Commando Archive

Thread: What possible role can commandos have in SWG without upsetting balance??

PyscoJuggalo
Wed Jun 04, 2003 1:20 am
#1






StarNick wrote:
Anything...but StarNick

Starnick's ok...




It's too long you need a 1 sylable (sp) name



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Binstubbs
Tue May 31, 2005 9:19 pm
#2

After two years of neglect there is a way that commandos can shine in SWG in a viable way that will be fun for the commando player







"Only two things are infinite, the universe and human stupidity, and I'm not sure about the universe."
--Albert Einstein
TheOtherDude
Tue May 31, 2005 11:15 pm
#3


I could see something like that being the focus ofsome sort of ambitious expansion, but don't get your hopes up.


Heh, it would be cool, though
Binstubbs
Wed Jun 01, 2005 4:08 am
#4

Yes but after 2 years of comatose GCW, isn't an ambitious expansion exactly what the doctor ordered?










"Only two things are infinite, the universe and human stupidity, and I'm not sure about the universe."
--Albert Einstein
Draycan
Wed Jun 01, 2005 12:23 pm
#5






TheOtherDude wrote:


I could see something like that being the focus ofsome sort of ambitious expansion, but don't get your hopes up.


Heh, it would be cool, though





This would be awesome...especially if we could get our hands on turretts. Commandos should have bonuses when using turrets period.



Draycan, Zadok Thickskull, Vylla VonBek
Master Commando Since August 2003
-| Wraith Squadron : Wraith Leader |-
In brightest day, in blackest night, no enemy shall escape my sight
Let those who worship evil's might, beware my Flame Thrower...Commando's Might! - Commando's Creed
Marven_Darkfly
Wed Jun 01, 2005 1:36 pm
#6

I fought in a battlefield once


it was fun...



but then again that was a long time ago in a galaxy far far away...



anyway I do not htink adding battlefield BACK into game should be an expansion as they were supposed to be an original part of the game anyway!!



Bring back the battlefields!





Marven Darkfly
Master Smuggler(again)

Taking Bulk Orders of Spice

smuggler say "W E D I G G S T H E T I G G S"


Wolfmann31
Wed Jun 01, 2005 1:43 pm
#7


Answer to the title: The role as the ungrouped dead guy.




RK-31
In memory of Stormtrooper Detachment Epsilon

We will not become a shadow of our former self

When the Star Wars world ends, my reason for being here ends. Thank you Helios_SOE for making that clear to me
All Access Pass Status: 4'th of July cancelation
StarNick
Wed Jun 01, 2005 1:43 pm
#8

I remember getting owned by turrets before my group loaded into a battlefield...

The good old days



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Binstubbs
Wed Jun 01, 2005 3:50 pm
#9



Basically I see an intertwined problem. The GCW is supposed to be the dominant theme in this game, permeating every facet of the game and the ingame atmosphere. But it is in fact the opposite, more of a token novelty that few engage in beyond grinding for a title or an ATST. Then you have 2 combat professions Squad Leader and Commando that have never been implemented into the game in any fashion that makes them desirable or useful.


I think most, if not all, of us became commandos because we are attracted to the concept of the commando, not because of any in game benefit that we would like to bring to the table in a group or combat setting. I wonder how much the commando and SL population would drop if they were not required to destroy bases?


Anyway, the SL defeciencies are a topic for that forum, and the Commando really has no way to be what the devs said it would be without disrupting post CU balance (yes I know we are far below, much less balanced). How can we be the prime damage dealing profession in the game and yet be AoE heavy? How can we not be AoE specialists, yetpowerful, and be any different from a rifleman or carbineer? If we get the damage but no AoE thats exactly what we are. If we get the AoE but no damage output then we are where we find ourselves right now (even after current bugs are fixed).


So in order to fulfill the vision that the devs promoted for the post-CU Commando, we need not only the AoE (unbugged variety too i might add), but we need the heavy damage output.


That would wreck any balance with other professions and we would see nothing but Master Commando BH's everywhere. That obviously isnt the solution. So I believe that the way all Commandos feel we are supposed to be, can never be implemented properly into the game's current system without rampant abuse and loss of balance.


So back to the battlefields, there exists the forgotten theater for the GCW drama to play itself out on. A space, seperated from the rest of the server that is designed for the sole purpose of empire and rebel clashes. Where better to give the Commando the proper abilities he deserves. Commandos should be feared. What if you saw some punk high school kid beat a Navy SEAL's @$$ in a fight? Sure it is balanced, but come on, it's just dumb to even allow to happen.


So I feel by making professions that have no way to really be true to their concept in current gameplay (SL and Commando) able to sway combat in a medium that does not wreck the balance of the game overall. Then Commandos and SL's can finally have a defined role in the game, which they currently do not.



With a battlefield system set up in a manner similar to my proposal, the Commando and SL professions will be defined as the two professions who have the capabilities to sway GCW conflicts into their sides favor on the battlefield.


The battlefield will have its limited role in the overall balance of the game therefore curbing the imbalance that SL and Commandos bring to battle. That way no matter how dominant they become in the battlefield system, theywon't be able todo game changing damage even remotely approaching the damage done by past imbalances (KD attackers, jedi, MCH's). They will retain their relative balance to other professions outside the battlefield and can still take part in group gameplay or solo to the best of their template's abilities.


Taking up theCommando or SLprofession would be a sign of a players desire to do their best work on the battlefield, where they shine like a TKM shines as a tank off of the battlefield, like a rifleman shines as a heavy hitter off of the battlefield, like a BH shines as an all around combatant off the battlefield, etc etc.


Anyway, I am getting long winded, but I think the core problem here is there is nothing that defines Commandos or Squad Leaders roles in the game, and if we saw a battlefield system like the one I have linked in my top post, there would be opportunity for the classes to be well defined and more importantly......fun to play.





Message Edited by Binstubbs on 06-01-2005 05:57 PM




"Only two things are infinite, the universe and human stupidity, and I'm not sure about the universe."
--Albert Einstein
StarNick
Wed Jun 01, 2005 4:27 pm
#10

Just a small comment on my part:

Battlefields should help all professions further define their roles, but it shouldn't be "the defining" role for any one profession. SL and Commando with its AoE capabilities should shine in large scale PvP, but it cannot be limited to it (the game is bigger than just battlefields)



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Draycan
Wed Jun 01, 2005 4:33 pm
#11




StarNick wrote:
Just a small comment on my part:

Battlefields should help all professions further define their roles, but it shouldn't be "the defining" role for any one profession. SL and Commando with its AoE capabilities should shine in large scale PvP, but it cannot be limited to it (the game is bigger than just battlefields)




yah...right now it is limited to Jedi fighting at the Theed and Coro starport



Draycan, Zadok Thickskull, Vylla VonBek
Master Commando Since August 2003
-| Wraith Squadron : Wraith Leader |-
In brightest day, in blackest night, no enemy shall escape my sight
Let those who worship evil's might, beware my Flame Thrower...Commando's Might! - Commando's Creed
StarNick
Wed Jun 01, 2005 4:43 pm
#12

Hehe...jedi...




--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Draycan
Wed Jun 01, 2005 5:03 pm
#13






StarNick wrote:
Hehe...jedi...






go good with BBQ Sauce...Blackened



Draycan, Zadok Thickskull, Vylla VonBek
Master Commando Since August 2003
-| Wraith Squadron : Wraith Leader |-
In brightest day, in blackest night, no enemy shall escape my sight
Let those who worship evil's might, beware my Flame Thrower...Commando's Might! - Commando's Creed
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