Commando Archive

Thread: Flame Single 1 troubles?

Dyno_Mite
Tue Aug 19, 2003 1:25 am
#1

thats odd, i did vaders final mission and didnt recieve a flame thrower, although i already had one. I to have a problem with flamesingle1. U have to be in meele range for it to work, anything outside of that says, "Target not in range." Not the same problem as yours but a problem all the same.



- Eclipse - Leland de'Laal -Zabrak- AIM - Rebel
- master carbineer / BH 0-4-3-3 -
Kharian
Tue Aug 19, 2003 12:09 pm
#2

Well I just managed to get the exp to train Flamethrower Spec I tonight and lo and behold, when I try to use my flame single 1 special attack I'm told "You cannot use at attack with this weapon". I was in range, I wasn't prone, and yes of course i DID have a flamethrower in my hands.


The only thing I can think of is that this flamethrower is not player made, but npc loot, gotten from the Imperial Theme Park (Vader gives them out for the reward of his final mission),and don't think I've ever heard anyone say they've had this problem. /shrug




Kharian - Commando.
I'll never be Jedi, and that's ok with me. KOTOR is for JEDI.
Kharian
Tue Aug 19, 2003 8:10 pm
#3

Hmm no one else but me has had this problem?



Kharian - Commando.
I'll never be Jedi, and that's ok with me. KOTOR is for JEDI.
Dyno_Mite
Tue Aug 19, 2003 8:45 pm
#4

yah, i can hit with a normal /attack up to 48m, but if i use /flamesingle1 it will say im not in range until im really close. I have already bugged it



- Eclipse - Leland de'Laal -Zabrak- AIM - Rebel
- master carbineer / BH 0-4-3-3 -
MarkoFox
Tue Aug 19, 2003 9:17 pm
#5

Within 16m and kneeling = 100% accuracy with Flamesingle1.


That's the only flamethrower skill I have so far.




--------------------------
Ulfar Ragnarsson
Master Combat Medic, 3.1.3.3 Rifleman
The Risen, Holocron City, Dantooine, Tarquinas
kalimero
Wed Aug 20, 2003 4:47 am
#6

the bloddy flame single 1 takes a war to reload and shoot again ...


I was in a 10 person raid team yesterday if i did flame single 1 i would get 1 shot each mob. even tho the mobs have 10 to 12 k hps .. most of the time i got a spamm message and the flamethrower was out of use for a few rounds. using flamethrower without the special attack it does 80 to 300 dam each 4.3 sec.....AMAZING !!..... LOL .... NOT !!! what a pice of **edit** for a weapon. even my DH17 pistol does more dam. the pistol launcher can outdammage this flamethrower with an even lower lvl of attack bodyshot 2 this attack does like 400 to 800 dam each 2.1 sec ..flame single 1 is like 150 to 800 dam each 4.3 sec IF THE BLODDY THING WILL SHOOT.





Desiree - tempest - Tatooine - Mos Rome - (-3147 -6260)
Master artisan - merchant - armorsmith
scout - weaponsmith - tailor

Kalimero - eclipse
master marksmand - commando - carbineer.
tka - smuggler - medic - scout - merchant.
Firefield
Wed Aug 20, 2003 5:51 am
#7

I havent pick up flame 1 yet, but it have the same problem as Heavy acid rifle. have to be 16m from the target + you also have around 15 sec maybe more beforeany weapon you equip switch to can fire again. that why I dont use them. I really dont know what they thinking when make these weapon is beyound me. 16m range alone will get you kill in pvp, then you have 15 sec delay after you use those attack make these weapon useless

Oikaleek
Wed Aug 20, 2003 9:01 am
#8

Flame Singe 1 is next to useless unless you are solo fighting bunnies...and even then it's not all that great currently.


Flame Cone 1 on the other hand is destructive now...when it actually hits...it doesnt seem to do as much direct damage to a target, but Area Dotting several mobs/PC's in PvP at once, and causing wounds to your targets is working very well for me...


The reload time is their to justify the damage output, but the actual damage output is less than that of the Launcher Pistol and pretty much any other prof's weapons out there. That being said, once the range mods are corrected, the damage upped a little on heavy weapons, this weapon will be devistating....

nwargasm
Wed Aug 20, 2003 10:49 am
#9

I'm curious as if other people get almost NO xp after using flame1 in a group. Fighting Pikets on dantooine usually gives me around 1600 HW xp when using a launcher pistol. If i pull out my flamethrower and use flame1 or cone1 on it, then switch back to my launcher pistol, I get around 100 xp. This serious lack of xp seems like a bug to me.


I've finally trained flamethrower 3 and the bonuses are actually decent. I can hit about every 3 seconds now with a flamethrower w/ speed of 4.9 AND actually hit the target. The flame thrower is a really fun weapon to use but it's sad that this weapon yields no xp.. atleast when used with different combinations of attacks.


Anyways, anyone else have this problem?




-----------------------------------------------------------------------------------
nwargasm WHAMbulance :: Corbantis :: Imperial :: Master Commando
nwargasm
Wed Aug 20, 2003 1:19 pm
#10

Regardless.


It makes no noticeable difference if the first hit after the flame1 is from the flamethrower itself or from the launcher pistol. I still get gimped on XP. But, if I fight something soley with the flame thrower I get more xp than I do with using it in combination with the launcher pistol


Lemme break it down :


Fighting a piket solo, ungrouped about 3000 xp


Launcher pistol, grouped. 1600 xp - MAX dpm


Flamethrower, grouped, regular attack, plus a flame1 or 2. 600-800 xp MIN dpm


Flamethrower used to burn then switching to launcher pistol to do the majority of damage. 120 xp MED dpm


I do far more damage with the launcher flamethrower combo but it yields far less xp than the flamethrower itself





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nwargasm WHAMbulance :: Corbantis :: Imperial :: Master Commando
Sinron
Wed Aug 20, 2003 1:50 pm
#11

To the person saying switch back to a normal weapon. You cant because the **edit** special locks you up for 15 seconds. You cant heal, or fire another weapon and or special. Thats the problem we have been repeating over and over.

Oikaleek
Wed Aug 20, 2003 2:07 pm
#12

yes....you can switch back....and que up another special, AND as soon as the refresh timer counts out the delay, guess what?....you perform the next special with the newly equipped weapon...



Sorry man...i do this all the time...hell, constantly. It's how I use my flame thrower when in combat

Sinron
Wed Aug 20, 2003 2:14 pm
#13

You think thats good? The flame 1 special is junk compared to just about any pistol and the special moves you could be doing for 15 seconds. You think its good to sit for 15 seconds getting pounded on not even allowed to heal? I dont.
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