Commando Archive
Thread: Something needs to be done about the Insane amounts of xp now!
Also why the hell would you want to be able to grind a full elite prof in a couple of days maximum??
I would counter with teh question: Why shouldn't you be able to? Maybe if there was some directed content that advanced you (rather than requiring you be of a certain level to do it) I might advocate a slower progression rate, but since CL in this game is nothing more than a content cut-off, I see no reason at all not to expedite it.
The_Marksman wrote:What lecture.. i didnt realise i was lecturing. This is a forum, and a forum is a place for debating.
This:
"The problem with a lot of people is that they want the quick fix, the easy life, short cuts... in short like they do in real life!"
...is a lecture.
If you want to keep new players from leveling too quickly (for whatever reason) then make it so that players can't gain experience in groups with players 10 levels higher than they are. That's how other games fix it.
Considering ALL of the content in the game, sans space and ground random missions, require you to be CL 80 (and most require you to be in a group.)
I've played Everquest, I know what a grind is, so don't bother with the lecture. When Star Wars Galaxies boasts as much content for all level ranges as Everquest, THEN it can have as bad a grind. Until then, I see no problem with levels 1 through 80 being nothing more than a week-long tutorial.
What lecture.. i didnt realise i was lecturing. This is a forum, and a forum is a place for debating.
Also why the hell would you want to be able to grind a full elite prof in a couple of days maximum??
Please.. Answers on a post card to the following address:
Eswa Runningwave {FATAL}
Master Commando
Master Carbineer
Combat Medic 3,0,0,0
Just Three... have you been counting??
My own galaxy (Corbantis) andas im from the UK i did one of the european servers and also Commando, as im a commando.
I didnt know i had to get your permission first??
Also this post is at least intelligent and helpful instead of most of the crap posts that fill the forums.
Eswa Runningwave {FATAL}
Master Commando
Master Carbineer
Combat Medic 3,0,0,0
If you sit and think about it though, the xp gain is not really that fast for new players. As a level 60+ player, you will gain xp pretty quickly. But as a level one player, until you start getting up to lvl 25-30 or so, you don't get that good of xp, even in a group. I'm working with some personal friends right now and trying to get them up in level. In a group of 5 players, me and another at lvl 80 and 3 between lvl 20-30, the lvl 80s are getting about 5-6k per kill where as the ones in the 20-30 range are getting 1-2k per kill. So even though I could drop a complete elite profession and regring to lvl 80 in a day, players starting from scratch at lvl 1 still will take a good 5-7 days of hard grinding.
I'm a casual player and only get to play about 4 hours a day, 3 days a week. Do you think I want to spend a week to regrind one of my elite profs or get it over with in a day so that I may continue with what little content is in the game? That's a rhetorical question by the way.
One of the main reasons they tried to cut the xp was not to keep normal professions from grinding quickly but to slow down the number of Jedi coming in and the number of Jedi advancing. Other things could have been done such as change the conversion rate at the village to be higher. Make the amount of xp that a Jedi needs to get doubled or possibly the xp that they get less than it is now. This would only server to make all the Jedi mad however so I'm not sure SOE wants thousands of Jedi threatening to quit. Possibly create a different, much harder way to unlock Jedi such as a time period or make it totally unknown and random. For example, let's say once a month they randomly pick 10 players on each server would unlock Jedi. This would slow down the number coming in dramatically.
But getting back on topic, there was no reason to change the xp rates in my opinion. But that's just my opinion.
By the way, im actually a CASUAL player, i only play for 3 hours at the most per day and not even every day now.
I altered my template recently and dropped to CL54, i managed to grind back up to CL80 in about 5 days.
Maybe Jedi or Jedi in waiting as it were could require a different kind of xp to the rest of us mere mortals. Though that would probably cause a hell of a lot more bugs and problems for the game, so maybe not.
I think the real problem is that the general attitude of (MOST) people, not helped by lack of content i may add, is to continually grind xp usually on their way to JEDI. Its like an addiction to the class 'A' drug 'XP' and i think we may need to go into rehab.
Suppose ill get flamed for this, but i couldn't care less.
Eswa Runningwave {FATAL}
Master Commando
Master Carbineer
Combat Medic