Commando Archive

Thread: A vision for a better Commando profession.

soal-farous
Sat May 21, 2005 7:13 pm
#1






Hello everyone, some of you may know me from my testing on TC Ep3 with you all. As for the rest, hello!


I'm a long time commando who was watched the profession every step of the way, al beitnotparticipating too much. For years now we've had promises of fixes and improvments, and that the state of the profession could "only go up from here". Once news hit of the Combat Upgrade, we were all on cloud 9 with our new weapons and effects. We did notice our lack of specials, but were insured thatour specials were "built into our weapons" and that we needed none of ourown.Through the rush of testing we never really got a good feel forCommando, we were mostly mezmorized bythe awsome weapons, new partical effects or fun-as-hell PvP.Through all this commotion we letour visionand promise for a better Commando profession slip through our fingers.


oncethe CUhit live, the flawless weapons we could get off of the frogs were atleast three times as better as any crafter or converted weapon. We could not find our weapons anywhere, as most are loot and Weaponsmiths are still reluctant to craft them (atleast it is this way on Gorath). Our grenade stacks had not been increased as promised (we don't need stacks of 500, stacks of 50 would be awsome), our weapons had been reduced to low-level (without high-level versions)and it became evident that, without perfect equipment, which was available on TC, we were not a fixed profession at all.


Now the CU wasn't all bad for Commandos.We got new weapons, and lots of new fun ot go with them. However,i have a visionof abetter, yet balanced Commando profession.


One solution, the one that i don't like, is that our skill-point cost should be reduced. As it is right now, Commandos are merely a "power-up" profession used by others to get better bang for their buck.


Now the better solution, my solution, is as follows.


Basically, we should follow our definition. Dictionary.com defines Commando as "A small fighting force specially trained for making quick destructive raids against enemy-held areas. "


what does this mean?


  • Anti-implacment weapons and abilities

  • stealth attacks that pack a punch, but at the same time leave us vulnrable against a prepared enemy

  • Heavy, slow attacks

okay, here comes Soal's uber vision for Commando


Grenades



  • Stacks of atleast 25

  • Higher DPS

Armor



  • Certified for Assult armor

  • Certified for Battle armor

  • Certified for mandalorian armor (at master)

Specials



  • Novice Commando

- Imporved Overcharged Shot (More powerful version of overcharged shot)


- Conceal Self (Much like Rifleman's Cover ability, the Commando would go invisable and drop off of the radar while in the prone position, but cannot move or attack)


- Rifle-Butt (A melee KD attack usable with a heavy weapon equiped. Applies a KD and dizzy to the target)


- Deactivate Minefield (Hack into a minefield and deactivate it within mini-game much like the Smuggler Slicing one. If failed, entire mine-field explodes)


- Dig Foxhole (A small foxhole is created in the ground (only outside) with enough room for 2 people. Need to be grouped with Commando to enter. Gives large Ranged defense and Ranged accuracy bonus, but penalties to Melee defense. Cannot move while in foxhole. Use radial menu to leave. Despawns 1 minute after there is no-one in it.)


- Bomb droid (Ability to use bomb droids)



  • Explosives Four

- Coneal group (Same as Conceal self, but any group member within 10 meters of the commando would also be concealed (same conditions apply) )



  • Beam Weapons Four

- Heavy supression fire (a 10 second AOE attack that KDs and stuns anyone within AOE cone)



  • Acid Weapons Four

- Deactivate Turret (Hack into Turret and deactivate it for 2 minutes through minigame. If failed, incapped by electric shock)



  • Incen. Weapons Four

- Commando Melee combo (With a combination of headbuts, croch-kicks and kidney punches, the enemy's weapon is unequiped, and they get a KD and stun. the Commando is also knocked down in the combo, leaving him vulnrable)



  • Master Commando

- Advanced Overcharged Shot (More powerful version of Improved overcharged shot with ArmorBreak)


