Commando Archive

Thread: Time Delay Removal!

Seypher
Wed Jul 21, 2004 9:27 pm
#14

Nicely wrote Bud!!! I am in full Favor of this!


/SIGN


Seypher
Skeptic666
Thu Jul 22, 2004 12:54 am
#15


OK the verdict is in.


Looks like getting rid of the time delay or reducing it a fair amount at master commando is the best rout to go. Another thing would be to reduce the Weapon switch time on weapons in your same profession.


please post your thoughts or sigs here to show your support so Garvin can see and show to the Devs and TH.


Please post Good things and productive things so this will be a useful post please!



Member of Darkk
EX Combat Upgrade Sandbox Alpha Phase: Commando Team
Raptor2k1
Thu Jul 22, 2004 12:59 am
#16

Hmm, by delay removal, do you mean reducing the delay modifieron the special, or simply giving commando more speed like the LLC?


Either would work IMO.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


mauimike
Thu Jul 22, 2004 1:01 am
#17

hell yes!!!


/sign
blacke
Thu Jul 22, 2004 1:40 am
#18

Anything to make commandos and the like more viable.


/sign






Tizzossk Dun'Daro -- Master Commando / Master Bounty Hunter / 0400 Carbiner -- Rebel Colonel
Katabhi -- future Pikewoman / Master CH

Feixeno356
Thu Jul 22, 2004 1:41 am
#19

/sigh

hell a master commando SHOULD be able to quickly switch weapons, and with that much skillpoints in one profession you pretty much DESERVE it.



Master Teras Kasi / Going Pistoleer Master.
A member of ROGUE
Beta Tester who is behind the times
We will show them the true power of the C-Force
Syzygy-Gorath
Thu Jul 22, 2004 8:09 am
#20

Just a lsight clarification. What this is asking for is that the extended delays enforced upon commandos between special attacks be removed. The weapon switch delay being removed/revamped is an addendum "icing on the cake" sort of thing. (Although god would I love for that durn delay to be gone—I want to shoot people in the groin with my LP, then set them on fire!)



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

SuperTurbo
Thu Jul 22, 2004 11:23 am
#21

And just in case the Dev deem removing the delay is unbalancing, ask them to give it to the Master title only so dabblers don't gain from the removal of the delay.


Have them call it weapon efficiency skill or something.



SuperTurbo, DO
Master Commando, LLC Specialist, TK defense artist.
garvin
Thu Jul 22, 2004 11:31 am
#22

An idea just came up in the Correspondent forum that I really like (special thanks to Gabe) and I wanted to run it by you all...


The possibility of the time Delay Removal is a tough one...Many other Communities feel this would probably way over power us since all apparently have some level of delay after specials...ours is just the longest (clocked at 8 seconds last night using a 3.7 speed FT)...


Gabe suggested that we up our FT and HAR speed by +25 (or +30...I always want more)...this would bring us in line with other professions and would just about double our DPS according to the calculations he shared with me (I can post them if you'd like to see)...it would bring us to 70 speed on both weapons (currently 45)...


I was also thinking that if we get this "Speed Boost", I'd like to see it placed in the Master Commando box...currently we don't have any speed mods in that box, and this would give a nice boost to Master Commandos vs. Flame Tree Dabblers (giving a good reason to get Master Commando...nothing against Dabblers, but Masters should be noticablybetter then Dabblers)...


Would this be acceptable to you all...or at least something nice to try out? I'd like to push for us to get it in a Mini-Publish or, at the latest, with Publish 10....



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Latenighter
Thu Jul 22, 2004 11:48 am
#23

This would work.

This would be simple.

This would be fair.

Especially if in Beta the "Heavy Weapons Speed/Accuracy" mods in the HAR and the FT trees cross-benefited each other. This would suggest that the plan for having both HAR and FT trees would have been a total of +90 Heavy Weapon Speed and +160 Heavy Weapon Accuracy, which is (Anyone shocked?) EXACTLY what a master rifleman has! It looks like the intent was for us to have +90 and +160, but the separation into separate FT and HAR mods wound up halving our benefit.

If anything, you are being VERY reasonable by suggesting a bump of ONLY +30 Garvin. But good luck. Anything is better than nothing.

RIEN
Master Commando - Corbantis



RIEN - Master Commando
"We are the guys skilled with all ranged weapons. They should let us act like it"
SuperTurbo
Thu Jul 22, 2004 2:38 pm
#24






garvin wrote:

An idea just came up in the Correspondent forum that I really like (special thanks to Gabe) and I wanted to run it by you all...


