Commando Archive

Thread: The Art of Commando

StarNick
Sat May 29, 2004 8:33 am
#1

Ha! Finally the log-in server has authenticated my log-in (has been unable to do so for the past week) and of course I had a cool little idea during that moment of silence.


Anyways...Ive already told Garvin this...and this may be favorable with the rest of the community:


Proposal for Unarmed Design Mechanics in Commando


Ok, we all want this...we've all seen it...but have we really discussed it in full detail? I don't really think so...hence some proposals from my part [Which im adding to commando development thread right after this] and also some responses/further proposals by all of you [And you in the backrow too! Ya you!]







Smuggler, as all of you very well know is getting a revamp...and along with that revamp, they're getting some UA put in - most likely "Dirty Fighting" type moves...as they exel in that no doubt.


But - what about us? We're trained, elite and hardened soldiers...yeah, dirty moves fit in...but then again, we're always handling weaponry. Small movie example...remember in ROTJ? Han solo duked it out with a Scout-Trooper on Endor? It seemed he used "Dirty Fighting" moves - while unarmed. Now look at Halo....ahh the beloved opitomy of Commando - Master Cheif - what does he do? He just clobbers his enemies with his weapons.


Along with some UA Defenses, Dirty Moves perhaps, I also think special attacks along the lines of "Pistol Melee defense" should very well be incorporated into our profession....after all..we're master marksman...what do you combine someone who has melee skills with lots and lots of weapons? Yeah...it IS Unarmed...hence maybe shouldn't be considered...but take a look at some of the specials Ive thought up and just thought up! /yells to Igor in the back, "Roll Film!":


Weapon Bash

Used with: Special Heavy Weapons

What does it do?: A KD effect similar to Pistol Melee Defense, hits harder due to the weapon using...


Launcher Head Bang

Used with: Launcher Pistol

What does it do?: It Stun your opponent....the commando grabs his enemy, and bashes the LP right over his head/body etc...maybe can cause Blindness instead (and a black eye)


Melee Spinning Storm of Doom [Name Liable to Change]

Used with: Special Heavy Weapons

What does it do?: No effects...just one hell of a clobbering hit, its an AoE attack and the commando spins with his Special Heavy Weapon..using it like a Club of Whupass.


Thats all I can remember...but anyways, first we'd get some state effects through our melee...produce some cool animations perhaps..and also have a chance to DEFEND ourselves in melee range w/ our Hvy weapons - Ya ya we got a 2.5X to Hit modifier...BUT we may be weak on that, but if ya comeclose..WHAMMO - and then of course we can have some Unarmed Dirty fighting moves of some sort...which im sure have been proposed and repeated quite a few times so I wont get into that...


Thoughts? Comments?







Ahh yes,One more thing...to pass the time till CB...ive taken up a "Commando Padawan" since crafting is becoming a hassle to me now...and got some thoughts and ideas to make a short story out of those adventures and what not (Anyone remember Evelas' Post on how Commando is better than Jedi? Ya...something mystical and jedi like in training and the sort)....but hehe more on that at a later time...


Cheers!



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

StarNick
Sat May 29, 2004 8:44 am
#2

Also:


A picture of commando I see...is he's in the heat of battle, shooting at enemies and whatnot..and then clubs down some foes with his heavy weapons. (Think LOTR close combat...and where the commando is just fighting for survival using EVERYTHING he has learned at disposal...)





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

HootGibson
Sat May 29, 2004 9:27 am
#3

Another fine idea mate...


But will it fall to the groud like so many others have done before?



/salute


Hoot Gibson


RazerWolf
Sat May 29, 2004 10:34 am
#4



StarNick wrote:
Now look at Halo....ahh the beloved opitomy of Commando - Master Cheif - what does he do? He just clobbers his enemies with his weapons.





On multiplayer, you have to see someone using melee with the Rocket Launcher. Single best combat move in the game.



_________________________________________________________
Artoc Lero, Soldier - Starsider - Master Rifleman, Master Doctor - On Hiatus

Brynneth - WoW, Argent Dawn
TBC - WoW, Tichondrius
wolfgang74
Sat May 29, 2004 11:11 am
#5

Melee spinning storm of doom, that's what I'm talking about lol
LadyMorana
Sat May 29, 2004 11:48 am
#6


I love this!