- Stealth Attack (Commando can be in any stance when activated, but cannot be in combat. Commando gets to choose one attack to activate on an enemy within range, but isn't on the radar until the attack has activated)


- Deploy E-WEB automatic Cannon. (Speed: High. Damage: High. Takes 30 seconds to set up and 30 seconds to take down. during these times, Commandos are very vulnarable. Fired in10 second burststhen it overheats (5 second cool down). Anyone hit gets a KD as well as the high damage. Commando has a 90 degree radius to pick targets from directly infront of the E-WEB (With-in 50 meters). E-WEB has a AOE radius of 5 meters around the target. The E-WEB can be targeted and destroyed.)


- Advanced Commando Melee combo (Same as above, except target gets a KD, Stun and Bleed as well as the weapon unequip. Commando still also ends up on the ground)


- Advanced heavy supression fire (Same as Heavy supression fire, but along with the KD/stun, an intimidate state is also applied to the targets within the AOE)


Weapons



  • Novice Commando

- Basic Launcher pistol


- Basic Rocket Launcher (KD)


- Blaster-Fist


- C-22 Grenade (AOE)



  • Explosives Line

Explosives One


-Glop Grenade (AOE. Target(s)Cannot move for 5 seconds)


-Anti-personal mine (Single mine, remains in world for 1 hour until self-destruction. activated when enemy walks within one square meter.)


Explosives Two


-Cyroban Grenade (AOE, Blind state)


-Time triggerd explosive pack (A placeable explosive pack that exploads after a set time. 10 meterAOE)


Explosives Three


-Thermal Detinator (AOE, Knock-down)


-Remotely triggerd explosives pack (A placeable explosive pack that exploads after the Commando who placed it uses trigger. Cannot un-equip trigger. Self-destructs after one hour. 10 meter AOE)


Explosives Four


-Imperial Detinator (AOE, Fire DoT, KD)


-Motion triggard explosives pack (a placeable explosive pack that exploads after an enemy enters its radius. 10 meter AOE)



  • Incen. Weapons line

Incen. Weps Three


- Flame Thrower (AOE, Flame DoT)


Incen. Weps Four


- Advanced Rocket Launcher (KD, Flame DoT)



  • Beam Weapons line

Beam Weapons Three


- Beam rifle (Armor Break, Flame DoT)


Beam Weapons Four


- Partical Beam lanucher (or what ever its called) (Armor Break, KD, go through target and hit anyone lined up behind them)



  • Acid Weapons line

Acid Weapons Three


- Heavy Acid rifle (Acid DoT)


Acid Weapons Four


- Heavy acid launcher (Blind state, AoE)



  • Master Commando

- Proton Rifle (Non-AOE, high damage,low speed. Armorbreak)


- Undersling Carbine (Non-AOE, medium damage,high speed)


- Advanced Launcher pistol (KD)


-Heavy Anti-installment rocket launcher (Shoulder launched. Rather large.10 second set up, 10 second cool down.Bad accuracy against moving targets. huge damage against vehicles and installments)


- Lightning beam cannon (KD, Fire DoT)


-Proton Grenade (AOE, KD, stun, Fire DoT)


-Plasma Flame Thrower (High Flame DoT, Armorbreak)



General Modifications


- Terrain negotiation through the explosives line


- Unarmed Defense/ accuracy mods and novice and master Commando



In conclusion, i think these changes would leader to a better Commando profession over-all. From the fun factor to the usfulness, Commando would be completely worth the skill points invested.


Thanks, Soal

Message Edited by soal-farous on 05-22-2005 01:58 PM



-Soal-Farous Maccama, Gorath-
-Master Pistoleer, Master Bounty Hunter, Carbineer 0440-
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."
I have a catapult. Give me all the money, or I will fling an enormous rock at your head. - Latin Proverb.
Do You Need Some Soal?

soal-farous
Sat May 21, 2005 9:25 pm
#2

bumpage



-Soal-Farous Maccama, Gorath-
-Master Pistoleer, Master Bounty Hunter, Carbineer 0440-
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."
I have a catapult. Give me all the money, or I will fling an enormous rock at your head. - Latin Proverb.
Do You Need Some Soal?

