Commando Archive

Thread: Some good stuff

StarNick
Sat Jun 25, 2005 2:04 pm
#14

AoE is broken, because its not even living up to its old intended percentage that was going to be raised anyways - 10% Base/100% elemental.

Elemental damage does not scale so far, so that 90 heat elemental on your PFT just adds to the base damage. Having elemental just as AoE, I could see being remotely concievable if it scaled and was almost nearly comparable, but it isn't. You'll be aggroeing everything in a 6 meter radius, and doing what a player with a CDEF would do, while being systamatically beaten up in the process. We aren't tankers...

Now, apply this to all our weapons. Throw in the statement that commando has the game's most powerful AoE...

If that could be true, then the Devs are whack...which is not necessarily the case



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Fantomonkey
Sat Jun 25, 2005 3:16 pm
#15

Sweet
bikebum
Sat Jun 25, 2005 7:17 pm
#16

I am beginning to grin....
Higherho
Sun Jun 26, 2005 12:47 am
#17

AS long as i do great damage once again i am happy ... Rifleman should not be better than us in this department.. AS soon s gernades get fixed then we will be set.


All in all it sounds like we will be better in soloing after this patch.. acculy proably better over all. O i cannot wait



See You Space Cowboy.

Master Commando/ Master Bounty Hunter/ Novice Comabat Medic/ Medic 0,4,1,0, . Flurry Server name = Papp Smasher.
LecheHombre
Sun Jun 26, 2005 8:29 am
#18

I really don't want this to sound like I'm screaming NERF at other professions (I'm not a jedi, so thats not my department), but the moment the devs say that 10% base, 100% elemental is our *intended* AoE damage I'd have to point to Carbineer, Pistoleer fan shot, and BH spray shot and say "Uh, hello?".

ANY AoE damage less than 100% that we do just translates to "hey everything in sight, come chew on me!" with the new hate system and level-difference based damage multipliers. I can understand that the devs are concerned with combining a damage special and an AoE weapon, but they need to figure out a *solution* to that problem rather than keeping our whole profession in limbo while they stew over the hole that they have dug for themselves.

What if commando had 2 "specials" that toggled whether we would be using an AoE "garden hose" sweep technique, or a precise-aim, single target shot? When in AoE mode, our weapons would use the cone/radius/penetrating line Area Effect built into the weapon, do 100% base AND elemental to everything in the area of effect, and would not work with any special attacks, only standard "ranged shot". In single mode, any AoE features of the weapon would be turned off, and we could use crossover specials from other professions.

That would be somewhat unweildly and complicated perhaps, but at least it would allow the devs to crank up our damage so that we could fulfill our "intended" role of 5-star offense.



0000101010110000000100111101011011011100
1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
0111111100000101111010011111011000101111
1111100101100100111101010011100110111010 Kylista - Spy
0010000011111011101010010000110101011011
Elder Creature Handler


StarNick
Sun Jun 26, 2005 10:08 am
#19

"I really don't want this to sound like I'm screaming NERF at other professions (I'm not a jedi, so thats not my department), but the moment the devs say that 10% base, 100% elemental is our *intended* AoE damage I'd have to point to Carbineer, Pistoleer fan shot, and BH spray shot and say "Uh, hello?"."

Exactly my view on the matter. No matter how you figure it, even if you're doing 1800 dmg with improved legshot, your AoE won't come close to that of fanshot, let alone marksman specials. Commando's damage with marksman abilities is roughly the same as fanshot, and the AoE should be the same (or perhaps 36% better like how my carbines work with AoE specials it seems). Where we give up our own specials, we get in exchange the ability to do that 1800 damage over a 6 meter radius with legshot...

Throw in a few non-AoE weapons that have some built in modifiers (like a chance of critical hit, for example)...and we would be perfect.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

TK-132
Sun Jun 26, 2005 5:15 pm
#20

*Crawls with Arms, Legs gone, Burned and Battle Scared, Waving a little battle torn flag with the Commando Insignia on it.*



Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
Ternque01
Sun Jun 26, 2005 5:26 pm
#21






TK-132 wrote:
*Crawls with Arms, Legs gone, Burned and Battle Scared, Waving a little battle torn flag with the Commando Insignia on it.*





LOL That is rich enough to go into a sig


That's how the smugglers feel too.





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
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