Commando Archive
Thread: Immediate fixes that would make me not an angry customer
Message Edited by StarNick on 07-15-2004 10:19 PM
Why should jedi have top priority? According to the continuity the devs keep trying to quote, while never really adhearing to, There simply shouldn't be many jedi. There were probably a total of 100 jedi at most during this period, almost all in hiding somewhere remote. Honestly, I think your priorities are skewed.
Derp-on-Flurry wrote:
Im confused, I think you posted this in the wrong forums,. Im not even gonna read it because you have nothing good to say and it shows in the first line of you post.
Jedi is the Base of the game, and all things should go from there & whether that was their initial plan, or they just realized it no matter.
They've taken the past few months and the next few to finish working on the Jedi system to make it functional & somewhat fair to eachother (jedi) & to J-T-L as stated in the post by TH today. Stop your crying, you're not commando you're just a straight-up Jedi Basher and this post should be in the Jedi forums.
Commando will be the same untillthe release of JumpToLightspeed & that when the almighty expansion comes out the game will no doubt change drasticly, and like TH said they will have the whole team to work on combat which in my Opinion should come third in the line of priority
- Jedi.
- Space.
- GCW.
- NPC & Quest Based Content.
- Community Events.
on an entirely different note, I still see people complaining about the "Droid Invasion" because they miss understood & missed out on the Driod Invasions that happend all over the galaxie during these times ( it was really a test for the DEVs to release SuperBattleDriods into coronet & theed, not to revamp the Driod, which came later & was stated point by point & was delivered on time, bug free. Granted alot of the resorces hadn't spawned in months it still happend as they said. As a community I think we miss read alot of things and then someone starts something from nothing and you have 500 people raving and ranting because they didnt get their Driodekas.)
More simply put, dont believe much of anything that isnt straing from the horse's mouth.
Thank god someone else figured it out. Now I need to pm that paragraph to TH.
StarNick wrote:
Jedi always have been in Star Wars games in either story-wise, event wise (ie meeting Luke), or player-wise. SWG is no different, that however does not mean Jedi instantly are always the focus. Thats why SWG is different, why is star wars RPG...you get to play as a character in the SW universe....not -every- character was a jedi mind you...
here here!! those are probobly the three most annoying things in the game... other than jedi...
Hellshot wrote:
1) Eliminate wait times for shuttles - These suck and have no purpose other than a time sink in a game with too many time sinks. If you want to immerse a player in a universe, having them walk away their computer for 10 mins while waiting to actually get on with their adventure is a BAD way. I know Thunderheart said that these would have significance after the GCW revamp, but since that is realistically 6 months away, letsjust get rid them for now and add them back in when appropriate.
4) Get rid of the weapon switching delay, but keep it for armor. Its annoying and detracts from gameplay and smart, tactical use of weapons.
7) Correct warping when dismounting and vehicle duping. Its ridiculous that I am warped 100m in any given direction when getting off my vehicle (sometimes right into a nest) and that my vehicle won't store becuase the servers can't handle it crossing a boundry.
I think he brought this here because he knows the people on this board. The Commando forum isn't just here to whine and complain about the HAR not working for a year, it's for the Commando community to be together.
Derp-on-Flurry wrote:
Im confused, I think you posted this in the wrong forums,. Im not even gonna read it because you have nothing good to say and it shows in the first line of you post.
1) Reduce grenade HAM cost and increase range. Maybe increase the stack size to 10 also.
2) Make consumable heavies easier to craft and, therefore, cheaper to buy-they shouldn't cost so much if we're just going to lose our weapon completely in a few shots.
3) Even if the HAR remained a total clone of the FT, that's ok if it were effective-Return the DOT. Up the damage a little. Make the damned thing effective so we can use the dang thing.
4) Don't create so many creatures that are totally resistant to flame and acid. Of course, if the grenades worked and the big heavy consumables were reasonably priced I bet that wouldn't be such a big deal since we'd have some other options.
If commando had been given these simple fixes long ago, there wouldn't be near the outcry for improvement to the profession as there is now. We might be reasonably complacent, even.
Derp-on-Flurry wrote:
Jedi is the Base of the game