Commando Archive

Thread: About those upcoming changes...

Holocron
Fri Aug 15, 2003 9:04 am
#1

What we're planning on doing is getting as much correspondent feedback as we can addressed over the next week, and then testing it for at least aweek, before pushing it out to Live. So you do have a little while to wait. We don't think we want to wait a full month to address these issues, so I don't think we will be sticking to the monthly cycle for these.


But by the same token, don't expect them tomorrow--they have largish balance implications, so we don't feel comfortable with just hotfixing them. We want to spend some time testing them internally as well as on TC.


(Yes, we know that TC needs advanced players on it, more people, etc. We're looking at how to solve that).




-Raph Koster
Chief Creative Officer,
Sony Online Entertainment


Also, ex-Creative Director of SWG


Jedi_Lord
Fri Aug 15, 2003 9:07 am
#2

Thanks Raph




Gunn Striker
*************************************
Master Smuggler/Commando
Spice/Slice Shop - Coronet, Corellia(364,-5412)
Yuri9
Fri Aug 15, 2003 9:10 am
#3

I'm so happy to see the Commandos being worked on (from a BH). But what about the other correspondants? I mean we've been waiting for days now to get our answers any ETA on those?


Garibaldi_di_Alia
Fri Aug 15, 2003 9:12 am
#4

CtrlFrk
Fri Aug 15, 2003 9:13 am
#5






Holocron wrote:

(Yes, we know that TC needs advanced players on it, more people, etc. We're looking at how to solve that).






I'm curious what you don't like about the DAoC approach to the Test Center, where you can copy your character at any point to that server and it will show up within a day or so. I would think that would get you plenty of Commando's testing the changes, as well as a few Master Weaponsmiths. All you would need then is ... umm ... rare metals for the Weaponsmiths to use


CF




Master Marksman, Novice Brawler, Novice Commando, Novice Pistoleer, Novice Smuggler
Novice Artisan, Novice Merchant

"BUGS, Mr. Rico! Zillions of 'em!"
eastmaster
Fri Aug 15, 2003 9:18 am
#6

one minor thing raph, ok so you push these to test on test center, thats all well and good, but last i checked there is one commando on TC and he doesnt even have the weapons available for him to test because popo isnt a master weaponsmith, so what good will "testing" it on tc do if the weapons dont exist? why not just debug the code and then get it to live in a day or two. get some real data instead of having these fixes sit on TC for a week going untested then push it to live? seems like a big waste of time to me since theres no way to test out flamethrower dmg or HAR or any other commando weapons
YarahIronfist
Fri Aug 15, 2003 9:20 am
#7

thank you raph, this is what we need, more communication
Astorgus
Fri Aug 15, 2003 9:23 am
#8

Guys this will be great for us.

That being said a week or 2 on test will not hurt us that much, I'd rather this than a nerf later on down the road. The weapons will be available because the specific components are being removed.
Jedi_Lord
Fri Aug 15, 2003 9:25 am
#9

They have a master weaponsmith on TC now.


OH....Raph, Ialmost forgot to mention...are you guys looking at the armor peircing of our weapons? They are all at none!?!? <boggle> Commando weapons should be the first to do armorpiercing due to the type of weapons they are; it just makes the most sense.


Suggestions:


Launcher Pistol = light


Flamer/HAR = medium


Rockets, Beams, etc = heavy





Gunn Striker
*************************************
Master Smuggler/Commando
Spice/Slice Shop - Coronet, Corellia(364,-5412)
Lambeau
Fri Aug 15, 2003 9:26 am
#10






eastmaster wrote:
...but last i checked there is one commando on TC and he doesnt even have the weapons available for him to test because popo isnt a master weaponsmith, so what good will "testing" it on tc do if the weapons dont exist? ...




Just an FYI - Popo hit Master this week, plus I assume we will have access to the weapons once the resource requirements are relaxed. Also, I believe Popo is going to go up Commando a bit to play with the new toys too.


I have the first box in acid rifle and enough experience to get the second box (well I am about 400xp short, but I can kill a gnort or 2 to get that). So I will be in a better position to help evaluate the changes, at least to the lower end of the spectrum. Although if I have acess to to a flamethrower I imagine I might train up the first box in that tree as well.





- Lambeau
Ivoni
Fri Aug 15, 2003 9:31 am
#11

Sounds Great. At least it's not a month.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
s_ripper
Fri Aug 15, 2003 9:31 am
#12

Great job Lambeau! I cant wait to hear about our new toys


I was considering starting up a commando on TC, but now that Holo says it should be 2 weeks I guess I'll just wait.




------------

Scistuie Dylan, Starsider


Novice Pyrotechnic Artist... er.. Commando
Lambeau
Fri Aug 15, 2003 9:34 am
#13

I encourage anyone who wants to come help test to start up a character and help out.I would love for someone to beat me to Master Commando. It might make my journey a bit cheeper.



- Lambeau
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