Commando Archive

Thread: For the Love of God, Why Are Launcher Pistols Also Subject to the Ranged Melee Penalty?

Uninformed
Tue Oct 14, 2003 10:28 am
#1

Good Lord. I cannot believe they nerfed the Launcher Pistol too. So in addition to having the dubious distinction of having the melee penalty on our workhorse weapons, we have the distinction of being the only profession that wields a PISTOLand gets thepenalty too?


Just incredible.


I wish there was an in game target called Abysmally Poor Combat Nerfs that I could attack and kill over and over again.




General Jheball Sag/Dark Lord Malegant
Leader and Founder of the STORM Brigade
WookieOgre
Tue Oct 14, 2003 10:34 am
#2

Sorry, you didn't hear. Were all the court jesters now, a new profession. I fire on a womp rat while my teamates watch. It quickly incaps me as I try to run after missing. I get a lot of laughs and tips for being so funny. Next patch we get a clown suit with a big red nose.
Vithar
Tue Oct 14, 2003 10:38 am
#3

No wonder I am dropping faster than a porn star! I kept thinking pull with a bleed, switch to FT and try to get a burn in before they drill me, switch back to LP to finish them off. I thought I was just not switching back fast enough.


It also seems to me that if you Flame that no matter what you switch to the game still thinks you are holding the FT until the specials timer run out. Can anyone confirm this?

terpfan1980
Tue Oct 14, 2003 10:52 am
#4

I think I can confirm the problem with the flame thrower still being thought of as equipped until the specials timer runs out.


I know I get hammered on that currently, once firing specials, you're pretty much dead in the water for the next xxx number of seconds.


No healing, no commands to pets, no switching weapons, just dead meat waiting to get hammered with melee damage that is insanely high.


I would have suggested switching to using VK (vibro knucklers), but it really doesn't matter.


The best suggestion I can make currently is run naked because anything you wear is gonna get damaged by the melee attacks, and unless you are equipped with VK or other melee weapon, you're gonna get penalized by the melee attacks against you.


Nice to know that Commandos are supposed to be beat over the head no matter what they equip.


And seriously, 1.5x damage boost to melee attacks against might have been reasonable, but 2.5x is just insane. Armor is useless -- unless you want to let it get beat up, and never mind any benefit from that whole unarmed tree (see earlier gripes about same).


Commando is broken again - congrats Devs, you should be proud of your work on this last patch -- NOT!!!




---
Yay!! decay on PvP deaths is gone, now how about in Creature deaths?!
BaukaRaun
Tue Oct 14, 2003 10:52 am
#5

Yes, ALL of us can confirm this.
Uninformed
Tue Oct 14, 2003 11:03 am
#6

Would you guys mind bumping the same thread I posted on the Discussion board? I want to try to keep this visible for a little while because I think it underscores how little thought went into the ramifications of this nerf.



General Jheball Sag/Dark Lord Malegant
Leader and Founder of the STORM Brigade
FURY_Chaser
Tue Oct 14, 2003 11:04 am
#7

buy some friggin armour, i can still solo everything that I could before the patch
Uninformed
Tue Oct 14, 2003 11:26 am
#8

Fury, you're not suggesting that this nerf on the pistol was warranted/ justified/should be ignored/ by your post, are you?



General Jheball Sag/Dark Lord Malegant
Leader and Founder of the STORM Brigade
EcadMistflier
Tue Oct 14, 2003 11:35 am
#9

I can confirm that the cool down delay is active after using our specials no matter what weapon you switch to. But I can also confirm that I am still able to solo all the same creatures in PvE that I could before the patch. I am not allowing myself to be a sitting target. Once i have fired my specials i have to do what i can to survive the 9 seconds that i am most vulnerable until i can wield even more death and distruction. hehe.



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
WookieOgre
Tue Oct 14, 2003 11:46 am
#10

Fury, could you tell me what you solo and how many at one time were you fighting. Not that I'm trying to say your untruthful but I was d/b for the first time since I became Commando and it was from blue mobs. I am careful to dodge aggressive and powerfull mobs. Now everything in packs, with the exception of krettle class, can incap or d/b me if I miss more than twice.


By the way I do have armor and I'm still 3 hits and down on Dath, this is against CL 20 animals. I guess Commandos should only travel on the begining planets now, while being wary of thewomp rat packs.

WookieOgre
Tue Oct 14, 2003 1:11 pm
#11

I am just trying to understand this Fury. I am not trying to be difficult. You can solo a Bol one on one, thats great. As Ive said before devs are limiting Commandos to just attack non pack animals or use a tough pet to take the beating for us. Personally I like pets but some people don't want to play using pets, so now your going to force everyone to have a rockbeetle to kill anything.


You also said I know need 80% Kinetic composite armor if I had 50% beforeand I'll be good to go. Hmmm, seeing that I'm not buff like Arnold I couldn't wear something that had 80% Kinetic even with a slicing, so that doesn't help.


Even if I could get the Kinetic armor on, it wouldn't matter seeing that mostly everything I see on planets now hunt in packs. So lets see that would be 50X4 every 2 seconds if there are 4 creatures, dead by the time I killed one even with your armor. So your right I can solo 1.

EcadMistflier
Tue Oct 14, 2003 1:35 pm
#12

Torturs now bring a friend. They do not simply come at you one at at time like they did before the patch. I have 0 CH skills. I solo Torturs, and Huf Duns. I solo them no creatures. Torturs do not DB Huf Duns are known to send you to the cloning vats. Never said I never get killed. I have and still do. What I don't do is simply run up to these targets a pick them off with the FT like I use to. I have to use ranged weapon attacks, specials, and switching to non ranged weapons to not have the ranged modifier damage after the cool down. Plus i make myself a moving target when necessary. Frankly I really do not care if you believe me or not. I use a series of strategies that seem to work. I am not happy about the 2.5x melee damage and I want it removed. I am simply stating that the creatures i have always been able to solo as a Commando I can still solo. It is just harder to do. This was meant as an encouragement.




Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
Grey_Ghost
Tue Oct 14, 2003 4:40 pm
#13

What does any of this "I can solo this and that" stuff have anything to do with the Launcher Pistol this thread was started about?


So anyhoo, is the Laucher Pistol taking 2.5x melee damage on its own, or is it just seem like that with someone waiting on Flame Thrower specials to clear the cue? I'm going to go see for myself when I can get into the game. If the LP itself has the 2.5x melee damage, thats just horribly wrong.


Grey_Ghost

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