Hochi-schu
Sat May 21, 2005 11:47 pm
#3

Acid Weapons Three

- Heavy Acid rifle (Armor decay DoT) <---- no chance, thats just mean



Its not if **edit** happens, but when. - Algieri Hochkis
CoolMasterCreatureHandler
Sun May 22, 2005 8:58 am
#4

I think Comando should be something like this i just dought that we'll have an armor decay abilittie



Goha Twoono
Lowca
CL 90 Comando
Reydon
Sun May 22, 2005 10:03 am
#5

/sign




Cyrus' Ludarin
Proud Mercenary Commando of 731 Days of 12/21/05
"SoE has murdered my hopes for a good game and a fun time by destroying what defines a commando. How about you?."
soal-farous
Sun May 22, 2005 10:57 am
#6






Hochi-schu wrote:
Acid Weapons Three

- Heavy Acid rifle (Armor decay DoT) <---- no chance, thats just mean




hmmm, perhaps this is a pintch too mean. How about a plain 'ol acid DoT?



-Soal-Farous Maccama, Gorath-
-Master Pistoleer, Master Bounty Hunter, Carbineer 0440-
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."
I have a catapult. Give me all the money, or I will fling an enormous rock at your head. - Latin Proverb.
Do You Need Some Soal?

Raptor2k1
Sun May 22, 2005 2:41 pm
#7

A way you could work it as an armor decay would be to make it act as an armor break that stacks up in power over time. Same effect you're shooting for. Starts out with weak armor hindrance, ends up with heavy armor hindrance.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Litushot
Sun May 22, 2005 2:50 pm
#8

Great ideas, though maybe things could be taken out or changed...



  1. The foxhole is a great idea that has been around prolly as long as the E-WEB hehe. I guess it would require a shovel hehe, or some kit that we can make (like ranger camo kits) toc reate the foxhole. You could even go as far as to allow for a space to fit in an E-WEB

  2. The Beam Weapons IV would have to go. Currently Carbineers have a similar ability (even if it is broken...) and they already need some major lovin'. Instead, how about a four second charge-up, followed by a quick attack that is a cone and simply stuns them and unleashes a large amount fo damage. The weapon then could not be used for another ten seconds, and only beam weaponry can be used.

  3. Going along with the melee combos you have going, how about this: Must be within 5m of target. Once activated, you cannot move at all. Your character goes through a series of motions, first "disarming" the target much like the pistoleer special, then KD'ing, then finally firing off an overcharge shot with current ranged weapon. This leaved the commando with a 2x dmg multiplier on him, as well as a loss of 80 defense. However, the dmg you do would be considerable, and like a last-ditch attack.

  4. I fully agree with the disabling of minefields and turrets, but how about those with smuggler also are allowed to take over the turret and use it against the defenders?

  5. With the stealth attack, I think it would be cool to have a ranger camo kit applied first, so then you are concealed and then able to sneak up on said target.

  6. One ability that I think would be amazing would be to add a special to grenades called Airburst.It would randomly select a grenade from your inventory (or form your hotkey if you ctrl+ it I guess hehe), and would have a one second delay. Your character can still move however. Then the toon would toss the grenade and it would blow up prematurely, doubling the radius, damage, and status effects. Theis would have a 12 second timer on it.

So bascially we have a commando who is what he should be: a heavy infantry unit designed for surgical strikes, then retreats to reload and fire again. Also, he is can soak up some damage and switch to other weapons to maximize his damage output. Now all we need is some heavy armor......




