Commando Archive
Thread: Damage/DoT = Loot rights?
BloodMonk wrote:
nobody except maybe a jedi takes down krayt faster than commando...we just don't get lootrights as soon as a msw or mrm are involved
Sly
This has not been my experience. While sure you can get some nice upfront damage with flamesingle 2, and your ticks can be very high and stacked. Those ticks and flamesingles do not compare in speed to a master rifleman firing strafe2 at once per second with a 35% damage sliced, stocked T21.
The rifleman can do close to 6k per shot (WITH AP3) and he can do it every single second of the fight. Even if you had a 1.9 speed flamethrower you could not fire it that fast, and certainly not with AP3.
Requirements for a Krayt kill steal:
- Master Rifleman
- Some Medic.
- 700 damage T21 (speed does not matter)
- a few rifle speed tapes
- Some bio-ahrissa with 40+ minute duration
- Some 400+ bio-brandy
- A crate of stims.
- 90% Composite armor (just in case)
- a few crates of ranged power ups with (+min +max damage)
- A relatively empty inventory to hold all your loot.
I challenge any non-rifleman in the game to beat that player at getting loot rights. It might be possible if someone has a ridiculous looted weapon that has 1000s of damage, but even then, unless it was truly uber, my money would be on the rifleman.
The only caveat is that he either needs another rifleman to help him hold aggro now and then so he can recover some health or mind, or a brawlerprofessionto help with tanking. Otherwise the Krayt will maul him pretty good if he has to tank it with a rifle in his hands. If however he stumbles on a group that is already tanking it, and the groupdoesn't have a rifleman like I described, then he wins the loot easily.
Edit: for ancient and possibly giantKrayts, the Jedi do have an advantage, but for all others its pure rifleman. Also, the rifleman should have a geo-acid rifle too for the juvies.
Message Edited by IdrisTycho on 01-27-2005 11:54 AM
garvin wrote:Ok...here is the issue and how I am currently approaching it with the Devs...Issue: DoT damage does not go towards Looting RightsExplaination: As far as I understand (and i'm still waiting on Dev confirmation on this...so it's not official), all ingame DoT damage does not go towards looting rights because the devs want to prevent a Commando (for example) from running around DoT'ing all the creatures in an area and then just running off somewhere safe to collect the XP when and looting rights when the creature dies...They want to make us "work" for the kill...Problem with that Explaination:We all know that, at the level our DoT is at currently, we'd never be able to DoT tons of creatures and wait from them to die because the DoT is so weak that the timer on the DoT runs out before any significant damage is done. We also know that, due to our speed issues, we need the DoT damage to compete against other faster hitting players (to have a chance at out-damaging them for XP and Loot Rights).Thus...We do have a HUGE issue here obviously...the Devs want to prevent an "exploit" but in my mind they are preventing the exploit by screwing us...I've been spending some time lately really pushing this issue, but I'm dreading a response that may be coming..."This will be addressed in the CU"...I haven't received that yet, but have a bad feeling that's what I may hear back...in the meantime (and even if I get that response), I'm going to keep pushing the issue. We Commandos MUST work with what tools we have. Disallowing looting rights due to DoT damage is unacceptable in regards to what little we already currently have.Just my thoughts...
Good idea for the approach. Perhaps you can preempt the "wait for CURB" response by framing it as a "Loot issue" not a combat issue.
Is it true that a CM's DoT counts toward loot rights? If so, then your issue should read:
Issue: Commando Flame DoT is the ONLY DoT in the game that does not go towards Looting Rights, but all other professions DoT do go toward Looting Rights.
If CM DoT's count, how is this also not the exploit the Dev's seek to prevent? There needs to be parity in the Dev's treatment of the issues, so if it's a preventable exploit for Commando's, then it should be a "bug fix" to remove that exploit from CM's.
This is the same issue as the bomb droids not damaging the smuggler/bounty hunter inside the blast radius, but grenades damaging the thrower (Commando) inside the blast radius. There needs to be consistency in the treatment. Now I can understand the "wait for CURB" on the grenade issue, since it's a weapon damage issue.
