Commando Archive
Thread: Current Commando Issues! Please read before posting!
Ok, I've been out of "The loop" lately and to be brutally honest I have no idea what the current state of the game is......moving/renovating house.
I think that the fact that Starnick's on the case and considering the involvement of Helios in the recent past, I wouldn't dismiss the chance of a correction of the issue's at hand.
Yeah I know, I'm optimistic, but I think the odds are in our favour.
Oh, and as Cpl_Fisher said "Commando until the end".
Cpl_Fisher wrote:
Knightcrest wrote:
So no ETA? So is there an ETA on when the respec period ends? Hell, no one knows what Commando is supposed to be hitting like at the moment. We are supposed to hit like a 5.... well, that is pretty relative. Have faith in what? They advertised falsey in the weapons being in the CU and were actually in the expansion. They advertised ships as being multi-factioned (which are in a sly kinda marketing way). Half the quests are borked... and well is any part of this prof actually working correctly at the moment?
Unhealthy for the community to have some angred... yeah it probably is. Well, lets see... do I chance my final days of respec to keep commando and hope we get balanced in the next CU? Or do I stay with a tested template that works and say screw my roots? They need to extend the respec period until we can actually have a working prof to experiment on. How are we supposed to know if this is going to be the right prof if it is inline for a revamp after the revamp?
Commando until the end.
Message Edited by Warmaker01 on 05-10-2005 02:24 AM
/takedeepbreath
ok...I have anguished over the new CU and finally came to terms with it with my commando. My pet peeve is that, with the upddate, there was supposed to be more flexibility with the types of profs we got to choose but there are NO specials given to commandos. This forces us to take up other profs (I've chosen BH, wisely) to survive. I do not want to be a BH; I have both been there and done that. What is the point in taking away the pre-req of Master Marksman if we have to branch out just to get specials?
Palad wrote:
Yeah back in the day commando was susposed to take so many skill points it was susposed to be a lot like jedi, a lifestyle and not just a profession. Commando was susposed to craft his own explosives, be good at hand to hand, and whip out the big guns to blow things up. And as the other fellow said, what was the purpose of making us give up master marksman if we HAVE to take another profession to have any specials or any attacks worth a d@mn?
Cpl_Fisher wrote:
Palad wrote:
Yeah back in the day commando was susposed to take so many skill points it was susposed to be a lot like jedi, a lifestyle and not just a profession. Commando was susposed to craft his own explosives, be good at hand to hand, and whip out the big guns to blow things up. And as the other fellow said, what was the purpose of making us give up master marksman if we HAVE to take another profession to have any specials or any attacks worth a d@mn?
IMHO Smugglers, Bounty hunters, and Commando's should be a lot more like jedi than say, a rifleman.
Yep.
Never give up and never surrender!
I'm crazy and we all know that, but I'll keep ranting until everything is fixed in this vida game is fixed!
*Runs off to blow things up!*
StarNick wrote:
That may be a while...
that means it will happen, and sonner than Soon tm
StarNick wrote:
Or it could be the Reciprocal of the square root of "soon (tm)" to the power of 5.
Getting close to violating the Time Continuum thinky again.