Commando Archive
Thread: I was wrong and right about the 2.5x modifier (chatlogs inside)
For days I have been saying a couple things about the 2.5x modifier. First was that our special queue was not 20 seconds like so many claim, I claimed it was more like 5 seconds. In fact we are both wrong, it is actually 10 seconds based upon my chatlogs (note the timestamps):
Example 1:
[Combat] 23:00:38 You use your flamethrower to spray concentrated fire on a piket longhorn female for 6815 points of damage!
[Combat] 23:00:39 (Stimpy) hits a piket longhorn female for 183 points of damage!
[Combat] 23:00:40 a piket longhorn female hits (Stimpy) for 291 points of damage!
[Combat] 23:00:40 (Stimpy) misses a piket longhorn female!
[Combat] 23:00:42 a piket longhorn female misses (Stimpy)!
[Combat] 23:00:43 (Stimpy) hits a piket longhorn female for 242 points of damage!
[Combat] 23:00:44 a piket longhorn female hits (Stimpy) for 227 points of damage!
[Combat] 23:00:45 (Stimpy) hits a piket longhorn female for 317 points of damage!
[Combat] 23:00:46 a piket longhorn female hits (Stimpy) for 220 points of damage!
[Combat] 23:00:47 (Stimpy) hits a piket longhorn female for 182 points of damage!
[Combat] 23:00:48 a piket longhorn female hits (Stimpy) for 257 points of damage!
[Combat] 23:00:49 That target is out of range.
Example 2:
[Combat] 23:05:29 You use your flamethrower to spray concentrated fire on a piket longhorn for 3901 points of damage!
[Combat] 23:05:30 (Stimpy) hits a piket longhorn for 306 points of damage!
[Combat] 23:05:31 a piket longhorn hits (Stimpy) for 305 points of damage!
[Combat] 23:05:31 a piket longhorn hits (Stimpy) for 218 points of damage!
[Combat] 23:05:33 a piket longhorn hits (Stimpy) for 333 points of damage!
[Combat] 23:05:33 (Stimpy) hits a piket longhorn for 275 points of damage!
[Combat] 23:05:34 (Stimpy) hits a piket longhorn for 300 points of damage!
[Combat] 23:05:34 a piket longhorn hits (Stimpy) for 277 points of damage!
[Combat] 23:05:35 a piket longhorn misses (Stimpy)!
[Combat] 23:05:36 (Stimpy) hits a piket longhorn for 250 points of damage!
[Combat] 23:05:36 a piket longhorn hits (Stimpy) for 275 points of damage!
[Combat] 23:05:38 (Stimpy) misses a piket longhorn!
[Combat] 23:05:39 a piket longhorn hits (Stimpy) for 185 points of damage!
[Combat] 23:05:39 a piket longhorn misses (Stimpy)!
[Combat] 23:05:40 You swing at a piket longhorn and hit for 144 points of damage.
Example 3:
[Combat] 23:06:27 You use your flamethrower to spray concentrated fire on a piket longhorn for 7213 points of damage!
[Combat] 23:06:27 (Stimpy) misses a piket longhorn!
[Combat] 23:06:27 a piket longhorn hits (Stimpy) for 302 points of damage!
[Combat] 23:06:28 a piket longhorn misses (Stimpy)!
[Combat] 23:06:29 (Stimpy) hits a piket longhorn for 246 points of damage!
[Combat] 23:06:30 (Stimpy) hits a piket longhorn for 254 points of damage!
[Combat] 23:06:30 a piket longhorn hits (Stimpy) for 349 points of damage!
[Combat] 23:06:32 (Stimpy) hits a piket longhorn for 276 points of damage!
[Combat] 23:06:32 a piket longhorn misses (Stimpy)!
[Combat] 23:06:35 (Stimpy) hits a piket longhorn for 179 points of damage!
[Combat] 23:06:35 a piket longhorn hits (Stimpy) for 197 points of damage!
[Combat] 23:06:36 (Stimpy) hits a piket longhorn for 339 points of damage!
[Combat] 23:06:36 a piket longhorn misses (Stimpy)!
