Commando Archive

Thread: Proposal: New Heavy Weapon Rifle Tree

Feixeno356
Mon May 17, 2004 3:31 pm
#14

Take out the "Remove the launcher pistol" part and I am in 200-friggen-% agreement.



Master Teras Kasi / Going Pistoleer Master.
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Feixeno356
Mon May 17, 2004 3:39 pm
#15

You're the man Garvin.



Master Teras Kasi / Going Pistoleer Master.
A member of ROGUE
Beta Tester who is behind the times
We will show them the true power of the C-Force
RazerWolf
Mon May 17, 2004 3:51 pm
#16

Hm. I can't really think of any reason for a pure Commando to use the LP if they have the LR. Hm. Although further to "my" idea about including a Heavy Repeating Blaster in this tree:

Make them both Rifles;
Have few Speed mods, say +5 at every level, +10 at Heavy Rifles 3, +15 at Master, no more than 80 speed total. Then you could be firing StrafeShot2 every 2 seconds with a 3.0 speed weapon. Although you'd hit the speed cap anyway with the speed mods from Master Commando / Master Rifle.
Have medium acc mods, say totalling +100 with the Marksman bonuses.
Make the accuracy mods on the guns themselves quite good. Riflemen wouldn't be able to dabble quite as much, wouldn't be getting +250 Acc with T21s.
Give the LR speed ~6, HRB ~3. The HRB should cap out on speed at master on most attacks, do medium damage. LR should do High damage, AP1 or 2. The RL should have a higher DPS, especially against AR3 targets. Otherwise RLs would be pretty useless.
/supressionarea1. Ranged Area Posture Down. An enemy is firing a string of mini-missiles or a sheet of blaster bolts at you. Duck? Hell yes. You could also dabble with Rifleman FlurryShot2 and get Area Dizzy/Posture Down. You'd need 250K Combat XP invested in Rifles for this though.

That's all I can think of for the moment.

Message Edited by RazerWolf on 05-17-2004 11:57 PM



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

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Hellshot
Mon May 17, 2004 5:51 pm
#17

My general feeling on a new rifle for us is this. I think that both it and the launcher pistol should have a unique set of mods (assault speed and assault accuarcy). You should receive these mods at novice commando and at that level they should be equal to what a master marksman would have for speed and accuracy. From there they should scale up to be at least comprable to the ft, if not equal to other elites at master. Also, I feel like any new weapon we get should resemble and use carbine specials as it seems to me that the devs have designed rifles to be sniping weapons rather than assault weapons.



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MrjaM7
Mon May 17, 2004 6:23 pm
#18

i like the idea about if the make it a ap2 blast dmg type rifle, im pretty sure im going commando in the near future.



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Skragbait
Mon May 17, 2004 6:40 pm
#19


I like it. But keep the LP, hehe. Would hate to lose my .5 spd 86-423 dmg LP.



------------------------------------------
Skragbait - Bria
Master Commando/Smuggler, Pistoleer 0003
"Trying is the first step towards failure."
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StrmCommando
Mon May 17, 2004 8:17 pm
#20

I'm in total agreement, the HAR needs to be added to the Flame Thrower tree, and a type of assault/automatic weapon needs to be added to the empty tree, I'm equally open to having that tree filled with unarmed attacks, Launcher pistol specials, or Assault rifle stats and specials, anything would be better than a useless tree.



-Dace


Vagrantprodigy
Mon May 17, 2004 8:37 pm
#21

Ditch the LP and HAR, and make a new AP1carbine type assult weapon, and a AP2 LR. Honestly, I never use the LP, cause of the lag I cause other players. I get too many hate tells and emails afterword for it to be worth it.



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kenrw24
Mon May 17, 2004 8:55 pm
#22

How can anyone not like this idea? It would not fit in at all with the way I've outlined my ideas for the revamp that I'm not counting on seeing ever. However, if changes are made that place 4 fully functional columns in the commando tree, changes that make the profession balanced and fully enjoyable, then I support them 100%.

This is an excellent idea, Garv. This would give the commando an excellent ranged option, a ranged non-consumable heavy weapon option. I'd love to see this happen.

Because it's such a good idea, I'm sure the developers won't like it. If it didn't come from them, then it must not have been a good idea.
VanBoaru
Mon May 17, 2004 9:09 pm
#23

Would Certainly make commandos happy. Alot of Commandos would want the assult rifle idea to go through, with the tree of the HAR combined with Flame Thrower.

Message Edited by VanBoaru on 05-17-2004 09:10 PM



-Van'Boaru : Carbineer, Privateer, crafting skills to be decided.
RazerWolf
Tue May 18, 2004 2:31 am
#24

If you have the LR, there's not much point in having the LP. Unless you mess about with weapon speed mods / base speed / AP so that the DPS/AP curves have the pistol outdamaging against less armoured targets, and the Rifle outdamaging against less armoured targets. After all, an AP round like a 9mm hardpoint does little damage to exposed flesh, it mostly just enters and exits, while a "HE" 9mm hollowpoint round shreds it. Conversely, the AP rips through body armour and causes damage, while the hollowpoint shatters and doesn't penetrate.

So yeah, commando weapons should be designed to be situational. It shouldn't be like Rifleman where it's not much more situational than T21 for PVE, Jawa for PVP. (Unless you have a crappy Jawa).



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
wolfgang74
Tue May 18, 2004 4:47 am
#25

Great idea garvin, I've never been a fan of the HAR and wouldn't mind it being droped all together. One tree with the LR and LP with some AP and nice specials would suit me fine. Give the grenades some effects and up the consumables damage and I'd be exstatic.
Ajo79
Tue May 18, 2004 4:53 am
#26

Solid ideas as always garvin.


here is my semi-random feedback:


I think the Assault Rifle should be a Heavy Weapon, not a rifle (despite the name). No worries about evil rifleman dabblers


Since weare Heavy weapon specialist andthere are no "basic/novice" skills for that, I think its OK the way it is. I agree that we should get pistol specials for our Launcher pistol. The way it's now it totally borked


That Beam Rifle is still uncertified. I say give it to us. Remove the LLC from the BHs, give them another weapon and give the LLC to us. Merge Flamethrower, Beam Rifle, LLC and a revamped HAR and/or possible the LP into one tree! A true heavy weapon branch. Heck spread it out over two branches, just make it work.





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