Commando Archive
Thread: Commando is the biggest joke in the Game!
The Devs ruin this game more and more everyday.
melanoid wrote:
Man Am I glad I dropped Master Commando. I dueld a Commando last night. When he hit me with his flamespecial he hardly did any damage and I have only 60% resists composite. I felt bad for him, all that work, going Master Marksman, the dreaded unarmed grind, then the slow climb up the commando tree's. I dont know how anyone of you can remain a commando, this was the biggest nerf ever. There's no way in hell a commando can win a duel now. Eventhough im not a Commando anymore It's still my favorite profession, and I wont stop fighting for my fellow Commandos. Somthing has to be done, If I were you all I would go TK or elsewhere until we're fixed. Please ask yourselves, why should I remain a Commando? The profession is a joke now, you thought deuling in the Melee range was tough before, now it's suicide
The Devs ruin this game more and more everyday.
I got several one hit incaps with FS2 last night. Best hit i saw in combat log was a 2200 hit on a rifleman/swordsman. Not sure what you're talking bout?
Message Edited by garvin on 02-12-2004 04:11 PM
I personally as a commando have done well in PvP, and from what i've seen so far this last patch hasnt hurt me much but I still need to find someone with high heat resists to fight. Most of who I have fought have been buffed, including a TKA of what level Im not sure but he at least had a dizzy KD so I believe thats balance 4 and he hit me for like 400 damage befor armor whatever level of power that is.
The TKA was a long fight in which I spent most my time on my back but I still won, the couple proffessions Ive had trouble with have just been Rifleman and BHs that got added pistol mods just due to the lack of ability for me to buff and being out of muon. Its not my commando that keeps me alive so long in PvP however. I still got precision striking 4 for defenses and balance 3 for melee mitigation 2, then I stay in cities in tight quarters most the time while overt to where if they want to engage me they gotta come in close but overall you just gotta know your weaknesses and know when your outclassed which for us its most the time.
Im hoping for oiur own abilities for the LP but in the meantime Im going to pik up the specials line and accuracy line in pistoleer, and meditate 4 then when defense stacking goes away, I'll pick up the speed line if using pistoleer ability hasnt gone away at that time also.
It is true that your combo of professions make all the diference, just right now the master commando part seems the weakest.
If you're playing SWG for PvP, you're in the wrong game. PvP was not intended to be included originally and then when they did put it in, it screwed up all their balances. What's too powerful or not good enough in PvP is a completely different thing in PvE. That flamedot that all the warmongering PvPers bitched about and got "nerfed," (I've not noticed a difference, to be honest. Takes a bit longer to take something down, but I'm fine with that,) is hardly noticeable to most of the mobs in the game. When you're fighting things with over 100k HAM, it just doesn't matter a whole lot.
Xenothaulus wrote:
I don't PvP, and I think commando is a blast! (pun intended.) I wish I'd started out on this path a long time ago. I have fun on my own, fun in a group - it's just plain fun. I wish the HAR would be made useful or replaced, and the HAM/delay on grenades/cannons needs a lot of tweaking, but other than that it's great. I'm intent on mastering it once I'm done with CH (don't need it anymore) and then maybe pick up a bit of medic to keep me alive if my buffs/spice wears off.
If you're playing SWG for PvP, you're in the wrong game. PvP was not intended to be included originally and then when they did put it in, it screwed up all their balances. What's too powerful or not good enough in PvP is a completely different thing in PvE. That flamedot that all the warmongering PvPers bitched about and got "nerfed," (I've not noticed a difference, to be honest. Takes a bit longer to take something down, but I'm fine with that,) is hardly noticeable to most of the mobs in the game. When you're fighting things with over 100k HAM, it just doesn't matter a whole lot.
Uhh while youre intitled to your own opinion....I dont agree...this game is all aobut the PvP. its Star WARS Galaxies:An Empire divided. not Star kill a bunch of fuzzythings:An Empire of slaughter houses.
Star wars is all about war, and conflict.
Otehn than that I cant find any way to disagree with your post. Youre right for the most part....Commando is a blast, but even in PvE we have been severly nerfed, which is why im no longer a master...