Commando Archive
Thread: A vision for a better Commando profession.
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Tuscanspeed
Thu May 26, 2005 9:55 am
#14
Underslung Carbine - 100% 45 degree AOE, High damage, low speed with 2 second wind up and 2 second cool down with a 20% chance of hitting a single target more than once in 1 burst
i see the underslung carbine as a weapon that you spray a large area with, maybe even requring you to kneel. high damage because your spraying everything with blaster bolts within an area. a wind up time to aim and prep, and a cool down to do just that... cool down.
750 - 1250 damage base
3.0 speed.
this would be the powerful but slow weapon everyone wants.
flame thrower - fire dot 95% chance to land but is tied directly to elemental damage, 50% AOE.
Master level rocket launcher - AOE, kd, stun, dizzy.
Proton rifle - AOE, armor break
all weapons should be AOE, its part of what defines us. only 1 weapon should have armor break, keeps that weapon unique and would give mutch needed value to the proton rifle.
armor break should be a state just like swordsmans, that would be fair and easier to code.
i see the underslung carbine as a weapon that you spray a large area with, maybe even requring you to kneel. high damage because your spraying everything with blaster bolts within an area. a wind up time to aim and prep, and a cool down to do just that... cool down.
750 - 1250 damage base
3.0 speed.
this would be the powerful but slow weapon everyone wants.
flame thrower - fire dot 95% chance to land but is tied directly to elemental damage, 50% AOE.
Master level rocket launcher - AOE, kd, stun, dizzy.
Proton rifle - AOE, armor break
all weapons should be AOE, its part of what defines us. only 1 weapon should have armor break, keeps that weapon unique and would give mutch needed value to the proton rifle.
armor break should be a state just like swordsmans, that would be fair and easier to code.
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