Commando Archive

Thread: Immediate fixes that would make me not an angry customer

Hellshot
Thu Jul 15, 2004 3:11 pm
#1

Well, right now I am feeling rather underwhelmed by the dev teams priority allocation. I thought that when the Jedi revamp went in ahead of the combat balance that it was a bad decisions. I think its safe to say that it was right in my reservations about their schedule and priorities. The simplest way of communicating of what I am feeling is that what makes a great game is great gameplay, not bells and whistles. KOTOR was great becuase it had a great story and gameplay elements, not because you were a jedi. They could replace jedi with magician in the game and it would still rock. I think that choosing to emphasize the new shiny bauble in SWG (jedi) over the rest of the gameplay flaws was a huge error.


Ok, now that I have that off my chest, I am going to propose a list of changes that could be implemented that would make me want to actually keep my account active. Some are commando specific, others are more general. These are in no particular order:


1) Eliminate wait times for shuttles - These suck and have no purpose other than a time sink in a game with too many time sinks. If you want to immerse a player in a universe, having them walk away their computer for 10 mins while waiting to actually get on with their adventure is a BAD way. I know Thunderheart said that these would have significance after the GCW revamp, but since that is realistically 6 months away, letsjust get rid them for now and add them back in when appropriate.


2) Fix splash damage and amor piercing - Right now splash damage (area of effect damage) only affects creatures if they are already aggroed on you, this should affect all creatures regardles of if they are aggroed on you or not. Also, armor piercing is not calculated accurately at the moment so that if you have any armor piercing value and the opponent is vulnerable to that damage type, you do less damage then if the creature had 1% resistance since the ap multiplier is not calculated for vulnerable creatures.


3) The Force Ranking System should be totally independent of overt faction status. There is no reason a jedi should recieve credit for killing a normal player, or really anyone who isn't in the force ranking system. Its like cheering for someone for stepping on an ant.


4) Get rid of the weapon switching delay, but keep it for armor. Its annoying and detracts from gameplay and smart, tactical use of weapons.


5) Remove all combat medic poisons and diseases, and also remove the ability for anyone to heal in combat who is not a combat medic. Combat medics should heal during combat, hence the name. Doctors take care of patients in hospitals and such. Not only does this give combat medics a specifc role, it removes a major source of grief and annoyance for many players in the game. Also, it keeps from the devs having to try and figure out how to reduce combat medic damage by 75% without screwing something else up.


6) Reinstate battlefields, at least they were something to do.


7) Correct warping when dismounting and vehicle duping. Its ridiculous that I am warped 100m in any given direction when getting off my vehicle (sometimes right into a nest) and that my vehicle won't store becuase the servers can't handle it crossing a boundry.


8) Give the Heavy Acid Rifle - this weapon is a very limited use weapon atm. It needs to be changed by either upping its damage, lowering its speed, givinig it Ap2 or 3, or some combination of those above. Its silly that an entire tree of a hybrid profession is considered the butt of jokes by theSWG community.


9) Heavy weapons (rocket launcher, heavy particle beam cannon, etc) need to be easy to craft, all with AP3 and increased accuracyand either have them do much more damage or fire much more quicklyand use less HAM. Myunderstanding of these weaponsis that they are supposed to be our uber specials, but right now they are just a waste of credits and inferior to all other professions specials.


10) Reduce the speed of all grenades to 2 seconds (including animation time), reduce the HAM costs, turn off the ability for the user to be damaged by the blast, and increase the range to 32m.


11) I would say add a pistol bonuses for the launcher pistol, but this is probably asking to much of the developers given their recent track record. I mean it would be really tough to copy some modifers from one of the other 6 trees in the game that has pistol modifiers and plop them in the HAR skill tree to give it some purpose.


12) Merger the HAR and FT trees. Right now an empty skill tree where the HAR is wouldn't be that big of a change from the current state of things.


13)Rename creatures on dantooine so they match the ones in KOTOR. How much do creatures change in 4000 years - not much.



I could probably keep going, but I am going to stop for now. Add your thoughts on things that could be fixed rather quickly.



Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
Curgenven
Thu Jul 15, 2004 3:15 pm
#2

Just screw Jedi over as much as they screw the rest of us over, if they won't fix anything at least give us all a laugh.

I appolagise for the imense amount of negativity eminating from me just now, I'm sure you understand why.

Message Edited by Curgenven on 07-15-2004 11:16 PM

SuperTurbo
Thu Jul 15, 2004 4:06 pm
#3

My suggestion:


Give +60 melee and range defense to the master box.


Really need to start making very specific request. Not just suggestions, but something with hard numbers.



SuperTurbo, DO
Master Commando, LLC Specialist, TK defense artist.
Vegita1585
Thu Jul 15, 2004 4:07 pm
#4

Add ranged melee and state defences to Commando?
Rebelcapt
Thu Jul 15, 2004 4:22 pm
#5






Hellshot wrote:


3) The Force Ranking System should be totally independent of overt faction status. There is no reason a jedi should recieve credit for killing a normal player, or really anyone who isn't in the force ranking system. Its like cheering for someone for stepping on an ant.




6) Reinstate battlefields, at least they were something to do.








right now these are th only 2 id say change. battlefields may not have been overwhelmingly great but they were still fun

and FRS gives jedi experiance for killing other players, something the devs wouldnt give the rest of us.



Asonova Se'ok
Master Ranger/Master Pistoleer
Major, Imperial Army
RSF: Master Pilot
RATGWNIWNU
The truth about "Leetspeak"




cloudshaper
Thu Jul 15, 2004 4:22 pm
#6

it isnt defense that commandos need, they need to be more accurate, and get some better weapons, and just some cooler abilities as any flame luving commando deserves.....give some love to the commandos!



cloudshaper
SuperTurbo
Thu Jul 15, 2004 4:33 pm
#7

the defense is just an example.


I've put forth my suggestion on Garvin's post. Give lots of defense, state defense, speeds, and accuracy bonus to the master box. Make it worth while to wear the tag.


And they should undo most of the nerf. ie Flame DOT, faction pet #s, etc...



SuperTurbo, DO
Master Commando, LLC Specialist, TK defense artist.
StarNick
Thu Jul 15, 2004 5:31 pm
#8

If you want defenses..either add Toughness or Counters such as Acuity + RD/MD defenses


Today I battled 8 battled 8 Black Scout Troopers (8.3k ham each) AT ONCE unbuffed, unarmoured.


I only got hit 8 times (after around 300 Lines of Combat spam from them)....cuz of my +71 defense acuity and +94 ranged defese....and needless to say, the defense acuity back when it was +41 was a MAJOR help in commando...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Derp-on-Flurry
Thu Jul 15, 2004 6:11 pm
#9

Im confused, I think you posted this in the wrong forums,. Im not even gonna read it because you have nothing good to say and it shows in the first line of you post.



Jedi is the Base of the game, and all things should go from there & whether that was their initial plan, or they just realized it no matter.


They've taken the past few months and the next few to finish working on the Jedi system to make it functional & somewhat fair to eachother (jedi) & to J-T-L as stated in the post by TH today. Stop your crying, you're not commando you're just a straight-up Jedi Basher and this post should be in the Jedi forums.


Commando will be the same untillthe release of JumpToLightspeed & that when the almighty expansion comes out the game will no doubt change drasticly, and like TH said they will have the whole team to work on combat which in my Opinion should come third in the line of priority


  1. Jedi.

  2. Space.

  3. GCW.

  4. NPC & Quest Based Content.

  5. Community Events.

on an entirely different note, I still see people complaining about the "Droid Invasion" because they miss understood & missed out on the Driod Invasions that happend all over the galaxie during these times ( it was really a test for the DEVs to release SuperBattleDriods into coronet & theed, not to revamp the Driod, which came later & was stated point by point & was delivered on time, bug free. Granted alot of the resorces hadn't spawned in months it still happend as they said. As a community I think we miss read alot of things and then someone starts something from nothing and you have 500 people raving and ranting because they didnt get their Driodekas.)


