Commando Archive

Thread: Helpful Advice in our Dialogue with Helios Please all Read

StarNick
Wed Oct 05, 2005 6:49 pm
#1

Helios so far, is doing a superb job in hearing us out (and more...). Right now, the community pretty much has an open dialogue with him. A few days ago, I was given this advice for you folks if Helios asks for another "top 3" issues from the community:



Requests like: "We need more weapons" isn't a thing. Its not even really a request. That kind of wish list item needs producers, artists and programmers to make it happen, not just one designer.

A better request would be, "Can we have all of our weapons do 20% more damage" is something that he can look at.

Requests like, "1) give back the specials" is not 1 thing (Helios asked for 3 things), its a concept.

A better request would be, "Can we have a special that helps us deal damage/tank/etc better?"

Requests like, "1. Read this idea for improving all of our lower level weapons, as well as having commandos do more damage with other professions weapons: http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=98075" Are seen as a loss.

When devs hit the boards, they don't have time to surf around like most of the folks in the community. Checking to see one person's link means the dev has to fish around for information and that means someone else's info doesnt get seen. They have aggressive schedules and taking between 15-30 minutes is a big hit on their schedule so they want to see as many answers as possible. Any information you want to share with them really needs to be as concise as possible. It needs to be in the thread and as clearly posted as possible. Otherwise it gets scrolled by.



So folks, to make Helios' job easier and get us even more of a result:

  • Concise and to the point requests

  • Requests that are manageable by one designer

  • All information inside the post

  • Easy to read/understand - clearly labelled too

  • Be constructive


  • I understand many of your sentiments, of why not just go to our stickied threads or go through the correspondent program, etc. Helios said that he most likely will start a new thread and take in new requests; if/when that happens, treat it just like the Commando Verbatim thread. It technically is, since his first thread in our forums somewhat screwed up the whole idea of the Verbatim thread...but rather than me discerning and bringing it to them, they came to us.

    Now, many of you will see it when you believe it or are peeved that it didn't seem like Helios went through the correspondent program. On the contrary, I have been working with Helios directly over the last few days in some testing as well as giving feedback regarding many community issues...

    All aspects of our community are now being used, and if he requests more from you guys...make sure to give it your best!



    --Stern Synex-- --Master Commando-- --IDI Forces--
    --Proud Commando of 42 Months-- --Last Commando Correspondent--

    We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

    Pyro Games

    Ryubushi
    Wed Oct 05, 2005 7:09 pm
    #2


    Well, what about changing the color scheme of the plasma flamethrower to make it different than the standard flamer? Could one dev do that?


    And I still want the "explosives" line renamed to "explodiation."





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    StarNick
    Wed Oct 05, 2005 7:13 pm
    #3



    And I still want the "explosives" line renamed to "explodiation."



    Heh

    In regards to the flamer...maybe. He might be able to switch in an animation, but I'm not sure...



    --Stern Synex-- --Master Commando-- --IDI Forces--
    --Proud Commando of 42 Months-- --Last Commando Correspondent--

    We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

    Pyro Games

    Cpl_Fisher
    Wed Oct 05, 2005 7:14 pm
    #4






    Ryubushi wrote:


    Well, what about changing the color scheme of the plasma flamethrower to make it different than the standard flamer? Could one dev do that?


    And I still want the "explosives" line renamed to "explodiation."






    1. AOE intimidate for HAR

    2. No LOS requirements for grenades, states stick 50% of time, last at least 10 seconds

    3. Proton Rifle damage Juiced up by 20% (min sac cost on a Heavy weapon is 20% more than a rifle)

    4. What the lizzard said



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    TwoGuns
    Wed Oct 05, 2005 7:18 pm
    #5

    StarNick wrote:


    Requests like, "1. Read this idea for improving all of our lower level weapons, as well as having commandos do more damage with other professions weapons: http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=98075" Are seen as a loss.



    This is part ofmy post in Helios's thread. The reason I did not post it verbatim is mostly because it is not my idea. It's Ackehece the Rifleman correspondents idea and I didn't want it to seem in any way that it was mine. I thought it bestto refer Helios to the original thread, with all the comments that followed. Besides that I thought it was best not to make a huge post by quoting.


    However, if another post by Helios calls on us for our fixes to the profession I will quote the idea verbatim, if that's what is wanted.
    StarNick
    Wed Oct 05, 2005 7:21 pm
    #6

    Yeah and that's pretty much what is wanted...

    And neat, didn't realize that was quoted from the Helios thread. I guess Devs (other than Helios/Blixtev from time to time...) do read our boards...




    --Stern Synex-- --Master Commando-- --IDI Forces--
    --Proud Commando of 42 Months-- --Last Commando Correspondent--

    We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

    Pyro Games

    RagNoRock5x
    Wed Oct 05, 2005 8:17 pm
    #7


    1. Elemental Damage increased by atleast 50% on all newly created/looted commando weapons

    2. Change stats on some armor so that some armors are better against some elemental types than others (instead of all of them having the same effectiveness vs all elementals as Battle armor is vs Energy and Kenetic)

    3. For those commando weapons that do not have elemental damage (proton rifle, Void and... um.... thats all i know of) increase regular damage by 20%

    4. Make the Void a lvl 54 weapon and increase stats appropriatly.

    5. Increase Grenade damage by 50% and elemental by 100%

    Better?




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    Tuscanspeed
    Wed Oct 05, 2005 8:30 pm
    #8

    Make all looted Master commando weapons CRAFTABLE!

