Commando Archive

Thread: Just an Idea for a different Profession more like a Commando

InquisitorPayne
Mon Oct 13, 2003 8:31 pm
#1

Heya all!


After all the recent debates and the development of the Commando Profession, i made my mind up about a new Profession that more encompasses what i envisioned a commando to be. So, instead of pledging for a change of the Commando profession (besides the fixes of it's bugs and the addressing of it's known issues) i would like to see a completely new profession added:


The BlackOps Specialist


I would like to hear your idea about my concept as i feel the members of this particular board to be close to what i feel and like.


Please read through my template. Constructive criticism is more than welcome as i might have overseen some issues or created imbalances where there should be none.


BlackOps Specialist


Requirements:


Skills:


Marksman: Master
Brawler: 4400
Scout: 0404


experience:


40.000 combat xp


Template:


Master
Infiltration ; Squad Support ; Assault tactics ; Special Forces Training
Novice


Novice (6 sp):


certification for Blastech TAC-4 (carbine with underbarrel Grenade launcher)
certification for C22 Fragmentation Grenade


Infiltration +20 (used for the Infiltration Skills)



Infiltration:


Tier 1 (60.000 combat xp):


Infiltration +20
Ranged Defense +5
Melee Defense +5



  • "Blend" (ability) (shakes off aggro from NPCs (non-creature) while out of sight)

Tier 2 (90.000 combat xp):


Infiltration +10
Ranged Defense +5
Melee Defense +5



  • "Distract" (ability) (selected NPC walks a couple of meters away in a direction facing away from the Character)

Tier 3 (130.000 combat xp):


Infiltration +10
Ranged Defense +5
Melee Defense +5



  • "Pass unseen" (ability) (works like Maskscent but against non-creature NPCs. Character is forced to walk slowly)

Tier 4 (160.000 combat xp):


Infiltration +20
Ranged Defense +10
Melee Defense +10



  • "Sabotage1" (ability) (destroys selected Lair/Base after 30 seconds. Character must stay still and my not be in combat for the whole duration)


Special Forces Training:


Tier 1 (20.000 survival xp):


Unarmed Damage +5
Dodge +5
Terrain Negotiation +10
Camping +5



  • "camouflage Camp Kit" (schematic) (increases Infiltration skill by a small amount for those inside, Minor regeneration Bonus)

Tier 2 (40.000 Survival xp):


Unarmed Damage +5
Dodge +5
Terrain Negotiation +10
Camping +5


Tier 3 (60.000 survival xp):


Unarmed Damage +5
Dodge +5
Terrain Negotiation +10
Camping +5
Trapping +5



  • "Entrapping Terrain" (ability) (ability to place simple traps)

  • "simple Traps" (schematic) (simple traps make a small area unpassable without suffering damage or posture channge (medium chnaces on both)

Tier 4 (80.000 Survival xp):


Unarmed Damage +5
Dodge +5
Terrain Negotiation +10
Trapping +10
Camping +5



  • "advanced Camouflage Campkit" (schematic) (significantlxy increases Infiltraion skill for those inside, moderate regeneration bonnus)


Assault Tactics:


Tier 1 (175.000 Carbine xp):


Thrown Weapon Accuracy +10
Thrown Weapons Speed +10
Carbine Accuracy +10
Carbine Speed +5
Carbine Accuracy while Moving +5



  • "Concentrated Burst" ( Carbine ability) (Increased damage on a random pool)

Tier 2 (250.000 Carbine xp):


Thrown Weapon Accuracy +15
Thrown Weapons Speed +10
Carbine Accuracy +10
Carbine Speed +5
Carbine Accuracy while Moving +5



  • "Disengagement" (Carbine ability) (ranged Knockdown)

Tier 3 (350.000 Carbine xp):


Thrown Weapon Accuracy +15
Thrown Weapons Speed +10
Carbine Accuracy +10
Carbine Speed +10
Carbine Accuracy while Moving +5



  • "Underbarrel Grenade 1" (Carbine Ability) (AE on target, radius 6m, slightly enhanced damage)

Tier 4 (450.000 carbine xp):


Thrown Weapon Accuracy +20
Thrown Weapons Speed +10
Carbine Accuracy +10
Carbine Speed +10
Carbine Accuracy while Moving +5



  • "Underbarrel Grenade 2" (Carbine ability) (more damaging than UG1)


Squad Support:


Tier 1 (60.000 combat xp):


certification for Blastech SAR3 (new weapon class called SAW)
SAW Accuracy +20
SAW Speed +20



  • "Covering Fire" (SAW ability) (AE Posture change, standard damage)

Tier 2 (90.000 combat xp):


SAW Accuracy +20
SAW Speed +20



  • "Sector Cover" (SAW ability) (AE Stun, AE Dizzy, standard damage)

Tier 3 (130.000 combat xp):


SAW Accuracy +20
SAW Speed +20



  • "Disable Target" (SAW ability) (high damage, random pool)

Tier 4 (160.000 combat xp):


SAW Accuracy +20
SAW Speed +20



  • "Hold Advance" (SAW ability) (single target Knockdown+Dizzy)


Master (640 apprentice xp):


certification for Blastec HSS (high powered version of the SAW)
certification for concussion Grenade (Blind+Stun Effects, Low damage, radius 6m)
SAW Accuracy +20
SAW Speed +10
Carbine Accuracy +10
Carbine Speed +10
Thrown Weapon Accuracy +20
Thrown Weapon Speed +20
Infiltration +20
Cover +40
Trapping +10
Ranged Defense +10
Melee Defense +10
Dodge +10



