Commando Archive
Thread: Bayonets?
Since the 75% PvP damage reduction affects the slow firing rifleman more than any other proffesion due to the lack of defense if an opponent gets close, I'd like to see a skill introduced similar to the pistoleer's Pistol whip skill. Perhaps two skills could be added:
The first skill could be one that is a melee knockdown that does a small to moderate amount of damage to the target's mind pool. This special move would essentially be the rifleman using the rifle's stock to hit the enemy in the head at close range.
The other skill would be a bayonett thrust to the target's chest. This attack would not have a knock down component, but would do serious damage the the health pool of the target, though not as much as the pistoleer's body shot 3. Certain fast rifles, such as the spraystick, should not be able to use the bayonet special.
Both of these specials should havehealth and action be their primary costs, given the high mind costs of upper end rifles.
Bayonets could also possibly be used as an optional component in the construction of a rifle.
How does all this sound to you guys?
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Or you could just take pistoleer instead of rifle and be better off while spending fewer skill points.
That is an uber idea man !!!!!!
Im an old army guy and i think that would be useful
then every commando wouldnt have to do tkm lol
Message Edited by dpuWookiee on 06-26-2004 12:02 PM