Commando Archive
Thread: Assuming Commando skills worked, how would they rate in PvP?..opinions needed.
This is how I think Commandos should be:
The do ALOT of dmg on single hits. Slow to refire. Should get 3X melee dmg done to them ifholding a HW.
I think the commando should be like a Wizard" in a Med-evil RPG. They do alot of dmg however they are vaunable to melee attacks. (But don't comapre armor stuff)
-T
I am a BH, so take what I say with a grain of salt.
In one on one combat, the commando should be about middle of the road in comparisons to other classes. above the novice classes but near the bottom in elite fighting classes. The commando is meant for one on one.
Now, say 1 commando against say 15. I think the commando should be able to excel in attacking groups. The flamethrower and grenades should be able to easily decimate a fairly large group. They should also be an amazing support group as well. if you see an AT-ST coming, call a couple of comandoes and they should be able to deal with it with relative ease.
I look at the commando kind of like the giant in The Princess Bride. he wasnt good against a single opponent. he did very well against groups though.
Reading the Commando description ingame, I fail to see how they should be near the bottom of the elite fighting classes.
It says things like "continues to excel at combat..." and so forth.
The class has more difficult requirements than Pistoleer, Rifleman or Carbineer by leaps and bounds. In fact any class that has to earn large ammounts of combat experience should be better at fighting then the classes that don't have that requirement. If you want to look at it by the numbers of skill points a Pistoleer (or Rifleman, or Carbineer) needs 29+6 a Commando needs 72+29+6 and for those last 6 earning 125k of weapons experience is about 3.5 times less than the 40k combat experience. But you did say to take it with a grain of salt. I found your opinion of Commandos against groups interesting, we'll have to wait and wait and wait some more to see what happens.
Commandos should own in a "war" like setting. Against groups of pc's like a squad ( you should send shivers down a squad leaders spine ) and against vehicles.
On one vs one combat however, due to slow reload times I dont think that you can expect to be better than Pistoleer, Carbineer, or Rifleman. I think that if you equpied the Launcher pistol ( so long as a knockdown isnt employed ) that you should be at least 50/50 with these guys.
You obviously spent more time and more skill points to get where you are. This time I hope will be most evident when you sit back 64m away and launch a bad assed rocket at a squad of Imp scum or Rebel scum which ever way ya swing
.
I think also your weaps should have an awsome splash effect. For rockets say a 10m Radius effect that drops off by 10% for each 1m from the epicenter of attack. I.E. If I was 4m away from my squad leader when he was hit by rocket/grenade etc then I should take 60% of damage from your weapon.
This in my opinion is where you change the war/battle.
This is all from a BH so what do I know.
I know.
I only hope you guys have the best I really feel for your struggle.
BarneyIX BH