But the loot rights don't have anything to do with damage. It has to do with adding up some figures to see who did proportionally more damage. We are suggesting NO change to combat whatsoever. This is a loot issue pure and simple, and we can't gain loot in the current system. Not that we'd be able to use a +25 Heavy Weapon Speeed / +25 Heavy Weapon Accuracy skill tape anyway. LOL.
Best
BloodMonk wrote:
I take down a canyon in 8 minutes...can mrm do it fast?
and that t21 is very far fetched imo.... I've only had one 35% slice since I started the game
Sly
Yes, he can. And it's not far-fetched.I have had several like that. And it doesn't need to be a 35% damage slice, 33, 34, or 35% will all do just as well. Most people just don't max out their equipment like that. But a rifleman Krayt hunter will. It's easy. He get's tons of tissues every time he hunts. Pearls out the whazoo. What he doesn't use he sells and uses the cash to fund more Krayt hunts.
The Master Rifleman simply goes out and buys 3 crates of T21s and takes them to his favorite smuggler. The slices hedoesn't like he tosses on a vendor or deletes. He always has about 3 T21s in his inventory and several repair kits too, just incase he blows one out in mid fight. He keeps armor repair kits on him too because his armor gets chewed up pretty fast.
Even if DOT damage counted, even if the AP0 didn't matter, even if he doesn't have a perfect slice, he still pumps out more raw damage than a commando, simply because he can fire the best special in the game every second.
IdrisTycho wrote:
BloodMonk wrote:
I take down a canyon in 8 minutes...can mrm do it fast?
and that t21 is very far fetched imo.... I've only had one 35% slice since I started the game
Sly
Yes, he can. And it's not far-fetched.I have had several like that. And it doesn't need to be a 35% damage slice, 33, 34, or 35% will all do just as well. Most people just don't max out their equipment like that. But a rifleman Krayt hunter will. It's easy. He get's tons of tissues every time he hunts. Pearls out the whazoo. What he doesn't use he sells and uses the cash to fund more Krayt hunts.
The Master Rifleman simply goes out and buys 3 crates of T21s and takes them to his favorite smuggler. The slices hedoesn't like he tosses on a vendor or deletes. He always has about 3 T21s in his inventory and several repair kits too, just incase he blows one out in mid fight. He keeps armor repair kits on him too because his armor gets chewed up pretty fast.
Even if DOT damage counted, even if the AP0 didn't matter, even if he doesn't have a perfect slice, he still pumps out more raw damage than a commando, simply because he can fire the best special in the game every second.
This is true. When I krayt hunt I have keep 3-5 700+ damage T21's, 2 sets of 80% kinetic armor with extra chestplates, 10 crates of power ups, a standard supply of rifleman foods(brandy, arhisa, canape, moun, blue milk), a few armor repair tools, a few weapon repair tools, a crate of Stim C's with enough medic to heal 1700+, and as much room in my inventory as I can possibly spare.
i'd have to tell you that you're wrong there, i used to have a +4 Heavy weapons speed tape. however it does not exist anymore because it was lost when my house blew up from lack of maintenance. i have no idea where my friend got it, but he heard i was going commando and gave it to me.
Commandos lack speed tapes, damage power ups, and a non-expendable weapon with heavy armor piercing. Because of this, they will never outdamage people who have these things.
TS--llO wrote:i'd have to tell you that you're wrong there, i used to have a +4 Heavy weapons speed tape. however it does not exist anymore because it was lost when my house blew up from lack of maintenance. i have no idea where my friend got it, but he heard i was going commando and gave it to me.
Commandos lack speed tapes, damage power ups, and a non-expendable weapon with heavy armor piercing. Because of this, they will never outdamage people who have these things.
hmm Actually your incorrect
lol ok so the tapes exist.... BUT they dont actually work. We have no heavy weapons speed mod so the tape is useless.
Shendrin
Guild Leader
Noble Legends
Lowca
Message Edited by Shendrin on 01-28-2005 11:26 AM