Draeka Lightheart- "I came, I saw, I burned...."
Jack O'Neill- "I'm not getting all my memos!"
R.I.P. Litus Darkheart, forgot to clone on 3/15/05...
Palad
Mon May 23, 2005 9:30 pm
#9

additions/changes..


heavy beam 4- we get the type of beam weapon that is on the side of clone drop ships, and the attack where we can sweap it like a huge lightsaber that stuns/dizzy/roots enemys in place plus large damage. it also has a long recharge as the weapon must cool down.


explosives 4- sonic charges. The ability to set a sonic charge on the ground that explodes in a 30 meter radius doing large damage and stun/rooting everything in the area. just like the bombs from a jedi starfighter and fired from slave 1.


I love the different trap types such as proxemity mines, motion detector charges, and the likes. being able to have someone distract a turret and you run up and waste it with a well placed charge would be awsome!


Rather then mandalorian as cool as it is, I would rather have the republic commando style armor and imperial black scout armor. maybe republic commando style for rebels that give weapon bonus' and imperial black scout that adds invisibility while moving to the conceal ability you mentioned.





An empire of one!
soal-farous
Tue May 24, 2005 12:20 am
#10

bump



-Soal-Farous Maccama, Gorath-
-Master Pistoleer, Master Bounty Hunter, Carbineer 0440-
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."
I have a catapult. Give me all the money, or I will fling an enormous rock at your head. - Latin Proverb.
Do You Need Some Soal?

soal-farous
Thu May 26, 2005 12:10 am
#11

bumparoo



-Soal-Farous Maccama, Gorath-
-Master Pistoleer, Master Bounty Hunter, Carbineer 0440-
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam."
I have a catapult. Give me all the money, or I will fling an enormous rock at your head. - Latin Proverb.
Do You Need Some Soal?

Fartisan
Thu May 26, 2005 7:34 am
#12




An important thing about Commando is the general ranged speed. It gives the ability to use any weapon withdecent succes and thats what makes a commando i think. Itsok atm, but could be increased agood deal more at Master Commando. I would have liked the ability to use any weapon regardless of cert at Master Commando. Maybe add in some general melee speed sometime.


To me its not particularly important that Heavy Weapons does extreme damage, for the most part its ok at the current level if only the AoE worked as supposed. Rather then one shot kills, which the riflemen can play with all they want, i'd rather have the close quarterdamage and panic that a plasma flame thrower is supposed to make. Same damage/effect to ALL in the cone, NOT nessesarily MORE damage (more damage is nice ofcourse, but unreal with a working AoE).

A Commando should be able to last out a battle, the sneaky stuff we can leave for the Teras Kasi and Bounty Hunters. In exchange for our "low damage" heavy weapons we should get the full AoE and strong defense. A commando goes in first and comes out last, thats how its supposed to be.


Let Particle Cannons be a master cert, and turn the current bug into a working skill. Shooting through walls at a limited range. Master certification to avoid too many BH'sabusing it to hunt down jedis in their houses.


Acid Cannons could add a malfunction modifier of some sort to targets equipment, similar to armor break to symbolise acid eating through everything.


Lightning Cannons with disarm weapon mod, again to symbolise electricity messing up equipment


Longer lasting KD, better defense against states


A "specials modifier" would be nice. Commando is like an all round combat profession where you pick one of the other elite professions as your specialisation. A Master commando should be able to use the Specials in the selected profession with an additional modifier.


A "funny" skill could be the grenade stance, once entered and if you get incapped then the toon would pull the split on a grenade while lying there. The first one to try death blow would defenately go down with you. It would mean sertain death from incap to the Commando, if noone death blow you, youd still have the recovery timer ticking towards your endas yourtoon eventually would stand up


The whole point of this is to use existing skills and modifiers to make our profession even. Except for the AoE i think most of the above should be pretty easy to add, that should make the job easier for the devs

Message Edited by Fartisan on 05-26-2005 10:02 AM



Kindale & Haca

-signing out 14th dec 2005 :/
Masterheyhey
Thu May 26, 2005 7:40 am
#13

A good vision lol



*ANON* - Elder Commando- Shadowfire
Wootable - Master Smuggler (Bootlegger)- Sunrunner.



Smuggling!


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