More simply put, dont believe much of anything that isnt straing from the horse's mouth.





|JTF| Master Trader with over 930 Points of Experimentation

Raptor2k1
Thu Jul 15, 2004 6:17 pm
#10

Rename cloning facilities and tanks to bacta tanks and ER facilities - it makes more sense by far.


Add dynamic sandcrwaler spawns to Tatooine.


Add at least three hours worth of new film music throughout the game, it's too quiet most of the time.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


StarNick
Thu Jul 15, 2004 6:39 pm
#11

Derp, I disagree.


Jedi, are not the core of the game..and never were.


Jedi were suppoused to be rare and -hard- to get, hence they made the -ultimate- end content...the ultimate thing a player can reach/grind/quest/etc to.


They are not what SWG are about, they are -only- a thing to get.


What SWG is about is the other professions that you can get at the very beginning, its your adventure...your story...Jedi are BIG in Star Wars....but so is a band of freedom fighters fighting against a tyrannical empire...so is the average galactic citizen making his way in the galaxy.


Not every SW game was about Jedi, not every thing in SW is about jedi either. Look at dark forces for example...Kyle was a commando, and then he progressed to a Jedi....he did not revolve about it...so to speak, it was "his" endgame.


The number one thing I loved about SWG was that it focused on the ordinary folks in SW...not the jedi, granted they affect us all....and they should...but it's not nor was ever the focus...



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Derp-on-Flurry
Thu Jul 15, 2004 6:56 pm
#12






StarNick wrote:

Jedi, are not the core of the game..and never were.


Jedi were suppoused to be rare and -hard- to get, hence they made the -ultimate- end content...the ultimate thing a player can reach/grind/quest/etc to.


They are not what SWG are about, they are -only- a thing to get.


What SWG is about is the other professions that you can get at the very beginning, its your adventure...your story...Jedi are BIG in Star Wars....but so is a band of freedom fighters fighting against a tyrannical empire...so is the average galactic citizen making his way in the galaxy.


Not every SW game was about Jedi, not every thing in SW is about jedi either. Look at dark forces for example...Kyle was a commando, and then he progressed to a Jedi....he did not revolve about it...so to speak, it was "his" endgame.


The number one thing I loved about SWG was that it focused on the ordinary folks in SW...not the jedi, granted they affect us all....and they should...but it's not nor was ever the focus...






Go to a live server and ask how many people have unlocked since the patch 9 and how many are still trying, How many TestCenters were created for Jedi testing only.


The Post by TH today basicly said that every thing is on hold untill J-T-L is "shipped" and that any one not working on JTL is working on publish10 Jedi PATCH. If you're blind then I agree with you, otherwise you should read todays post by ThunderHeart, the new manager of community relations.

Q3p0 is gone and TH is telling it how it is instead of pretending that Jedi doesnt matter & lying about CBs and revamps that they have absoultely no time for.




|JTF| Master Trader with over 930 Points of Experimentation

StarNick
Thu Jul 15, 2004 7:12 pm
#13

Since you're stuck on now a post war...ill obligue






Go to a live server and ask how many people have unlocked since the patch 9 and how many are still trying, How many TestCenters were created for Jedi testing only





1) I play on Live, already go there


2) I know many that have unlocked


3) I know many that are trying


4) Techically only 1 TC Server, but 2 others were temp. created for Live server ppl to get on with testing as well (at least I believe 2 others, I know Valcyn was...dunno about corbantis as that was technically TC-2)


5) Jedi were not the focus, and still are not....Dev response on why Jedi got 2 Publishes was because the hologrind was AFFECTING THE REST OF US


6) Why if then....would they have to change it all if Jedi was not the focus?


7) Also on that topic...why do the devs want to control the jedi? Maybe cause they're breaking the fun factor game for the rest of us....


8) If jedi were truely a focus...we wouldn't even have a commando profession


Jedi always have been in Star Wars games in either story-wise, event wise (ie meeting Luke), or player-wise. SWG is no different, that however does not mean Jedi instantly are always the focus. Thats why SWG is different, why is star wars RPG...you get to play as a character in the SW universe....not -every- character was a jedi mind you...




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

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