Commando Archive
Thread: Damage/DoT = Loot rights?
Message Edited by TKA-MC on 01-26-2005 11:58 AM
If the Krayt has 100% heat resists, your gonna do 0 damage no matter how hard you hit.
I don't usually have this problem as I am a MC/MR. All power and no defense baby. Booyah. *thats sarcasm by the way*
Excess3 wrote:
your forgetting about resists too.
If the Krayt has 100% heat resists, your gonna do 0 damage no matter how hard you hit.
I don't usually have this problem as I am a MC/MR. All power and no defense baby. Booyah. *thats sarcasm by the way*
Nah they dont have 100% resists. The problem is as was stated by others, armor piercing. That and speed capping. When a swordsman wields a really good hammer while speed capped by using 2h melee speed tapes and spams his Hit3, it wouldn't even take 2 to out damage you. You could have even got a head start and he would still beat you soundly and win the loot. I don't even want to talk about what would happen with a rifleman and a T21.
All I can say is, you won't be winning ANY loots from riflemen and swordsmen until after the CURB. They can use damage powerups, speed tapes, mind food, and a damage sliced weapon fired at once per second and doing more damage than you by about 10-fold. I have been a rifleman in the past and grouped with one other rifleman. We were capable of getting the loot rights on any group that did not have at least 2 rifleman in it.
Commandos lack speed tapes, damage power ups, and a non-expendable weapon with heavy armor piercing. Because of this, they will never outdamage people who have these things.
Message Edited by IdrisTycho on 01-26-2005 04:27 PM
Not to long ago, I was able to kill-steal (yes, I'm a bad person) groups of 4 or 5 melee guys (usually including some, if not all swordsmen) with my flamer and a riflemen friend.
I mean, my friends and I have been doing the krayt-killing thing since the first couple of months, so we are seasoned pros at it, but I doubt our strategy was what did it for us. Now a days, everyone knows how to take on the ol' krayts.
Message Edited by Fondler on 01-26-2005 04:28 PM
If the Krayt has 100% heat resists, your gonna do 0 damage no matter how hard you hit.
I don't usually have this problem as I am a MC/MR. All power and no defense baby. Booyah. *thats sarcasm by the way* "
Fondler wrote:
Has this changed recently? I'm pretty sure the DOT does count towards loot rights.
Not to long ago, I was able to kill-steal (yes, I'm a bad person) groups of 4 or 5 melee guys (usually including some, if not all swordsmen) with my flamer and a riflemen friend.
I mean, my friends and I have been doing the krayt-killing thing since the first couple of months, so we are seasoned pros at it, but I doubt our strategy was what did it for us. Now a days, everyone knows how to take on the ol' krayts.
Message Edited by Fondler on 01-26-2005 04:28 PM
You sure it wasn't haveing the rifleman friend with you that got you guys the loot rights? As stated above about armor piercing, riflemen even have a significant advantage over an AP2 hammer that does 50% damage. I've managed to get loot rights as a rifleman from small groups of swordsman.
The group with the person who does the most damage, not counting DoTs, gets the loot.
I have had a Krayt KS'd from myself and a fair sized group that was close to or more than 50% dead when a single Rifleman rolled up. He whipped out a damage sliced Krayt T-21 and thanked us for tanking for him. There was no way he outdamaged our entire group (including several rifleman using moderate damage T-21s) in that short of time. Simply, he did more damage than any one person in our group so he got the loot rights. Same reason why Jedi KS everything in sight.
And because DoTs don't factor in to loot rights, Commandos become especially susceptible to having loot rights stolen when we "stack" Flamethrower DoTs (if such a thing is possible).
My ultimate Krayt Hunting group.... a Swordsman/stacker with good Dizzy/KD defense, a TK/Stacker for sheer toughness and tanking if the swordsman gets KD'd or killed, a Master Commando/Rifleman or TKA and a Master Rifleman/Doc. The doc heals and Dizzy states and keeps the tanks alive while spamming Strafe2, the Commando cycles flame specials and keeps the BBQ going and the tanks.... tank.
TKA-MC wrote:
So basically.....we all know it.......Commando is crap for taking on anything that has any type of Armor rating. DoT or not.....I went there.
As an after thought....it's almost as if the Dev's are truly pushing those who would like become Commando or Stay Commando away......hmmm. I wonder if they are going to take the Commando Title away in the C.U since they hate us so much....I feel sorry for a Wookie Commando...
Message Edited by TKA-MC on 01-26-2005 11:58 AM
Hey... I resemble that remark!! At least working towards it. =(