Commando Archive

Thread: Proposal: New Heavy Weapon Rifle Tree

garvin
Mon May 17, 2004 1:00 pm
#1



Just posted this idea in the Correspondent Forum...what are your thoughts...[editted to change the name of the suggested new rifle]







I know this belongs more in the Development forum but incase other's have input (which I always welcome) I thought I'd post this here...


Idea:

Revamp the Heavy Acid Rifle Tree of Commando to actual Heavy Weapon Rifle Tree...The Launcher Assult Rifle...


Reason:

Just about everyone knows the Commando dissatisfaction with our current HAR.


  • The tree costs more XP then the Flame Tree

  • TheHAR has the same specials, range restrictions anddelay as the Flame Thrower

  • The HAR is much weaker then the FT and like the FT it has AP0

  • The HAM cost of the HAR is higher then the FT

  • The HAR has no DoT

Because of this, we have been pushing for 1 of 2 things:


  1. Combine the HAR Tree with the Flame Tree and give us a new tree for either Unarmed fighting (hand2hand) or a special tree for our LP.

  2. Just scrap the HAR and give us a cert to a weapon like the Beam Rifle with actualrifle specials and mods.

I'm adding a 3rd Option...give us a new Heavy Weapon Rifle...Something with ranged specials and no delay restriction.This may sound like option 2 mentioned above, but it's different...I think the rifle MUST be a heavy weapon...And better yet, make it a Blast Damage Rifle.


Why?


Because the way the game is set up it seems like it should already be this way...Look other professions...


Smugglers & Bounty Hunters have a Pistol Tree...they build off of their pre-reqs to use their weapons with new specials (and in the case of BH's, higher mods)...Smugglers are also apparently getting unarmed specials in their upcoming revampto highlight their pre-req...BH's also build on their Carbine Skills beyond Master Marksman.


Most professions BUILD on what they get from their pre-reqs (with the exception of BH's getting further Scout skills...something I think should be fixed as well)...Rifleman become better with a Rifle beyond Marksman...Pistoleers become better with a Pistol beyond Marksman...Smugglers and Bounty Hunters become better with a Pistol as well...


But if you look at Commandos, we are granted a new pistol with no new specials or new pistol mods...there are already 2 professions in game with Additional Pistol Trees...it's been done...I say scrap the LP...Create a rifle with BLAST Damage and give it to Commandos...give us a Launcher Rifle with Blast Damage, AP2 or AP3 (if I'm going to ask for it, I'm going to ask for the world of course), ranged specials and ranged skill mods...and even further then that...let us use rifle power-ups on this weapon...The trick, though, is this weapon would need to have most of its specials or mods in the Master Level (to prevent Rifleman from gaining a Blast Rifle and again making Commandos not useful) or just make it not use Rifleman skill mods and specials to use...


I'm not asking to be as good as a Rifleman with this new rifle...Is a Smuggler or Bounty Hunter as good with a pistol as a Pistoleer? I'm just asking for something to compliment our pre-req as well as give us a Non-Consumable Melee & Ranged Weapon...


It seems that with Commandos, theProgrammers headed in a direction that went against their formula for other professions...Here is a suggestion to start to fix that...


Thoughts?

Message Edited by garvin on 05-17-2004 02:26 PM

Message Edited by garvin on 05-17-2004 03:42 PM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Evelas
Mon May 17, 2004 1:50 pm
#2

Sounds fun, but only if we still get to keep the LP, even without mods. It's really funny to pull it out and annoy melee professions because they can't see their target through all the explosions.



Evelas - Jedi, Magnan - template pending
"I'm just dying for them to give Jedi that neat power that allows them to yank weapons out of your hand, so I can pull out a Grenade just as he's doing it." -Merc93
Skeptic666
Mon May 17, 2004 1:51 pm
#3

hehe nice. but I think you need to find that magic star and make a wish. Hehhehe. Cuz I think that is the onyl way that will happen. Remember we are the way they wanted us to be remember??? heehheheheheheheheh








Love ya man heheheh!



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
FalconsFortune
Mon May 17, 2004 1:57 pm
#4

Fantastic ideas Garvin!!!
StarNick
Mon May 17, 2004 1:58 pm
#5


/Applaud


Essentially like an Assault Tree....Launcher Rifle though...hehe I think we should stick with the name of an Assault Rifle ....and I dont think we should scrap the Launcher Pistol...


Instead:


Make the Launcher Pistol AP 1, keep same stats (lower action maybe...) and same speed (which is relatively fast anyways)...and slap on mods/specials for it in the new Hvy Weapons tree (which I tend to call Assault hehe)


Then comes the "Launcher Rifle" aka Assault Rifle....which should definately use Carbine OR rifle specials...or perhaps BOTH!...while the LP uses Pistol specials....make this AP 2, blast damage and fairly slow...like a mix between new carbine/rifle speeds after the CB...but it hits hard, harder than the LP....this may be the counter to the Swordsman's power hamer perhaps....we can have it have the same type of stats (around 400-500 max damage for a decent one)


Also....combine both of these into a collective hvy weapons pool...dont make either of them take pistol/rifle/carbine mods.....but add a basic foundation of these in Master Marksman (aka rifles/carbs/pistols leads to hvy weapons...or ranged blast....and MM shows this - afterall most master sharpshooters wont take MM....and BH's need it..and what do they get? a Special hvy weapon along with their carbs and pistols)


That may be a bit contradictory as it'll leave out basically all the mods (not the specials however) from Marksman save for Master Marksman...but this is a buffer for dabblers trying to get a powerful weapon without investing the skill points -- lets say the AR or "Launcher Rifle" (Hehe I get a kick outa that name...) as described above is in the 2nd tier of the new hvy weapons tree....and lets say it uses rifle mods and specials.....


