Commando Archive
Thread: About those upcoming changes...
great news...
besides, there should be two kinds of launcher pistols:
one at novice commando, armor rating 1
one farther up the heavy support weapons tree (at 3 or 4) also requiring some levels of field tactics, armor rating 2
our cannon type weapons (those which use charges) should get armor rating 3
Holocron,
Can you please put a graphic toggle on the UI to tune out the Launcher Pistols obnoxious explosions and smoke? As an ex Commando and now Medic it is extremely annoying not being able to actually see my fellowgroup members to heal them or to not be able to have any depth perception in all the smoke that is spewed out by that pistol. (I can not tell how close group members are even when I have a target bracket on them.)
Please either tone down the weapons explosions and smoke or give us a way to turn them off. The weapon in it's current form is very unfriendly in groups. It totally kills group members Situational Awareness, you cant see adds or what is going on when these pistols are in use.
I'm not asking that the weaponitse;f be toned down, just the graphics.
Also all personal armor (used by players) is AR1 so that theory isnt right.
But does anyone else think we need heavy weapons powerups (I know this is minor, but it seems it'd be easy to implement)
Thanx Holo,
Just One thing, I'm begging you to address, Will the Launcher Pistol always use Pistol Specials? Or will it eventually have it's own specials put in the Commando tree.
If so, we'd like to know, I mean I am a Rifleman/Commando atm, but if this is to be the case then I will convert Rifleman into Pistoleer, but it'd be good to be able to do this a.s.a.p.
Thanx for the info, we all apreciate it
No one seems to be able to use it. Can you fix it and give the cert to the correct class or remove it if it wasn't meant to be released?
Yes, PLEASE with an answer regarding the launcher pistols and pistol specials.