It just makes sense that we'd know how to use the body of the weapon as a weapon itself.






~~~~~~~~~~~~~~~~~~
Morgaine - Eclipse * Morana - Sunrunner
The dancing shoes have been put away
The pets have all been set free
Apr 03 - Nov 04
Evelas
Sat May 29, 2004 6:02 pm
#7

Bah, its so much better to shoot a guy with a Rocket Launcher at point blank range. Much more satisfying.


/bonks Stern



Evelas - Jedi, Magnan - template pending
"I'm just dying for them to give Jedi that neat power that allows them to yank weapons out of your hand, so I can pull out a Grenade just as he's doing it." -Merc93
Excess3
Sat May 29, 2004 8:08 pm
#8

Well, as I recall, in Marine Corps bootcamp they taught us alot of of selfdefense manuevers with the rifle. Now, I'm not asking for a bayonet (although that would be soooo kick a**), but we really should have a buttstroke. I like the sound of you ideas, especially the stat effects, because we have NONE. The pistol bonk on the head would be nice .. maybe that could be a dizzy. Sneak up from behind, buttstroke or pistol whip to the base of the skull, and I don't care how much Pixie you've snorted, your gonna drop. Just one or 2 simple melee moves to validate the unarmed tree and keeping in-line with the commando feel.


(for all you Marines out there.. this might bring on some nice flashbacks.."BUTTSTROKE, SLASH, STAB... WINNER!!")



If ignorance is bliss, bliss is over rated.
BravenIrish
Sun May 30, 2004 12:00 am
#9

Wonderful idea!


I was actually thinking along the same lines. I'd like to see us have a special like "Disarm". Not a huge deal with ranged, but it would disarm mele opponants into fighting unarmed. This would justify our SP in unarmed and not take anything away from those who decide to follow the TKA path.


Commandos who choose a Ranged Specialty will have a chance vs the Brawler Elite trees. Commandos that decide to go TKAwill have a slight advantage over the Armed Brawler Elite trees.


Besides, disarming an opponant close range is cool and it fits our criteria!






§BravenIrish§
Loyal Commando for 18 months
Proud member of Test Center: Commando PA
Honored member of Sandbox: Team Commando

M
StarNick
Sun May 30, 2004 12:56 am
#10

Also a good idea Braven, similar to disarming shot in Pistoleer (which however..doesnt live up to its name)


The GREATEST barrier against the ideas I proposed is most likely the Art Department...already they're very much laden down with alot of the JTL stuff..and upcoming stuff...but the Coding IS in the game for at least most of these ideas (mainly the Weapon Bash)...but if Smuggler gets a Revamp..and gets new Unarmed Specials...that requires new Art as well...the only way I see these ideas coming to light is in a revamp for us...


Also...yeah I have Halo and love it..especially using my RL to club my enemies...<evil cackle>





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

BravenIrish
Sun May 30, 2004 9:28 am
#11

Semper Fidelis Brother!


I have a funny feeling a lot of us leathernecks are drawn to Commando.






§BravenIrish§
Loyal Commando for 18 months
Proud member of Test Center: Commando PA
Honored member of Sandbox: Team Commando

M
Takarin
Sun May 30, 2004 10:14 am
#12

WITH A SMASH!!! (ahhh - the bayonet assault course... good times, good times.)


Semper Fi, brothers. Active-duty Gunny here.


I picked up Commando a few weeks a go and I love it. I made another post in one of Gavin's threads about incorporating some UA fighting in Commando. 1) It would justify the SP's spent in Brawler and 2) it would be a kick-a$$ addition to our tool-kit.



Takarin -- Teras Kasi / Commando--
Member of WF
"Forcast for tomorrow: a few sprinkles of genius, with a chance of DOOM!"
Proud inaugural citizen of Falcon Crest, Corellia, Gorath

N i p Tukk -- Master Image Designs of Falcon Crest --
"So, tell me what you don't like about yourself."
StarNick
Mon May 31, 2004 1:02 am
#13

exactly the point here...Pistoleers ONLY get the Pistol Melee Whip cuz they're so close in range...but what about us? We're CLOSER most of the times...PLUS needed actual melee experience.


At the very least we need a basic bash with the butt of your gun...heck IRL anyone can do that (like pistoleer)....but it takes a soldier with experience to use his gun not only as a ranged weapon, but in melee warfare (aka bootcamp)





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

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