Also lets say a master rifleman gets Unarmed, and MM, and then the 3 skills to get it...approx 184 skill points, yet remember...riflemen have a ton of accuracy and speed mods...now they get this, AND a few added on mods/specials...but the ultimate prize...a ranged hvy blast weapon -- for another 5 points, they can master that tree and be more powerful than us...not by a bit, but by a lot......This is perhaps why we see NBH taking both master marksman AND scout....and MBH takes all but 33 skillpoints - this is balance


Anyways....adding hvy weapon foundation skill mods for LP/LR in marksman, would tie up all the marksman stuff to it..and would make sense and justify getting MM (technically atm we only need pistols really...and ranged support)


But overall...this is exactly what the community wants..and Im glad your /bonking the devs with this idea continiously garvin!



Edit: awww beaten to the punch..spent 10 minutes typing the above


Message Edited by StarNick on 05-17-2004 05:00 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

admisgd
Mon May 17, 2004 2:14 pm
#6

looks good to me garvin shoot anything is better than the HAR line in it's current state, if they just treated it like a rifle and let us use it at a range instead of specials in melee range that would be a massive move in the right direction.



Adda
Master Commando / Master Smuggler


Zabin
Master Pikeman / Master Rifleman
Knightcrest
Mon May 17, 2004 2:24 pm
#7


Seems to me this is a wonderful idea. I was a commando a long time ago. I changed servers because I had hologrinded on that char and destroyed my former commando I loved... still remeber when the flamer was horrible and the glee I felt when it finally got its fix. Now that I started my new commando on another server and am having a "blast", this seems to be so fitting to what I always envisioned it being. Adding a weapon tree in like that would complete the package. I would think (even though I would like to see some posture changes in field tactics to make use of the unarmed prereq too) that this would be a winner.


Happy to be a commando again and will be hoping for some good responses from garvin's suggestions. On a side note... I used a holo for the hell of it with my new character (with zero intention of doing it)... it told me to master commando, so I deem it fate


Thanks for the suggestion garvin and hope it does well.


*edit* If anything like this were to go through... it has to have some kinda AP rating. Sick of seeing a LLC and Scatter with AP1 and the only AP rated weapons we have are the disposables. Hell the LP shoots salvo's of mini-rocket's... you would think it would be able to pierce armor as well as a burst of acid or lightening. Again any assault rifle or blast rifle really has to be long range and have some AP rating.



Message Edited by Knightcrest on 05-17-2004 02:28 PM



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
StarNick
Mon May 17, 2004 2:31 pm
#8

Also with that evil LLC...


Remember when the LLC was included in Commando updates for our heavy weapons?


Yet...it has Light AP, and NO time delay..and does elect damage...which is not hvily resisted by alot of high end mobs (aka SBDs...which strangely are very weak to electricity..yet 100% resisted to blast??!?!?)


The LLC is beyond our weapons totally...its only resembalance to us is that it takes our special hvy weapon type mods, and similar specials...


The LLC is what the HAR should have been like.





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Knightcrest
Mon May 17, 2004 2:41 pm
#9






StarNick wrote:

Also with that evil LLC...


Remember when the LLC was included in Commando updates for our heavy weapons?


Yet...it has Light AP, and NO time delay..and does elect damage...which is not hvily resisted by alot of high end mobs (aka SBDs...which strangely are very weak to electricity..yet 100% resisted to blast??!?!?)


The LLC is beyond our weapons totally...its only resembalance to us is that it takes our special hvy weapon type mods, and similar specials...


The LLC is what the HAR should have been like.









/agree That is exactly what I had hoped our HAR would be more like.


Oh yes I remeber that brief period it was included in our update


Not taking away from BH's cause they need their love in that proffesion and they cap out at something like +80 or 85 to acc. where our flamer goes to +110, but again agreeing with you our HAR shoulda been more like that on power for the xp cost of it and the nature of our prof. Hope the devs take garvin's suggestion with open ears and see what they might wanna do with it.


Message Edited by Knightcrest on 05-17-2004 02:42 PM



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Raptor2k1
Mon May 17, 2004 2:46 pm
#10

I've been an advocate of changing the HAR tree to a true ranged heavy weapon tree for ages, so it's got my support.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


StarNick
Mon May 17, 2004 2:55 pm
#11


Yeah...the LLC doesnt get the Master accuracy bonuses we got...but accuracy doesnt matter a whole lot on a weapon that fires every second or two w/ damaging specials...



Edit: Also I would love to see damage reduced a bit on the FT..but HAR/FT both fast firing like the LLC...also remember, our current state save for the Master skill...has been virtually unchanged since the 3rd or 4th month after launch...we are BADLY left behind in the rat race...using old ideas and concepts in a new age where they're dumb...


Message Edited by StarNick on 05-17-2004 05:57 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

HootGibson
Mon May 17, 2004 3:14 pm
#12

Great work as allways Garvin!!!


You said as the option number 3 that we should get a heavyweapon somthing... how about the Heavy blaster rifle from episode 2 you the long one that some cloone troopers run around with that would be sweet and it has blast damage. Anyways just a tought.



Conel Hoot Gibson (Master Commando & Master Tera Kasi) Rebel on corbantis


"...you cant decide who gets nefed or not or who gets cloned its just... STARWARS A GALAXIE DISCONECTED..." said by Hoot Gibson the first time he thought he could use a heavy accid riffle as a weapon


RazerWolf
Mon May 17, 2004 3:15 pm
#13

Not ambitious enough

1) Combine the FT and HAR into one tree.
2) Make a new tree for the Launcher Rifle and Heavy Repeating Blaster (SAW type weapon, can work like a rifle.)
3) Put mods in Master Marksman.

I want this. Now.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
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