Commando Archive
Thread: Launcher Pistol: Graphics need to be toned down...
This weapon while having a cool partical effect and pretty explosions / noise is a very unfriendly weapon when grouped with others. The explosions and smoke make is so that nobody in the group can tell W.T.F. is going on. Medics cant see other players to heal them and melee classes can't even see a MOB 2 inches in front of their face. The weapon also kills a groups overall Situational Awareness, you can't see whats going on around you so you miss adds very easily.
They really need to revamp the graphics on this weapon or at the very least give players the ability to Filter the graphical effect / smoke out. I'd like to be able to use this weapon but I am constantly getting griped at to put the darn thing away because nobody can see W.T.F. is going on!
Platinumstorm wrote:
nope..it doesnt.
Do you even group? How can you say that it does not need to be toned down when this weapon can blind an entire group of players. The smoke and explosions completely cover your screen...
I agree, Launcher Pistol graphics do need to be toned down, since not only commandos use it.
They need to keep the atomic nuke graphics for the master commandos so when a commandos enters pvp they can just blast away their opponent without them even knowing whats going on!
no your wrong the graphics are sweet as they are if u dont like em then dont group wit commandos easy as that
and if u are a commandothen who cares plus how can u not see wuts goin on al u have to do is hit tab and boom there u go now u know where the targt is simple as that
Id like to tuned down myself. It does get annoying after awhile.
I agree... While it is fun for the first day of use, it does get to be a little much. It fires mini rockets, why the heck do they cause huge ass explosions? If anything, they should be little mini blasts of fire.
Same thing with the flamethrower. Its a flamethrower, not a nuclear weapon. It should only shoot out streams of fire.
The Flame thrower should shoot streams of flame then catch whoever, or whatever it hits on fire. Right now the BHs have a fire shot with their pistol or carbine that causes things to catch on fire, and while the 'on fire' graphic isn't great, it belongs under commando since Flame throwers really do catch otherwise non flamable things on fire such as people. Unless the BH targets have a box of wooden matches and a quart of gasoline in their pocket I'm having a hard time understanding where the fire is coming from, off a bullet.
IMO FT should have a rather vivid 'on fire' graphic that engulfs the targeted player, lair or building......etc. And it should be DOT, which I beileve it is with specials
Yeah... though... considering that it is not the strongest gun in the galaxy. .the graphics etc .are a bit excessive for the damage done.
-T