Commando Archive
Thread: Assuming Commando skills worked, how would they rate in PvP?..opinions needed.
Advantages:
- Anti-vehicle
- Anti-groups (AoE damage)
Disadvantage:
- Speed
- PvP one on one (heavy weapon penalties to armor)
As soon as a Commando switches weapon though they should be able to handle themselves well.
AoE crowd control should be the Carbineer department.
PS These are personal opinions.
Hey guys,
All you guys have good ideas. But look at our profession itself. If you compare any other profession, you see that the Bounty Hunter is the hardest profession to get. The next most difficult profession to get is ours. (**edit** that 40k combat xp requirement!).
One on One, the bounty hunter kicks major butt. In groups, well....the BH can hold his own but probably will go down. If you look at us, we should be able to take down groups, but go down One on One.Just looking at our weaponry, Flamethrowers, Cannons, etc. we should be able to have area effect weapons that will do some damage.....but as of right now, I'm having a hard time killing anything larger than i am....sometimes, even smaller things.
I ahve to disagree about the 1 on 1 going down thing.
A BH does have to learn more skills. But we actually ahve to learn more combat. and if we get unarmed we should nto be weak at 1 on 1. A BH takes more skills but a lot of his has to do with tracking down his marks. Who are not necessarily tough, although thats teh way it worked out in a game. A lot of the time the people bounty hunters are hunting down are just people that found things out or was a clerk and stole some mobsters money. Not all badass.
A commando is a soldier and takes more combat lines than any class in teh game. Additionally, BH lacks a combat xp line in their profession. We ahve another whole line of it. I contend that we are equally as hard of a profession to master.
I do like you Bounty Hunter guys though. Thanks for all of the support. Hope they fix your missions and take care of ya.
BH is not the hardest class to get to. people are always complaining that it takes 2 whole classes to master to get to BH. that doesn't make it hard. you get scout xp while you're getting marksman xp. every BH i know became a master scout before master marksman. BH take the most skills to get, but its not the hardest. people need to quit bringing that up, as it is not the case.
am i saying that commando is the hardest class to get? i dunno. i personally think all those crafters have it harder. you ever sit there and hand sample something, just to get the resources so you can sit there and craft for hours on end? that sounds pretty hard to me
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Combat Medics and Us probably have it the hardest....Atleast we get to Kill stuff, They have to basicly sit around FOREVER gathering suplies for stimpacks and medi-patches...Just to end up sitting in a Medicenter FOREVER healing people for the EXP....THen they have to Go out and Get the Marksmen Combat EXP line Somehow (most go pistol or Riflealso, from what i see) And then after they Actualy get Combat medic, They get to Look Forward to Sitting around Crafting more and more, just to "run" around healing people....I Know i am Simplifing it a little much, But the Way i See it they have the Worst of both Worlds
We just have to Kill stuff, again and again andAgain....hehe ![]()
Anyhow, Back to the Topic at hand ![]()
Personaly I Know Once they get this Whole Weapons Cert, Specials, and DPS Balance all sorted out We Will Own in Group PVP....One on One i Would hope we stand a 50/50 shot at a BH, Smuggler, Pistoleer, Or Riflemen ![]()
Adding Further to what i was Saying(Sorry had to Cut it short
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...I Know We will OWN in Group Vs Group PVP. Most people in pvp Tend to gather in big clumps...To Avoid geting singled outand targeted by too many people, The "Blend in" effect is what i call it
So Commandos Will be able to target the Group and Hit EVERYONE for solid damage while not putting him/herself in an excesive risk. And another option Will be the Grenades, Toss a Few "Post fix" grenades into a Group of incoming Attackers and You should be all set ![]()
As far as One on One goes, Like i was saying 50/50 against anyone is all i ask for from the most combat oriented profecion in the game (Omiting the Unknown Jedi). I'll Just jump Straight to Bounty hunters, Since this is Always where the 1v1 debate ends up...:
Commando VS BH
BH Pro's- Knockdowns galore, Big Bleed, Mind attacking PISTOL special (overlooked by So many BH's who get hung up on spaming fire knockdown while tweeking out on bolster Blues and eating tat Sunburns
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BH Neg's- Not a Whole Lot...Lack of Area Damage(not needed in 1v1 combat) Mediocre damage, much better then marksmen, but not quite fan shot or mindshot 2...Certainly Nothing to laugh at though.
