Commando Archive
Thread: Current Commando Issues! Please read before posting!
The "intended" nature of commando is suppoused to have so much firepower in terms of AoE and ability to "power-up" specials, is that we have to be careful and find a way to control that power to our benefit. Atm our AoE does 0 or 1 points of damage and not even the intended percentages anymore, so our borkness factor atm is out the wazoo.
Helios is working on it since his last reply to my concerns, and hears us loud and clear. I have no ETA on fixes, but its being worked on. Until then, its a fully known issue and doesn't need to be reveberated constantly - Im stickying this thread so everyone will be on the same page!
I know it sucks, but we're trying to get it rectified...until then, be assured of this! Also, elemental damages will be seeing some love, what I don't know is when so please be patient. I know its a lot to ask given that we've been patient for a very long time, but its coming...
Nothing to do you with you I know. I guess i'll just believe it when I see it.. or when I have an SOE dev within arm's reach.
*cracks knuckles*
StarNick wrote:
Ok folks, lots of influx of new/existing commandoes complaining about the lack of AoE as well as grenade problems. The damages are too light according to Helios, and AoE is being fixed/looked at (upped too hopefully from its intended 10% Base/100% elemental) - the current state of commando is NOT intended, we are currently NOT living up to our "5" in offense so please do not get bent out of shape.
The "intended" nature of commando is suppoused to have so much firepower in terms of AoE and ability to "power-up" specials, is that we have to be careful and find a way to control that power to our benefit. Atm our AoE does 0 or 1 points of damage and not even the intended percentages anymore, so our borkness factor atm is out the wazoo.
Helios is working on it since his last reply to my concerns, and hears us loud and clear. I have no ETA on fixes, but its being worked on. Until then, its a fully known issue and doesn't need to be reveberated constantly - Im stickying this thread so everyone will be on the same page!
I know it sucks, but we're trying to get it rectified...until then, be assured of this! Also, elemental damages will be seeing some love, what I don't know is when so please be patient. I know its a lot to ask given that we've been patient for a very long time, but its coming...
Sorry if I sound disrespecful here, but this sounds exactly like what happened in the smuggler revamp.
No, I'm not waiting. My faith in the devs is gone.The expansion they just pushed out is an example of that. They made the fighters, advertised as accessible to everyone, faction specific, and they KNEW they were doing it too. They screwed over the crafting professions with the new uber loot and quest weapons. They gave BHs an I Win button with the Proton Carbine.
And there's the CU. The horrid level system. The overpowered mobs. The rediculous particle effects. The insane certs. The thing that made it so our profession can't compete in both PvP AND PvE.
No, I'm done waiting hopelessly on the devs. I want to see action NOW.
Heck, we'd be better off if we went off and WROTE our own MMORPG.
StarNick wrote:
Ok folks, lots of influx of new/existing commandoes complaining about the lack of AoE as well as grenade problems. The damages are too light according to Helios, and AoE is being fixed/looked at (upped too hopefully from its intended 10% Base/100% elemental) - the current state of commando is NOT intended, we are currently NOT living up to our "5" in offense so please do not get bent out of shape.
The "intended" nature of commando is suppoused to have so much firepower in terms of AoE and ability to "power-up" specials, is that we have to be careful and find a way to control that power to our benefit. Atm our AoE does 0 or 1 points of damage and not even the intended percentages anymore, so our borkness factor atm is out the wazoo.
Helios is working on it since his last reply to my concerns, and hears us loud and clear. I have no ETA on fixes, but its being worked on. Until then, its a fully known issue and doesn't need to be reveberated constantly - Im stickying this thread so everyone will be on the same page!
I know it sucks, but we're trying to get it rectified...until then, be assured of this! Also, elemental damages will be seeing some love, what I don't know is when so please be patient. I know its a lot to ask given that we've been patient for a very long time, but its coming...
I want to have so much power at my fingertips that I get myself in trouble!
"Grenade crates should now produce grenades with proper execution times."
At least for now that'll help a bit with the borked timers...
Knightcrest wrote:
So no ETA? So is there an ETA on when the respec period ends? Hell, no one knows what Commando is supposed to be hitting like at the moment. We are supposed to hit like a 5.... well, that is pretty relative. Have faith in what? They advertised falsey in the weapons being in the CU and were actually in the expansion. They advertised ships as being multi-factioned (which are in a sly kinda marketing way). Half the quests are borked... and well is any part of this prof actually working correctly at the moment?
Unhealthy for the community to have some angred... yeah it probably is. Well, lets see... do I chance my final days of respec to keep commando and hope we get balanced in the next CU? Or do I stay with a tested template that works and say screw my roots? They need to extend the respec period until we can actually have a working prof to experiment on. How are we supposed to know if this is going to be the right prof if it is inline for a revamp after the revamp?
I just got here, so I'm not going anywhere (part-timeflamer pre-cu). Like it or not, the standard business model for software release is to let it loose in the world and patch the hell out of it. Microsoft does it. Oracle does it. Who is surprised the SOE does it?
I don't even know the long-time, hard-core commandos yet and, at this rate, it looks like I'll never know many of them. I do consider that my loss. Bugs will come and bugs will go. Maybe minds will change before respec goes away.
btw - all that fur makes wookiees burn real good.
dlc3007 wrote:
btw - all that fur makes wookiees burn real good.
/snicker
I got excited and posted without thinking.
Message Edited by GlanocRunningstrider on 05-10-2005 12:56 PM