Commando Archive
Thread: For the Love of God, Why Are Launcher Pistols Also Subject to the Ranged Melee Penalty?
I solo crystal snakes on Yavin 4. I solo Mountain Squills on Tattoine. I use the flamethrower, the Launcher pistol, Spices and Armor. I make up to 8k per mission andI rarly die. This is in the last 3 days.
I start with a bleed with the launcher pistol then i just shot regularly until the mob gets in to melee range. Then I flame 2 it and run while I switch weapons. When the special timer is done I stop and then just shot it to death with either pistol specials or regular shots.The two things that keep me alive are the spices and the armor. (Sorry my wookie friends)
Its not as easy as before and I would like to see the damage modifer decreased but it doesnt make it impossible to hunt solo.
UmaanLeague wrote:
Reply to the launcher pistol drawing the 2.5 modifer...it is jus plain wrong. For the 2.5 rifleman saying get used to it, we have been dealing with it for ages, give us 60yard specials with flame throwers and other special weapons and then you can make that comparison...Otherwise shut the hell up, there is no comparison. This is a nerf.
Boohoo, like no one's been hit with the nerf bat before. What kind of flame thrower should reach that far away? You want accuracy from long range? Make a pistoleer or bounty hunter. I was so happy to see commando's get such an awesome upgrade to their damage potential, but i'll also say we're too powerful. If i can flame cone an entire camp of mobsand watch them die and i'm still standing thats too powerful. I welcome this minor drawback.
The entire mob warping issue makes the melee penalty insane.
Because no matter how careful you are, eventually one will teleport to you and kill you in 3 hits or less.
And the power of our AOE. LOL. Yeah. Our dot is great. The cone of our AOE. C'mon.
Bulbnoz seriously let me know what ENTIRE camp you wasted using one flamecone?
I can walk up to 10 mobs all on top of another and maybe hit 3 of them.
Tell you what. Head out to the Nym mission on Lok and see how many pirates you can hit.
The cave is bugged and will spawn, I kid you not, over 100 pirates. Lemme know just how many you hit in one shot.
But it doesn't matter anyways.
I wanna be a jedi and it looks like the "mysterious" route is to train is a random skill set pattern each unique that was made when you created your character. Literally the dumbest thing I've ever heard of.
I have to dismantle my character to activate the jedi slot.
I'm not buying this "solo everything I used to" stuff unless you're a CH as well as a commando. Armor? I hope that's a joke. I'm in a full set of ubese, but it's of marginal use since there's a well described armor bug that allows about 1 in 5 hits to bypass your armor (seems to be related to using a backpack, shirt or belt). I'm a CH can I can still solo, but if a mob walks around my graul I'm history almost immediately.
Try those reasons on some ppl that aren't playing it day in and out....you really can't survive the 9 sec cooldown if you aren't fighting mobs that are virtually completely dead on the first shot or avoid your CH tank.
i can solo every type of bol on Danttoine, by solo I mean no other Pc's
Rockbeetle
80% Kinetic Composite
doctor 0-4-3-4
commando 0-0-4-0
that is all you need the 80% composite will be exactly the same damage as before patch if you had 50% kinetic.
100 damage b4 patch with 50% kinetic translate would be 50 damage
100 damage after patch with 80% kinetic would be 50 damage
OMG there is SOOOO much difference after this patch i just had to buy some new armour WOW!!! stop your crying you guys make me sick.
Anyone that is 'solo-ing' is taking on creatures that are not fighting back or they're using pets or droids.
Armor is useless - I confirmed that myself again last nite. Using armor is just asking to have it damaged for no good reason. It prevents no damage, and you still get incapped in 2 or 3 hits max.
Take on easy creatures and solo them because you are running your butt off and watching your CH pet do the fighting, feel free, but don't come into the conversation and say it's not broken.
I have 2/2/1/2 CH skills, along with 0/1/3/1 Commando, and I can say with or without pets, if I get hit, I'm going down, no matter the weapon I choose.
I'm not going to go take on simple creatures that don't pack up and/or won't fight back. If I wanted to shoot at Torturs on Talus all day, I could, but I shouldn't need to use a pet to be able to protect my butt because of this stupid penalty.
And in the end - the simplest fix would have been to boost Brawler and TK skills so that they *dealt out* more melee damage, rather than having everyone take more damage from any melee hit in the game.
You guys that keep claiming you can solo this and that with your pets will be screaming if they put in the recommended changes to creature. Then we will see how well things go for you and just how much you like the 2.5 mellee penalty. Changes they are discussing right now is making creatures smarter. Smarter to the point that if you attack with a pet the creature being attacked looks to discover the handler. Or even better will change attack to attack the entity producing the most damage.
Now, you and others will say this is only in the talking stages and nothing has been decided. Thats what they said about the commando's to and here we are the joke of the community again just like when this game was released.
100 damage b4 patch with 50% kinetic translate would be 50 damage
100 damage after patch with 80% kinetic would be 50 damage
OMG there is SOOOO much difference after this patch i just had to buy some new armour WOW!!! stop your crying you guys make me sick."
Wrong.
Dothistest for your own education: Face a creature that does around150 damage every 1.5 seconds (thats for newbie, starting planets creatures, aka fynocs, vynocks, etc).
Take off armor.Lets say you have 1000 ham.
Creature hits you for150 damage... 2.5x penalty modifier kicks in.. 2.5 X150 you get hit for375 pnts of damage. You die in3 bites (1125 dmg). You are down in 3 X 1.5 seconds = 4.5 seconds.
Wear your 80%kinetic composite armor.
Repeat
Creature hits youfor 150 damage.80% kinetic resist kicks in... thats 30 pnts of damage.. then damage penalty kicks in, 30 X 2.5 =75. You die in 13 bites, or 19.5 seconds.
In this case, your extremely expensive armor works.
Now repeat test against creatures you face in missions set for the difficulty level of your flamethrower (aka around lev 35+ difficulty, not the lev 8-15 difficulty mission creatures you faced in previous test).
Those creatures will hit an average of250 to500 damage per hit, at 1.5spd. Lets just use the middle ground,350 damage points (damage a baz nitch usually does) for this example.
No armor, 350 damage X 2.5x penalty= 875 damage. You die in 2 hits ( 3 seconds).
With armor...
350 damage - 80% resist = 70 pnts damage, then 2.5 penalty kicks in, 175 damage. You will die in6 hits (1075) (9 seconds).
And most creatures out there have AP1 or better attacks, making the light armor rating be ignored.
So tell me again, how are you soloing the same stuff you killed before WITHOUT using a rock beetle pet? Without using something not found in the commando or master marksman or unarmed4 trees?
I mean, im sure you spent all those points in commando trees to become a wannabe CH with big zippo lighter.