The possibility of the time Delay Removal is a tough one...Many other Communities feel this would probably way over power us since all apparently have some level of delay after specials...ours is just the longest (clocked at 8 seconds last night using a 3.7 speed FT)...


Gabe suggested that we up our FT and HAR speed by +25 (or +30...I always want more)...this would bring us in line with other professions and would just about double our DPS according to the calculations he shared with me (I can post them if you'd like to see)...it would bring us to 70 speed on both weapons (currently 45)...


I was also thinking that if we get this "Speed Boost", I'd like to see it placed in the Master Commando box...currently we don't have any speed mods in that box, and this would give a nice boost to Master Commandos vs. Flame Tree Dabblers (giving a good reason to get Master Commando...nothing against Dabblers, but Masters should be noticablybetter then Dabblers)...


Would this be acceptable to you all...or at least something nice to try out? I'd like to push for us to get it in a Mini-Publish or, at the latest, with Publish 10....







Agreed! If the time delay removal is not possible, definetly give extra speed bonus in the Master box. (definetly not dabbler friendly.)


See if this isn't out of line:


Add FT and HAR speed like you say, +30 (personally, I want more, like +40), and Accuracy increase of similar magnitude.


Add Grenade accuracy bonus so that it's maxed out (Master Commando should be pretty accurate with grenades), and speed. (If making the grenade none suicidal is too much trouble, having a superaccurate and fast grenade can help some of us to overlook the self wounding aspect.)


Up the melee and range defense bonus from +25 to +50. Or add Def vs. x bonus.


Add/increase disposible weapon speed and accuracy bonus significantly as well.


Really make it worthwhile to have the master box since Mandalorian armor is hard to get.




SuperTurbo, DO
Master Commando, LLC Specialist, TK defense artist.
SuperTurbo
Thu Jul 22, 2004 2:41 pm
#25






Latenighter wrote:
This would work.

This would be simple.

This would be fair.

Especially if in Beta the "Heavy Weapons Speed/Accuracy" mods in the HAR and the FT trees cross-benefited each other. This would suggest that the plan for having both HAR and FT trees would have been a total of +90 Heavy Weapon Speed and +160 Heavy Weapon Accuracy, which is (Anyone shocked?) EXACTLY what a master rifleman has! It looks like the intent was for us to have +90 and +160, but the separation into separate FT and HAR mods wound up halving our benefit.

If anything, you are being VERY reasonable by suggesting a bump of ONLY +30 Garvin. But good luck. Anything is better than nothing.

RIEN
Master Commando - Corbantis




Hmm, interesting point... On this note, I vote for the Devs to change all the speed and accuracy mods of all the Heavy Weapons back to how it was in Beta.


If that's the case, for me, having the Flame, Acid, and LLC tree would be a huge bonus in speed and accuracy!!! Nice...





SuperTurbo, DO
Master Commando, LLC Specialist, TK defense artist.
Raptor2k1
Thu Jul 22, 2004 6:37 pm
#26







An idea just came up in the Correspondent forum that I really like (special thanks to Gabe) and I wanted to run it by you all...


The possibility of the time Delay Removal is a tough one...Many other Communities feel this would probably way over power us since all apparently have some level of delay after specials...ours is just the longest (clocked at 8 seconds last night using a 3.7 speed FT)...


Gabe suggested that we up our FT and HAR speed by +25 (or +30...I always want more)...this would bring us in line with other professions and would just about double our DPS according to the calculations he shared with me (I can post them if you'd like to see)...it would bring us to 70 speed on both weapons (currently 45)...


I was also thinking that if we get this "Speed Boost", I'd like to see it placed in the Master Commando box...currently we don't have any speed mods in that box, and this would give a nice boost to Master Commandos vs. Flame Tree Dabblers (giving a good reason to get Master Commando...nothing against Dabblers, but Masters should be noticablybetter then Dabblers)...


Would this be acceptable to you all...or at least something nice to try out? I'd like to push for us to get it in a Mini-Publish or, at the latest, with Publish 10....






Sounds good to me... aside from the fact that I'd have to drop either TKA or Pistoleer to Master Commando again.



If the HAR and FT are going to share speed mods though, would it be possible to get the HAR speed or HAM cost lowered as well, by any chance? Right now most HAR's are slower than FT's and th HAM cost is the straw that breaks the camel's back in terms of the weapon's use. The only way I'd see the HAM cost on the HAR justified would be if its attacks had the 16m restriction removed.


Which, come to think of it, would make it a viable weapon for a change as well (combined with the speed boost.)

Message Edited by Raptor2k1 on 07-22-2004 06:39 PM



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


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