Commando Archive
Thread: Regarding Our Question for the 19 Answers 6/2/04 Posting...Final Review
Message Edited by garvin on 05-27-2004 11:40 AM
Thanks for pointing out the typo...I made the fix...
In regards to what we can ask...we can ask pretty much anything we want...heck, we could as TH's favorite color if we wanted...it's all up to us...
From looking at TH's responses, especially this weeks, I've noticed that the questions that are more narrowly focused seem to get a more direct response rather then questions surrounding the profession as a whole...
That's why I thought focusing on a specific issue rather then a more general one might work to our advantage...we could choose to slant the question towards any of our specific issues...HAR, reduced DoT, Rocket Launcher Changes, Broken Skill Mods, Master Box, etc...I speficially thought it might be a good time for Grenades because of the Bomb Drodis...I want to use their design as our building blocks...if they don't do damage to the user, neither should our Grenades....If they don't have a HAM cost, our Grenades should at least have a lowered one if not none at all...and so on...
I am not specifically targeting any of our Top 5 as being more important then the other because in an upcoming patch the Devs have set asside time to address every professions Top 5...that day is coming...the question is, what do we have the best chance at getting the Devs to fix in the mean time...What already has comparable items in game that we can use as a model for what we want (Programmers like comparable items rather then building from scratch)....
When it comes to the HAR and Rocket Launcher, I see these weapons needing Complete Revamps...When it comes to our Grenades I see them needing "tweaks"...It's my belief we have a better chance at this point (before the CB) at getting tweaks over revamps...
I'm pretty much 99.9% sure we shouldn't bother asking about getting "new" items prior to the CB as the Devs have made it pretty obvious that they don't want to add anything new to our profession prior to the CB...that's why I thought we'd use Grenades...they aren't new...they are comparably broken when looking at other ingame items...and thus, any changes would be considered "fixes"...
Pure_Fusion wrote:
How about extending the grenade issue with area of effect including the user, to ask about the area of effects of the other heavy weapons (rocket launcher, particle beam cannon). These are either non-functional or extremely limited, and it would be nice to see them fixed/increased. Would be great to actually hit a group of something with the rocket launcher, it does have grenades in it after all.
I thought about that, but that might lead to the same problem other professions are having with their questions...they try and focus on too much in their question which seems to make TH respond to all of them with one answer instead of each issue seperately...
If we prepose a change to fix our Grenades, Rocket Launch and other Heavy Weapons we may end up with an answer that roughly translates into "That is a lot of changes, we'll have to take them all into consideration..." They might feellike it's an "all or nothing" sort of request...
But...maybe if we focus on one specific issue, our Grenades, we stand a better change of them saying "Well, if that one change will make you happy for now, we'll see what we can do"...then when we get that, we move on to the Rocket Launcher next, then the other Heavy Weapons, and so on...we move issue to issue instead of trying for them all at once...
So do folks want me to go with the original question, the new question, or something completely different? It was awhile ago that we came up with the original question and some ideas may have changed...
"We would like to see this handled before the CB but if it falls to the rebalance, how do you see it working in the CB."
garvin wrote:
From looking at TH's responses, especially this weeks, I've noticed that the questions that are more narrowly focused seem to get a more direct response rather then questions surrounding the profession as a whole...
That's why I thought focusing on a specific issue rather then a more general one might work to our advantage...we could choose to slant the question towards any of our specific issues...HAR, reduced DoT, Rocket Launcher Changes, Broken Skill Mods, Master Box, etc...I speficially thought it might be a good time for Grenades because of the Bomb Drodis...I want to use their design as our building blocks...if they don't do damage to the user, neither should our Grenades....If they don't have a HAM cost, our Grenades should at least have a lowered one if not none at all...and so on...
Yeah your probably right on that one. I say stick with the grenade question then with whatever revisions you pull from the board.
No problem.
garvin wrote:
Thanks for pointing out the typo...I made the fix...