Commando Archive

Thread: My suggestion to make the Flamethrower better.

WoRlaNN
Sun Aug 17, 2003 6:20 pm
#1

I came up with some ideas when I finally got flamethrower specialization 2 today, ones that will make it a flamethrower instead of an atomic nuke cannon.



  • The standard attack of the flamethrower should be a short, quick stream of fire, similar to what "flameSingle1" is now, that has a chance to cause burn damage.

  • Special attacks like flame single and flame cone should be a longer ranged, bigger stream of fire that fires for a duration of6 seconds, doing damage each second, with the additional burn damage effect. This will make the 12 second wait to refire the attack much more appropriate.

  • A minor change, but will add to the flamethrower feel. When the stream of fire touches the ground or an object, it would have an animation of being on fire (even though they might not have the burn damage effect). Right now seeing the flame going right through the ground or trees doesn't give me the "I have a flamethrower" feel.

IMHO, this is what the flamethrower should have been in the first place, not a rocket launcher.




Level 60 Commando
One of the first to be Master Commando on Chilastra.
WoRlaNN
Sun Aug 17, 2003 6:25 pm
#2

Oops... not to mention increased damage to normal attacks so we can actually compete with Bounty Hunters (hands down, they seems to be gods in PvP, and even deadlier if they get any Pistoleer abilities).



Level 60 Commando
One of the first to be Master Commando on Chilastra.
Kaii
Sun Aug 17, 2003 6:49 pm
#3

I agree that something needs to be done about the FT base damage. Mine does about 230 max, considering a laser rifle does 350 at the same speed and it much easier to obtain, there needs to be alot more balance. either make the specials faster or make the base damage better. It's an easy solution either way.
WoRlaNN
Mon Aug 18, 2003 1:52 pm
#4

Anyone else have some suggestions, or input?



Level 60 Commando
One of the first to be Master Commando on Chilastra.
Jii_Ne_Geuse
Mon Aug 18, 2003 2:34 pm
#5

I don't have one yet so I don't know the stats on them, but here's what I think it should somewhat be like:

Damage of 40-70 with a speed of 0.5 and ideal range of 15m (min 2m, max 25m) and a low-medium chance of burn and small are damage effects. (or something to this extent)

This may seem odd, but it would give a sense of constant delivery of a stream of fire (and having damage values observed at a nearly constant rate would look cool as heck). Accuracy should only be mildly affected while moving since a flame is not a precise weapon such as a beam of laser or bullet.

Flame specials should increase chance of burn and do either one of the following: decrease range/increase size of area affected (at the cost of medium-heavy HAM since it gets hotter close to the shooter) or extend the range/less area effect (at the cost of medium HAM since the heat is increased yet directed further from the shooter). And we would choose on based on the situation, both occuring for over 3 seconds of time (about 6 "shots" worth. In real life, this would be kinda analogous to a nozzle on a hose when you water plants and such.

And on a secondary (more cosmetic) note, this should be a charged weapon where a refill canister created from a liquid petrochemical and some metal (for casing). The refill can come in various sizes causing varying degrees of emcumbrance (a small gas tank is heavier than a backpack full of liquid). Also, if the weapon condition reaches zero while you have fuel in it, it would explode at various damage levels depending on the amount of fuel in it at the time.

Well that's my opinion on the flame thrower at least. :\

Ji-Ne
Ahazi



Ji-Ne Takeda Galactic Gigolo
-Bill- Cosmic Casanova
SHDWS
WoRlaNN
Mon Aug 18, 2003 2:59 pm
#6

Problem with that is, thats whata CDEF pistol is... they need to design our guns so they can beat the snot out of starter or even guns obtained midway into the Marksman profession.



Level 60 Commando
One of the first to be Master Commando on Chilastra.
Jii_Ne_Geuse
Mon Aug 18, 2003 3:07 pm
#7

But a CDEF shoots at a speed of 2-3 or something like that. I suggested a speed of 0.5, something 4x faster than a pistol. I was hinking a speed of 0.25 would be almost too fast.



Ji-Ne Takeda Galactic Gigolo
-Bill- Cosmic Casanova
SHDWS
JediJudicator
Mon Aug 18, 2003 4:22 pm
#8

wow i was thinking the same thing as you jii, the flame thrower should be short range and the damage should not be too impressive in itself but have an extremely low delay. this seems to me feel more like a real flame thrower not that i know from first hand experience. and burn damage should affect any humaniod without fire protection and the chance of a creature burniung should be based on the creatures hide ( such as wooly hide catches fire much more easily than scaly hide)




Sylvanis Moonstalker
CH/BE/Carb
Corbantis
------------------------------------------------------------------------------
"Oh, sure, runaway. Because next time, I'll cut off your head !"
SilkdaShocka
Mon Aug 18, 2003 5:03 pm
#9

That sounds interesting.......
WoRlaNN
Mon Aug 18, 2003 7:53 pm
#10

Interesting indeed... but since the flamethrower shoots out napalm, should the hide really make a difference? Good concept though.



Level 60 Commando
One of the first to be Master Commando on Chilastra.
Vangeth
Mon Aug 18, 2003 8:30 pm
#11

I agree... mostly.... flamethrower needs too be fast... (not .5 fast but maybe 1.5 spd) and lower damage base for noraml attacks... HIGH ham costs for its Moves cause more heat = more damage for the target and user.... and the range needs to be 15m range MAX... ALWAYs.... i seriously don't like the giant fireball bit... I am MORE than willing to have a weapon that works JUST like this... burn damage for the spical moves needs to be very high chance of getting burned and like a good chance for sorta minor burns for normal damage.... i dunno... the burn damage ratio is kinda hard to figure out... same idea for the acid rifle... its basicly a flamethrower with acid instead of fire.... they need to be lumped into one skill tree and bascily do the same thing except slightly different maybe add something like a naplam cannon that does the fireball effect deal but not for the normal flamethrower....



Ino - Commando -

Vangeth
Mon Aug 18, 2003 9:00 pm
#12

I say we keep this post alive and get a lot of the commando's input on the flamethrower... WOULD you guys be happy with a 17m or so MAX distance for a lot faster shots with burn damage for normal shots etc like desribed above? Or do you have your own ideas? lets all ocme to a general agreement so hopefully we can get some actual responces or action taken ased off our ideas... try to keep this post or one just like it at the top...



Ino - Commando -

WoRlaNN
Mon Aug 18, 2003 9:50 pm
#13

I have a launcher pistol with the stats 58-266, with 2.6 speed.... A flamethrower needs to top that (make it around that at2.0 speed, and that should make it more worthwile



Level 60 Commando
One of the first to be Master Commando on Chilastra.
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