Commando Archive
Thread: Some good stuff
AoE...still busted
Elemental...fixed
Proton Rifle...fixed
Right now thats pretty much our top 3, aside from grenades...essentially areas of the profession which need to get fixed for us to get on our feet again. Now, compared to the Proton Carbine and crafted weapons, the Proton Rifle may not exactly be the best looted weapon as its SAC sucks and offers no "utility" aside from HW bonuses. Elemental helps with that extra 100-150 damage per shot, which is awfully nice...but it could always stand to be raised up a bit I think - especially if some of our weapons were condoned to not being AOE. Would it be a nice compromise? AoE weapons = lesser elemental addage, while non-AoE = some great Elemental (200-300 maybe?). Since these are fixed, Ill be pushing for enhancements along these lines...in conjunction with grenades and whatever else we truly need to see a fix for.
However, AoE is the joker in the deck. If fixed and 100%, enhancements to Elemental or further utility may render us unbalanced (Ive been noticing a lot of my DoTs are now ticking for consistent 370 damage, and sticking a lot more, combine that with 100 more elemental damage and AoE...). Also, if fixed and since its for all our weapons essentially...we may not recieve the attention to get some weapons be made non-AoE, but with bonuses to compensate for lack of specials. Our entire profession pretty much rests on this one crucial issue.
Now, the news of having old rifles not working (btw confirmed this too on TC), doesn't float any of our boats...but my "test" rifle (which is only 189 base DPS, modified for me was 297)...low compared to the live 270 DPS) was hitting with some shots w/ improved legshot for 1500 damage, while others 1000-1200 damage. Now...that got me thinking a bit. My elite carbine on live regularly hits for 1600 damage, and its modified DPS is 450. What if, theres a hidden critical hit bonus in this weapon? Also, there is no AoE on it (despite the Radius: 6).
Now, despite the bad stuff, the AoE, and what we had to go through with all three of these issues borked....Publish 19 aint half bad.
- Fixed the weapon elemental damage bug. Elemental damage will now be applied to the target for weapons that have bonus elemental damage.
Smuggler
- Overwhelming Shot should now fire correctly
- Panic shot's Daze effect now works (Daze effects break on damage)
- Concussion shot is now a root + a Daze (Daze effects break on damage)
- Some slices now require components that drop in various locations throughout the game world.
- Fixed a bug where veteran rewards were not being offered to players who had qualified for them.
- Force Choke will break Jedi who are Force Cloaked every tick
- Altered damage values on Heavy Lightning Rifle
- Fixed newly created Proton Rifles
- Failing an action with a Cybernetic Limb will no longer cause the cooldown timer to execute
- Minimized the size of the species requirements.
- Moved the species requirements to the end of the examine info. This change will not affect any item currently in a vendor or bazaar.
- /waypoint: better error message when given bad coordinates
- Daze effects now prevent all forms of healing and buffing
Message Edited by Erendis on 06-25-2005 11:48 AM
Hopefully CSR's will be willing to make an exchange. I got my proton rifle the hard way, off NK, and would rather not have to do it several times in order to get a working version of something I worked hard to get to already.
If aoe is getting a 100% fix, it still won't add up to the action costs on my weapons, but I won't argue with it either. Beats the heck out of 0 damage and an aggro. I hope for an end to the night of the living dead effect from my flame dot too. That one is starting to become a real sore spot.
PyscoJuggalo wrote:
I'm happy in the pants!
Sounds good that some stuff is moving in the right direction but I too must speak my concern sbout the proton rifle. Has anyone in the powers to be made any comment about possably doing someting about the rifles already in service? Even an aknowldgement that the proplem exixts and the will at least thuink about it.
I can understand about the difficulty of a retro fix to all the ones that are already on the servers so anything would be good for me as far as possable a special npc to exchange it or a CSR ticket to get it fixed.\
Thanks
Akab
It is definately nice that elemental damage is FINALLY working. Now we have to see if we have enough to make our weapons the king of it, like how I think we were ment to be designed.
StarNick wrote:
Well, it appears that lightsaber elemental is the best...
I can deal with that, because to take away a Jedi's toys is to get nerfed yourself......
StarNick, what exactly about AoE is broken?
I feel that since elemental damage is fixed and that we are doing this elemental damage in the AoE, we will not NEED an AoE fix.
If I have 10 enemies caught in my AoE, that is A LOT of overall DPS.
For example, if I am doing 150 elemental damage to 10 people in my AoE every 1.5 seconds plus 700 damage to my target, that is 1700 DPS!!! Add to that your DoT damage, and you are looking at probably close to 2500 points of ACTUAL damage every second.
I really feel that this is very close to being balanced in itself, and I ask all commandos to seriously ask yourself if you think it is balanced also.