  • "Sabotage 2" (ability) (same as Sabotage 1 but with a 10 seconds timer)

  • "Dig in" (SAW ability) (advanced Version of Take cover, providing higher defensive Bonuses)

  • "Establish Minefiled" (ability) (allows for the immideate creation of a minefield from a single mine from the inventory. short lived, at about 500 seconds)

  • "Dispatchment" (Carbine ability) (Very high damage, random pool attack)

  • "Zone Control" (SAW ability) (AE KNockdown)

  • "Silent Action" (unarmed/1-H ability) (allows to attack a target without having "Pass Unseen" break)

A note on the new Weapons:


TAC-4 (i envisioned it to be like a Laser Carbine but with AR1 rather than AR2; instead i'd like to have it lower HAM costs)
SAR3 (the stats like a T21 but with Lower HAM encumbrance and AR1 rather than AR3)
HSS (like a LLC in it's stats. It would be less powerfull though due to the lack of damage multipliers like lightning sinle and cone)


Thanx for your time,


Dogg





Dogg M'ordae-Pitibi
General Rebel Badass (Colonel)

SYN - The Leading Force in Rebel PvP


CyberData4
Mon Oct 13, 2003 8:57 pm
#2

Funny thing is...this template sounds amazing. Great work. I would love to see them add this to the space expansion.
HiyaEiseiKaishi
Mon Oct 13, 2003 9:03 pm
#3

i really like it. some things could be changed (like UBG1 should be lower down, not right next to UBG2) but its little stuff like that. It is actually very well done, and id really like to see it in.
Shadow_Paladin
Mon Oct 13, 2003 9:33 pm
#4

I love the idea. It actually lives up to the definition of commando. I've always had a fascination with SpecOps, and I personally think that I, along with a lot of my fellow commandos, would like this a lot. I like the idea of special moves that actually truly relate to the class. It seems very versatile(like we're supposed to be), and I also think the implementation of an M4-style weapon is really cool. Great idea, and very well thought out



----Retired Master Commando----

~Captain Ozossk, Rebel Alliance~
Rebel scum and proud of it!
BimmerFan
Mon Oct 13, 2003 10:04 pm
#5

Wow, simply amazing. Great job man, you're hired
Ivoni
Mon Oct 13, 2003 10:27 pm
#6

And people say I have too much free time.

Really nice though.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Tamrael
Mon Oct 13, 2003 11:47 pm
#7

Truly, this would be a lot of fun to play, IMO, depending on how the numbers worked out in terms of combat viability.


Only downside, you'd have all of 24 SP leftover..... which is precisely enough to gain access to Stim C's. Hm, nevermind - guess there is no downside, guessI wason crack or something.




--Tamrael Megassi
Commando, Flurry Server
"I shall kill you..... with DEATH!" --Supervillian Rictus
InquisitorPayne
Tue Oct 14, 2003 7:58 am
#8

Thanx for all your feedback so far!


I am glad you like it. I will wait for a week and if you still like it, i will post itin the development forum.



Thanx again


Dogg





Dogg M'ordae-Pitibi
General Rebel Badass (Colonel)

SYN - The Leading Force in Rebel PvP


MrValentine
Tue Oct 14, 2003 8:13 am
#9

Very nice, and well though out.


I'll try and keep an eye on the development forum and give my support.

InquisitorPayne
Tue Oct 14, 2003 4:21 pm
#10

after reviewing the template a number of times i came to think that the defense Modifiers may be too high. Also, the speed modifiers for the SAW seem to be high as well. What is your opinion about it?




Dogg M'ordae-Pitibi
General Rebel Badass (Colonel)

SYN - The Leading Force in Rebel PvP


Grey_Ghost
Tue Oct 14, 2003 4:54 pm
#11

I like it, but I still think it needs a unique Pistol plus specials/mods for it somewhere in those lines.


Or maybe something weird like Specials that only work for Tangle Pistols/SR Combat pistols.


Grey_Ghost

Shadow_Paladin
Tue Oct 14, 2003 5:05 pm
#12

Yeah, now that I look a little more closely, the defense mods DO seem kind of high. Maybe instead of having ranged defense, maybe you could keep melee defense and throw in some status defenses (like the mods in pistoleer, rifleman, and carbineer). And what's wrong with a +90 total speed mod on the SAW weapon? That's not so bad, especially considering that it should be a low damage support weapon that should be used for quick supression and covering fire.



----Retired Master Commando----

~Captain Ozossk, Rebel Alliance~
Rebel scum and proud of it!
Nowakai-Evatosa
Tue Oct 14, 2003 5:52 pm
#13

Looks awesome!


But(there's always a but) it looks just a little on the heafty side of combat xp, now even so I would drop commando and take this on right away, my thing is, you would have to be fairly strong even at novice SpecOp's to attain these amounts of combat xp, you're talking 4 months of power gaming group xp, so it would most likely have to be solo, and if you have the ability to solo well, then you have the ability to PvP very well, and well NERF NERF NERF you know how it goes


This is an awesome idea though, I would definately take it on.




-------------------------------------------------------------------------------------
Evil thinks not to beguile us by unveiling the truth of its festering intent, but comes, instead, disguised in the diaphanous robes of virtue, whispering sweet-sounding lies intended to seduce us into the dark bed of our eternal graves.
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