    Commando is unique in that we are defined by our weapons. It doesnt matter to a master rifleman if that new rifle is loot only with set stats, because they can always have a better gun made. It doesnt effect their combat ability.

    but we cant have a better proton rifle made, it is the only weapon we have of its type and it is WOEFULLY underpowered. Make our loot weapons like the Trando rifle, one version loots and one is crafted requiring looted parts.

    give the proton rifle 100% AOE (or 25%, just give it SOME!), otherwise it is just a high SAC low damage rifle... useless, and in no way a unique commando weapon.
    Change it to Kinetic Damage.

    thanks for reading my rambling rant.

    Message Edited by Tuscanspeed on 10-05-2005 10:31 PM



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    tacwraith
    Wed Oct 05, 2005 8:55 pm
    #9

    honestly im past caring or believing soe will do anything. count me out.




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    RankorCity
    Wed Oct 05, 2005 9:24 pm
    #10

    Great.


    So not only do I have to read my wife's mind on a daily basis (i.e - me: "Whats wrong honey?", wife "Nothing"...hours pass...me "Whats wrong honey" wife "Nothing"....days pass...me "Whats wrong honey" wife "YOU MEAN YOU DONT KNOW!??" I get to try and read their mind and post accordingly.


    If they want specific answers, they should ask specific questions.





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    Discuss it at www.firefly-mmo.com
    JezabelleSWG
    Wed Oct 05, 2005 10:20 pm
    #11






    StarNick wrote:
    Helios so far, is doing a superb job in hearing us out (and more...). Right now, the community pretty much has an open dialogue with him. A few days ago, I was given this advice for you folks if Helios asks for another "top 3" issues from the community:





    Requests like: "We need more weapons" isn't a thing. Its not even really a request. That kind of wish list item needs producers, artists and programmers to make it happen, not just one designer.

    A better request would be, "Can we have all of our weapons do 20% more damage" is something that he can look at.

    Requests like, "1) give back the specials" is not 1 thing (Helios asked for 3 things), its a concept.

    A better request would be, "Can we have a special that helps us deal damage/tank/etc better?"

    Requests like, "1. Read this idea for improving all of our lower level weapons, as well as having commandos do more damage with other professions weapons: http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=98075" Are seen as a loss.

    When devs hit the boards, they don't have time to surf around like most of the folks in the community. Checking to see one person's link means the dev has to fish around for information and that means someone else's info doesnt get seen. They have aggressive schedules and taking between 15-30 minutes is a big hit on their schedule so they want to see as many answers as possible. Any information you want to share with them really needs to be as concise as possible. It needs to be in the thread and as clearly posted as possible. Otherwise it gets scrolled by.





    So folks, to make Helios' job easier and get us even more of a result:


  • Concise and to the point requests


  • Requests that are manageable by one designer


  • All information inside the post


  • Easy to read/understand - clearly labelled too


  • Be constructive


  • I understand many of your sentiments, of why not just go to our stickied threads or go through the correspondent program, etc. Helios said that he most likely will start a new thread and take in new requests; if/when that happens, treat it just like the Commando Verbatim thread. It technically is, since his first thread in our forums somewhat screwed up the whole idea of the Verbatim thread...but rather than me discerning and bringing it to them, they came to us.

    Now, many of you will see it when you believe it or are peeved that it didn't seem like Helios went through the correspondent program. On the contrary, I have been working with Helios directly over the last few days in some testing as well as giving feedback regarding many community issues...

    All aspects of our community are now being used, and if he requests more from you guys...make sure to give it your best!






      And hence, the problem. The commando profession needs the attention of more than just one designer....
      Smoki
      Thu Oct 06, 2005 4:22 am
      #12

      - Fix AoE and make it easier to understand. ( all cone weapons 50% aoe dmg all radial 100% or something... )


      - Fix the issue with powerups not being accepted by some heavy weapons.


      - Fix the issue where only C22, Cryoban and Glop grenades will accept munitions enhancments.


      - Increase grenade stack size, decrease their base attack speed, and adjust their states to be more in line with combat medic abilities.


      - Reintroduce the launcher pistol and rocket launcher as lvl54 advanced kinetic/heat weapons.


      - Allow us to deploy, redeed and aim small turrets in the feild.


      - Make the "disarm minefeild" related command commando only.


      - Pistol sac cap is 65, carbines 73, rifles 82. heavy weapons should be 90.


      - A Tank


      -Smo'ki
      TireeG2
      Thu Oct 06, 2005 5:16 am
      #13


      1) Increase aoe damage.


      EDIT: Increasing elemental damage is a easy solution to this. If more of the damage on a commando weapon is changed to elemental it will:



      • Reduce the need for a commando to have high damage attacks

      • Give commandoes a slight advantage in high end pve, since elemental is not mitigated by defense

      • Creating a more interesting PVP dynamic (people have to worry about elemental in their armor)

      • Directly increase aoe damage in the current system (since it is elemental +1)


      2) Give some more of the lower level weapons special abilities. A big one that could applied to several weapons is non-aoe armor break.One possibility is theequivalent of a basic armor break on a launcher pistol, and an advanced on a rocket launcher. (since rocket launcher has KD already, another weapon would probably be a better pick). Armor break is really my main request, I think it would be fitting that commando would have access to the only non-melee armor break.




      Message Edited by TireeG2 on 10-06-2005 04:39 PM



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