should be doing MORE damage than this.
Cpl_Fisher
Wed Oct 19, 2005 8:40 pm
#5

Hey! OZZY is the man!


This is more like Barbra Steislandlove


/shudder





Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
CyberData4
Wed Oct 19, 2005 8:54 pm
#6

I mean Oz as in the HBO show.....as in man on man sweaty prison love....
RankorCity
Wed Oct 19, 2005 9:58 pm
#7






StarNick wrote:
This has been a major issue that has recieved no dev-word since October 8th, back when things were still on testcenter. No acknowledgements, nothing...we're going to have to wait for something to happen, but in the meantime I've been trying to get attention to this...





Maybe you should be the BH Correspondent? They get listened to.


This isnt a slieght on you Nick, they just have priorities elsewhere



Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
CyberData4
Thu Oct 20, 2005 6:00 am
#8

But I mean, how difficult is it to give us some basic special that WORK the way they should. The devs could do it in one day if they WANTED to. I've seen them during JtL beta, they were able to make MASSIVE changes on the fly, everyday, back to back.

Yet I promise you, they won't change our specials so they work.
MorbidTaste
Thu Oct 20, 2005 6:26 am
#9






StarNick wrote:
This has been a major issue that has recieved no dev-word since October 8th, back when things were still on testcenter. No acknowledgements, nothing...we're going to have to wait for something to happen, but in the meantime I've been trying to get attention to this...




I would be expecting the same response for about a year or so.....



Anomandar
Imperials do it in the Dark
(KNR)
So Evil it Hurts When I Pee

cooperly
Thu Oct 20, 2005 7:01 am
#10

I tried my new specials with my guildies and when ever I tried Advanced Overkill during a duel the timer was so long thatthe attack broke and my special fired nothing...


Aany one else experienced this?



Cooperly

Manawitz
Thu Oct 20, 2005 8:51 am
#11



CyberData4 wrote:
Goodluck starnick. I reactivated my account just because of the "commando love", and instead of seeing a nice romantic dinner type of love, I'm seeing an epiose of HBO's Oz type of love for us Commando's.....




Oh well, it's nice to have some specials. It just sucks that most of them are irrelevant. Are we suppose to be heavy dmg dealers or nay? If so our specials should be doing MORE damage than this.


That was funny dude. I read that 20 min. ago and I'm still laughing.



Master Sergeant (Rebel) Moshi Manawitz: Master Pilot, Master Commmando, Master Smuggler, Carbines, Master StarPimp-"They deserve to die and I hope they burn in hell" sorry wrong Sam L. Jackson movie--Drum & Base is the Music of the Soul
built2shred
Thu Oct 20, 2005 11:20 am
#12

Patch 24 came out.. Couldnt wait to get on to try out the new specials for Commando... Log on, got a group togeather to take out a imp base someone placed on our borders. Grab my weapon and head in taking point, figuring i was going to open a can of whoop @ss. So I am at my first Victim and hit the Overkill Special... I watch with anticipation as the attack bar slowly fill ups, thinking Hot Damn this is going to be good, then BOOM !!!! I look at my victims health bar and noticed it hardly moved, so I glanced at the combat logs and 540 points of damage !?!?!? What the Hell !!!!!


My can of Whoop @ss turned into a can of Jello Pudding


Mikeb1113
Thu Oct 20, 2005 1:46 pm
#13

Yes advanced overkill seems inferior to almost all other ranged attacks.



In addition, i've found that advanced demolition shot only boosted dmg to a lair (assuming a lair counts as a building and qualifies for the dmg bonus) by about 50%... after a warm up that was about 50% longer than the duration of a round of my "ranged attack" default attack.


So at best, demolition shot seems to break even with the novice marksman attack when directed ata lair (assuming a lair counts as a "building").
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