[Combat] 23:06:37 That target is out of range.
I have tons more for anyone who is interested.... Second I stated that the 2.5x modifier can be avoided by unequiping the FT, this is true...
Combat] 23:17:00 You use your flamethrower to spray concentrated fire on a piket longhorn for 4288 points of damage!
[Combat] 23:17:01 a piket longhorn hits you for 446 points of damage!
[Combat] 23:17:01 Your Composite Armor Right Bicep armor prevented 309 points of damage.
[Combat] 23:17:02 a piket longhorn hits (Stimpy) for 336 points of damage!
[Combat] 23:17:02 (Stimpy) hits a piket longhorn for 293 points of damage!
[Combat] 23:17:04 a piket longhorn hits you for 226 points of damage!
[Combat] 23:17:04 Your Composite Armor Helmet armor prevented 156 points of damage.
[Combat] 23:17:04 a piket longhorn hits (Stimpy) for 340 points of damage!
[Combat] 23:17:04 (Stimpy) hits a piket longhorn for 262 points of damage!
[Combat] 23:17:06 a piket longhorn hits (Stimpy) for 241 points of damage!
[Combat] 23:17:06 (Stimpy) hits a piket longhorn for 216 points of damage!
[Combat] 23:17:08 a piket longhorn hits you for 160 points of damage!
[Combat] 23:17:08 Your Composite Armor Pants armor prevented 111 points of damage.
[Combat] 23:17:08 a piket longhorn misses (Stimpy)!
[Combat] 23:17:08 (Stimpy) hits a piket longhorn for 230 points of damage!
[Combat] 23:17:10 a piket longhorn hits (Stimpy) for 302 points of damage!
[Combat] 23:17:10 (Stimpy) hits a piket longhorn for 280 points of damage!
[Spatial] 23:17:10 This attack cannot be done with this weapon!
[Combat] 23:17:10 You swing at a piket longhorn and hit for 324 points of damage.
Note that in the above example I did my special and took 1 hit (with 2.5x modifier in red) before I was able to equip my VKs. Notice during the remainder of my special cooldown, the hits I took were not with the 2.5x modifier (in blue).
[Spatial] 23:19:33 Karlos Hathkoc says, "Okay this time i am going to just store my pet for my experiment"
[Spatial] 23:19:38 The group has been disbanded.
[Spatial] 23:19:58 You stand up.
[Combat] 23:19:58 You stand up.
[Spatial] 23:20:01 Your natural scent has been masked from creatures.
[Spatial] 23:20:18 Combat has disrupted your camouflage.
[Combat] 23:20:18 You use your flamethrower to spray concentrated fire on a piket longhorn female for 5433 points of damage!
[Combat] 23:20:24 a piket longhorn female misses you!
[Combat] 23:20:27 a piket longhorn female hits you for 162 points of damage!
[Combat] 23:20:27 Your Composite Armor Helmet armor prevented 112 points of damage.
[Combat] 23:20:29 You swing at a piket longhorn female and hit for 255 points of damage.
Note in the above example I was able to switch to VKs before I got hit and there was no 2.5x modifier during my special cooldown.
Bottom line... Specials cooldownsare 10+ seconds, however switching to unarmed negates the 2.5x modifier.
This is a good thread and you actually documented your findings. The other commandos, however, don't want to hear this. Everyone else is trying to claim that they get hit for 2 or 2.5 (whatever it is) extra damage during their cooldown even if they unequiped their flamethrower.
Were you able to test with the launcher pistol? There are now reports that the launcher pistol also counts as a heavy weapon in regards to the melee damage penalty and not as a pistol.
Sorry, no, I'm not interested in getting CH like you did....you could only "solo" this because you had a tank.
bikebum wrote:
Hopefully it will save some commando's lives while soloing in the wild.
[Combat] 23:17:01 a piket longhorn hits you for 446 points of damage!
[Combat] 23:17:01 Your Composite Armor Right Bicep armor prevented 309 points of damage.
And not all of us can find/wear 75% composite armor
BTW not everyone is a CH to have a pet take all the hits for you like you did. Try it again without the pet involved. So you actually get hit a few more times.
