Commando Archive
Thread: Time Delay Removal!
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Skeptic666
Wed Jul 21, 2004 1:00 pm
#1
and as for the wepon Time removal for switching wepons with in the same profession I also think we should make a note of including BH on this one becuase as them being the jedi Hunters they realy need there other wepons and attacks more now then ever. I also posted in there forums asking them what they thought of removing the time delay between changing wepons in there same profession seing how we 2 are the most using of diffrent wepons and skills. I know this does not realy change for us who have diffrent Professions but Unarmed being our pre req should be able to go unarmed faster 
BUt I realy think we and the BH should both push this issue and include one another in the info on this becuase we are the 2 that suffer the most.
Please let me know how you feel. So far the bh have been pretty good with there feed back!
Skeptic666
Wed Jul 21, 2004 1:01 pm
#2
2 ways. One the time between out FT and acid Riffle attacks the 10-14 seconds is to long. 2 the time between switching to other wepons in our profession or go unarmed (not Vks) wich is our prerequist.
Thank you 
Syzygy-Gorath
Wed Jul 21, 2004 1:10 pm
#3
As I said in the previous thread, yes! Fast! Goooooood.
And those crazy Nabooian monkeys must paaaaay.
TKA-MC
Wed Jul 21, 2004 1:13 pm
#4
You make an interesting proposal, and a good one. It makes sense....I can see it now (pictures Dev reply) "This will be address in the CB revamp"
I'll still sign it.
/sign
Dysinn Rahl (Gorath) Master Commando/TKM
"This is my BOOM STICK!"
SinjenRandall
Wed Jul 21, 2004 1:21 pm
#5
/support
I understand Garvin is already pushing for this issue, and I support, applaud, and cheer loudly.
StarNick
Wed Jul 21, 2004 4:36 pm
#9
Gugawankagugawankagugawankagugawanka!
Tooba! Yub-yubinapa! DAIMOKU!!!
Errr...
/sign
[Note: the 2nd arcane chant was actually a real ingame saying a ewok said to me before I torched it]
Raptor2k1
Wed Jul 21, 2004 9:08 pm
#12
And in case I didn't make myself clear earlier, it would definately make a nice stop-gap measure to restore some of the validity to the massive number of combat points that have to be invested in the profession.
Cyborg-Shoryuken
Wed Jul 21, 2004 9:27 pm
#13
Hello Devs, finally we meet,
Removal of weapon switch delays, That'll be a treat!
IF you listen to us on this, that will be divine,
And to show my support, I will gladly...
/sign!
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