Commando Archive
Thread: Jedi Starting a petition to nerf grenades.
Message Edited by CipherDiaz on 09-08-2004 07:18 AM
garvin wrote:
I doubt their petition will go very far...I spoke at the Summit with 2 programmers who are involved heavily in the Revamp...and when asked about Grenades they both pretty responded with "Grenades Suck"...They both want to see our grenades fixed and recognize their current state...I doubt they'd even touch them at this point unless it was to fix them...and if they did NERF anything grenade-wise, I would make sure it was for Non-Commando Grenades only...The fact that we spend so many skill points to get what little we currently get should mean that we get whatever advantages we can get (if I'm following the issue correctly)...
I think he meant that the petition is to nerf the fact they give combat xp, instead of another experience type. Combat xp has a good FS conversion ratio, so some people are bitching that it is too easy to get FS xp with grenades.
My personal feeling is that anyone who is bitchingabout grenades giving combat xp has never tried to throw one...killing mass numbers of mobs without killing yourself is a chore.
Irxosskisx wrote:
As a Weponsmith I have a question about Gernades... What sucks about them? and what are you looking for? I've made some gernades with Huge damage, also have played around with range and accuracy?
Are Gernades them selves broke or are WS just not putting the effort into making them?
Thanks
It's the grenades themselves...they don't CURRENTLY act like other thrown items in game...they don't function on the same principles of traps, bomb droids, poisons, etc...The biggest issue is that they:
1) Damage the User if caught in the blast radius (which happens more then people realize)...being buff'd or not shouldn't make this ok...
2) They have a huge HAM cost
3) Their Packs are too small to be really useful (5 per pack isn't enough)
4) No status effects....we can basically do the same type of damage over the same amount of time with other weapons out there with less negative effects to the Commando and mostly likely better accuracy.
The only thing really positive that Grenades have going for them is that they tend to lead to decent Combat XP, which is typically the main reason that most Commandos consider using them...
I understood what they mean...I just don't think they'd NERF the combat XP of our grenades in anyway seeing how currently that's pretty much the best thing about them....The bigger picture is that if they nerf the Combat XP, with our low XP caps in place, what does that leave the average Commando with who wants to travel the FS route? I see NERFing the Combat XP as another Commando penality if they even considered it...
Daker-Naritus wrote:
garvin wrote:
I doubt their petition will go very far...I spoke at the Summit with 2 programmers who are involved heavily in the Revamp...and when asked about Grenades they both pretty responded with "Grenades Suck"...They both want to see our grenades fixed and recognize their current state...I doubt they'd even touch them at this point unless it was to fix them...and if they did NERF anything grenade-wise, I would make sure it was for Non-Commando Grenades only...The fact that we spend so many skill points to get what little we currently get should mean that we get whatever advantages we can get (if I'm following the issue correctly)...
I think he meant that the petition is to nerf the fact they give combat xp, instead of another experience type. Combat xp has a good FS conversion ratio, so some people are bitching that it is too easy to get FS xp with grenades.
My personal feeling is that anyone who is bitchingabout grenades giving combat xp has never tried to throw one...killing mass numbers of mobs without killing yourself is a chore.
Hopefully the grenades aren't going to be considered a combat XP nerf, as you say.
But for the FS Commando, can you push, nudge, throttle TH to answer the question about the Enhanced Ranged/melee defense/speed issues. Are we melee or ranged? Which one will benefit heavy weapons? And will it benefit ALL heavy weapons or not.
Thanks
Rien - Master Commando
Corbantis
jRaylianholy wrote:
so uh some one wanna tell me how this grenade thing works?
If you are asking about Combat XP with grenades...they are just like using Traps...you get a higher Combat XP return the more Grenades you use during a fight...Some people even try to get a target stationary (via using some type of tank or another method) then throw grenade after grenade and rack up the Combat XP...
Combat XP has a good return when exchanging for FS XP...
StarNick wrote:
Garvin already said what I wanted to Rave about...but im going to do it anyways (will do it again when I find this petition as well)
Statistically Ive estimated that commandos to grind will be spending nearly 110 more hours grinding for Jedi than Non-commando ppl...all because of 2k less weapons xp...our ONLY way to make this up is with gernades, we're the ONLY ppl who can really use gernades on a large scale (non-commandos with C12 suck more than we do!) And because we get less weapons xp, we get a weapon that gives more combat xp...
Ahhhhhhhhh.... I see what Garvin was talking about now... I was originally thinking that it wouldn't be that big of a deal for grenades to give HW xp instead of combat. BUT, I was forgetting the fact that commandos only get around 66% per kill compared toother classes (example:TKA gets about4300 xp for a pikit whereas commando gets around 2800), and that this makes s huge difference for FS xp.
This would be a huge nerf. What scares me is that with the amount the devs play the game, they may have the same initial impression that this commando (who plays almost every night) had.
If Garvin's not worried about it, I'm not either... If this had any chance of happening he would be ranting in the Corr. forum rather than shooting the breeze with us. ![]()