AnXdiety wrote:
Specials cool downs appear to be 2X the speed on your weapons. So if your flamer is 5.0 speed you are going to have a 10 second wait.
BTW not everyone is a CH to have a pet take all the hits for you like you did. Try it again without the pet involved. So you actually get hit a few more times.
He did, but he didn't show the whole combat log....obviously the part where he died
And I'm negative because I didn't become a master commando to be forced to become 3 other professions only to become moderately useful in PvE now....that's rediculous.
Xytroncore wrote:
[Combat] 23:17:01 a piket longhorn hits you for 446 points of damage!
[Combat] 23:17:01 Your Composite Armor Right Bicep armor prevented 309 points of damage.
And not all of us can find/wear 75% composite armor
That's not 75% composite, you're doing the math wrong.
Remember that composite takes 50% of the damage for free for being a higher armor value than a mob's melee attack. The resist attempts to absorb the rest.
bikebum wrote:
Some more logging as requested:
Above you can see that I started out with LP and switched to unarmed. When I had the LP equipped, the base damage was near 259, and once unarmed it dropped to around 156 (60% drop). Possibly our LP takes a 1.5x modifier?
Another example of the FT 2.5x modifier... note the first hit was with FT equipped and subsequent with VK's equipped. The following is the worst I have been hit for during my tests with FT equipped:
Remember when you look at this, I do not have 69% composite, it is the fact that the Piket has AP0 attack against my AF1 45% composite. Note that since I had FT equipped my unarmed toughness bonuses do not get factored in.
So, I'd say there are plenty of modifiers out there. Please bear in mind that when I do these tests I am armored with 45-49% composite and have unarmed toughness that both reduce my damage taken. However, the base damages would be the same regardless of armor or amount of training in TKA.
You have 34 Unarmed Toughness. That's a 34% damage reduction from the pikets you fought. I'm just roughly guessing, but I'd bet that just about accounts for the entire difference between the launcher pistol and the vibroknucklers.
You might find the LP doesn't have any larger modifer than a scout pistol. In fact, that would be a good thing to log. Try it with a different pistol, see what damage you take compared to LP.
If you already did that and I missed it, sorry ![]()
Okay sorry about the slow response but I have been busy this morning. To answer your questions:
Special cooldown: The FT i was using has 4.6 speed, so your assumption that it is 2x you weapon speed appearscorrect.
Having a Pet: Yes I have a pet, but you may notice that I did not use a pet in several examples. If you want my complete logs, you can PM me and I will provide them. Several of the times that you can see the pet tanking for me, it was done intentionally. In order to do specials, I had to have pet tank so I could move out of range for my own simplicity (I thought that if I got far enough away, the pet combat would not show up, then I would have a simple log). I left the pet melee in just so you could see that I was not cutting and pasting a bunch of data out. The other times it appears that the pet is tanking for me, but in fact it is tanking an add and I am tanking the original target. I never once died, got incapped, etc. although against pikets (highest current mission at Imp outpost on Dantooine), without a pet I would die if I get an add. But should I be able to solo 2 yellow con (with FT, red all other) mobs at the same time without a pet? NO. There has to be a price paid for being able to accomplish such a feat, and that is called the CH profession (and loss of those skillpoints to that profession).
Unarmed Toughness: Yes I have 34 unarmed toughness, however the base damage should remain the same, the only damage effected would be the actual damage taken (the "floaty" damage). I will test with a "regular" pistol next.
As far as being forced into 3 professions other than commando, that is not correct. Yes I have commando, CH, TKA, and medic, but I think it is a foregone conclusion that combat classes need medic skills. It is not realistic to think thay you could run around SWG and never need a heal. As for the other professions, I assume you are telling me that I should be able to function fully in PvE as a Master Commando (with requirements) and nothing else? No, you could not function as only a master commando (in it's current state), and neither should you be able to IMO. Possibly if they fix commandos to have a true ranged attack and a couple of defensive mods we could survive merely with commando training. That is not the point of my data. The point is merely to present actual game data so people can make some decisions on how they should survive better post-patch.