Commando Archive

Thread: Teri kasi can woop commandos ass, I hate that.

0siris
Fri Oct 17, 2003 8:42 am
#1

Sure does suck how a non master Teri Kasi can kick a Master commandos ass. Maybe I am doing something wrong but it sure does suck getting my ass wooped by Teri Kasi. Of course this has everything to do with the damage modifer. We have way more skill points used for combat than them and they drop us like flies.


I is there some type of stratigy for this or is this our Kryptonite to pvp besides BH?

tacwraith
Fri Oct 17, 2003 8:52 am
#2

Silly man, you are supposed to flame him from 18m before he enters melee ra... oh wait, lunge is 18m range too.



Read sigs below, have a banana.





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

Nowakai-Evatosa
Fri Oct 17, 2003 2:42 pm
#3

It's like that with everything in PvE as well, the dev's decided commando was a class that shouldnt be played, but breaking all the weapons didnt work, so they just made us all die in one hit.


bananas r good




-------------------------------------------------------------------------------------
Evil thinks not to beguile us by unveiling the truth of its festering intent, but comes, instead, disguised in the diaphanous robes of virtue, whispering sweet-sounding lies intended to seduce us into the dark bed of our eternal graves.
GoodToTheTouch
Fri Oct 17, 2003 3:09 pm
#4

the damage multipliere makes zero sense BECAUSE we did some unarmed, ok we got some melee skill so that makes us weeker? I mean what other alternative, we know just enough to get the **edit** beat out of us, now.... the REAL TRUE PROBLEM IS that flame throwers and Acid Rifles damage is melee even at 64m, and any thing melee attack to a TKA or brawler perfession is deducted from the amount of unarmed toughness or 2h toughness what ever they have..... hencingly screwing us, might as well sit on a rocket launcher and fire one off, keep the pleasure of our death to ourself

a TKA I have to say takes way more time in EXP then commando even with the fewer skill points I wouldn't go calling it a "non elite wussy career not ment to be a sole soloing career" same with any thing from brawler because, well most TKA, takes FOREVER AND FOREVER AND FOREVER to gain EXP in for more skills, commando is super easy to get FT Acid, Heavy exp in, the tactics takes a little bit longer, but every thing on the TKA tree takes more time then tactics on the commando tree, just because of the kind of combat it is, up close and personal, TKA always have 10 times more wounds, same with any brawler, they suffer quiet a bit, they diserve a little some thing more then persay a pistolers
deadnewbie
Fri Oct 17, 2003 4:23 pm
#5

Being a commando does not entitle you to win all the time.


TKA vs. Commando is the ultimate game of rochambeau. First one to pull of the punch more or less wins.




Imperial Minister of Information
PigeonToedRancor
Fri Oct 17, 2003 4:31 pm
#6

Flame thrower and acid rifle no longer do melee damage. This was fixed just as we started taking 2.5x damage for having them out in melee.
TrekDude
Fri Oct 17, 2003 6:56 pm
#7

You people are morons if you're complaining about melee. Just like you hated all the people that called PIKE(my word for nerf) THE COMMANDOS 2 minutes after they were fixed, now a few days after ONE melee class is fixed after being broken forMONTHS, you call for nerfs.........





---------------------------------------------------------------------------------
Always be ready to give an answer. ~ 1 Peter 3:15


-~-As for May power there is with you-~-
Dragonsmacker
Fri Oct 17, 2003 7:45 pm
#8

I think he was saying unnerf commando, not nerf tka.
YarahIronfist
Fri Oct 17, 2003 8:17 pm
#9

any martial artist should be able to woop a punk with a gun, and a Teras Kasi Artist is no exception
maddogs
Fri Oct 17, 2003 8:32 pm
#10

ya but im almos master tk now and when i equip my flamer im istintly ded there should be some sort of u no thing that takes the 2.5 x mod away as u get stronger and batter in melee



===============================================================


Daniel' Judson-Leonheart

Nowakai-Evatosa
Fri Oct 17, 2003 9:14 pm
#11

Sorry, but martial artist only beat people with guns when the guy with the gun doesnt intend on using it.Sure, it looks great in the movies, but if that were true people would be running around killing each other with martial arts, it's cheaper.


I have friends that tell me they could do it, Masters of Tae Kwan Do or whatever, personally I just think they know how to get their asses kicked in a hundred different positions.




-------------------------------------------------------------------------------------
Evil thinks not to beguile us by unveiling the truth of its festering intent, but comes, instead, disguised in the diaphanous robes of virtue, whispering sweet-sounding lies intended to seduce us into the dark bed of our eternal graves.
StarNick
Fri Oct 17, 2003 9:41 pm
#12

trek whos saying nerf tka?


the 2.5X dmg modifer is with ALL melee, not just TKA


all the original poster is making a point with a specific melee class, and a good point too since its the one that we had to master the pre-req required for it to get commando in the first place


currently, all melee hits us for the same modifer as with rifles...yet rifles get 64 m specials, and we get 16 m specials...do YOU see any logic in that? + the fact that we're master unarmed as well, you'd think we'd get a bonus against melee!


but seriously, either the devs need to reduce the modifer to 1-2X, or drop it completely or give longer range to our specials - either way works, BUT being hit only twice and getting incapped by a creature (nearly all the mobs have default melee attack..so we need to always have a pet, good sprinting shoes, or a group...) that does only 100 or so dmg per hit without the FT equiped, is just plainsuicide now(in relation to our specials) FT's are suppoused to be close-range weapons..why the heck make them like rifles?? (a dmg modifier more in tune with pistol or carbines would be suitable..but NOT rifles)




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

StarNick
Fri Oct 17, 2003 9:42 pm
#13

edit: default mobs = creatures, the ones that attack first with melee




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Page 1 of 2
Previous Next