Commando Archive
Thread: Advanced Overkill Shot does REALLY low damage?
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Galaian
Thu Oct 20, 2005 5:19 pm
#14
Yep, it's official. The new specials are as effective as a novice bounty hunter's. We are still under-powered, as useful as that CL 20 that wants to tag along on a PvP raid.
And to make it worse, we have the long warm-up times that leave us vulnerable (again). The Commando profession is fast becoming a waste of points, simply from the lack of attention from the development team. If this is the case, scrap the whole damn thing and start over again.
Pre-CU, we had our problems, but the damage potential made up for it. Now, we've lost the big hits and we have to wait around in a game where even a second's delay can mean losing the fight.
Hopefully I can actually test these in a normal PvP situation and see how bad it really is.
Merc93
Thu Oct 20, 2005 6:13 pm
#15
yeah, if you check the combat log it looks like the modifier is something like x1.6
tekkaman_ixen
Fri Oct 21, 2005 2:04 am
#16
I could only test them for a while, as our AOE's give us aggro from all around the galaxy, but I think that with those warm up timers we do much more damage (and do not loose action) by *not using* specials.
They are useless in my humble opinion.
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OdysseusPax
Fri Oct 21, 2005 4:41 am
#17
similair thing happend to me, but i tried it on the fambaas that are constantley crushing my lawn flowers
. i see that my advanced critical shot does 1.6k dmg at least while my overkill shot does that much as a max. me personally this wont stop me, i dont need my proffesion to be uber i just need to like it and i love commando. as for overkill shot i dont think ill be useing it that much unless im showing off my explosive capabilities
ill just be keeping my advanced critical shot as my auto-attack and will be useing the other commando attacks (like demolition shot) as abackup. i hope you see my point, the game isnt for being uber its for haveing fun.... and being uber lol
j/k
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