Commando Archive
Thread: New HAM System Coming...
Question:
Will being buffed (Doc or Food) affect the specials bar?
Message Edited by Darth_me on 07-23-2004 09:34 PM
"This is my BOOM STICK!"
Was going to try and explain it myself but Tregaurd has done it for me in TH's thread...
Here's the way it works, as I understand it, take your person with 100 Health, 100 Action, 100 Mind. He does a special move that costs 15/5/5.
You now have 100 health, 100 action, 100 mind, but a special potential of 85 health, 95 action, 95 mind.
If you then take a 10/10/10 hit, you have 90 health, 90 action, 90 mind; with a special potential of 75/85/85
If a doctor healed 10 health, you'd then have 100/90/90, with a 75/85/85 special
I love this idea, with mind damage being healable with stims when this is implemented combat should hopefully involve health and action a bit more! its got my support...
Message Edited by Raptor2k1 on 07-23-2004 01:56 PM
Combat_Medic_to_be wrote:
You now have 100 health, 100 action, 100 mind, but a special potential of 85 health, 95 action, 95 mind.
If you then take a 10/10/10 hit, you have 90 health, 90 action, 90 mind; with a special potential of 75/85/85
If a doctor healed 10 health, you'd then have 100/90/90, with a 75/85/85 special
If this is really the way it works, it does worry me. Lets say I am down low on health, but it is all damage. I have not been spamming specials. My "Special Action Pool" is now also low. When I am healed, my special action pool is still low?If this is the case, I am basically getting apenalty to a pool that hasn't been "damaged" or used.
As it stands now, if I take damage but don't do any to myself (via specials) and am healed, I am then immediately ready to perform a special action. The way this other method sounds, if you are correct, is that I can refrain from performing a special the entire fight and potentially never have enough "Special Action Pool" to perform a special when I need to the most.
This soundslike you get two penalties for taking damage! How exactly is this supposed to help anything besides prevent me from literally incapacitating myself with my own specials?
If it truly is a pool for specials, then why not make it separate from Health, Action, or Mind, but dependant upon inherent secondary stats? i.e. to prevent unlimited special action pool, make it only based on your character's unbuffed secondaries?