Commando Pro's- Big Damage....well after it gets fixed...i hope
High Armor Rated Damage, Wide weapon selection(Read: Can Attack with Heat, Acid, Energy, Cold, Kinetic...) And Did I mention the Big Damage? ![]()
Commando Neg's- SLOW! No Real Tactical Moves like knockdown.
I Hope the Commando's Raw Damage and Ability to Cut threw armor will produce a 50/50 vs Bounty Hunters... with Equal Gear and Skill, of course....However the Bigest Drawback to us right now is that damned Delay Problem....I just can't see us Doing very well if we have to wait 15 seconds inbetween every attack ![]()
Now see in my view.. this is how it works in pvp combat
bounty Hunter:
-Fast Damage, but not hitting that hard.. there for they would have the fastest DPS
-Not Many Defense mods.. therefore its seen as the Bounty Hunter is supposed to do Alot of damage.. and kill his target before it can kill him
-A wide variety of Weapons. There fore they can change which types they are using making it so they have a Variability with them so they can find a weakness and "exploit" it.
-Many Specials, that way they have a wide variety of tatics to use
Commando:
-Slow Damage, Most damage per hit, there for misses hurt.. but when you dont miss.. ouch
-Not many Defense mods.. there fore its seen as the Commando should be able to take out its target before it takes him out.. with the extreme amounts of damage done
-Wide Variety Of weapons. Such as Kinetic, Energy.. and you know the rest.. that way we could find the enemies weakness and "exploit" it
-basically No for 1v1Specials, Which means that our weapons should pack a **edit** load of punch.. not much for tatics, UNless using the Launcher Pistol ![]()
In my eyes, the classes are very much equal, it matters who just gets lucky.. Or it could be like DAoC.. ill tell ya what i mean...
See i played an Infiltrator in DAoC.. that was the IM a Giant sissy.. even bigger sissy than some casters.. but i have a huge Damage output.. you know.. Glass Blade.. that whole thing..
Than there were Tanks.. they had a **edit** load of hit points.. didnt Damage fast (most used 2h weapons), But hit for Monumental amounts of damage per hit..
So it went off like this: DPS vs DPH
There were always 2 scenarios that would happen.. this would ALWAYS happen.. nothing else when 1 v 1 with a Tank with 2h weapons..
Scenario 1:
-I Do my Opener (hit)
-I do my 2ndary move (hit)
-I do my stun (hit)
-Stunned for X amount of seconds
-Use my main Attack to take out most of his HPs
-He comes out of Stun (40% hps usually)
-He Swings (I evade)
-I use my 9 Second stun.. and win the battle..
That's how i would win the Battle agains them.. but this would happen too
Scenario 2:
-I do my Opener (hit)
-I do my 2ndary move (hit)
-I do my stun (hit)
-Stunned for X amount of seconds (i believe it was 6)
-Use my main attack to take out Most of his HPs
-He comes out of the Stun (40%-70% hps usually)
-He Hits me, and one shot kills me
hehe.. so thats what happened
now i predict the same maybe.. things might be differnt i dont know, but i expect the class to be the Damage per hit (OMG DID YOU SEE HOW MUCH THAT COMMANDO HIT ME FOR) class, BH will be The faster hit you for less but more often class.. when it comes down to it.. tis basically a 50/50 when fighting.. its all about who knows what they are doing..
Atleast this is how i see it happening! ![]()
All that scouting XP a BH has to get is time consuming, but I wouldn't say difficult. Master in unarmed, now that's difficult, loads upon loads of combat XP just to make the commando efficient enough in combat not to get killed before firing the first rocket, that's difficult.
Commando has more combat and weapons XP than any other profession, and then some.
Both commando and BH requires master marksman. After that BH requires master scout then its on to BH
Commando requires master marksman and master in unarmed, then its on to commando. But that's not where it stops by any means. If we want our main weapon the launcher pistol to have any speed we have to go up 'another' combat(the one that gives 1/10th the XP)skilltree under pistoleer. If we want our launcher pistol to have any accuracy we have to go up another skill tree under pistoleer to get that, and yet another to get any special moves. If a commando wants any defensive mods we have to go tera kasi, more unarmed combat. And if we want any sort of knockdown move we have to go up the pistoleer tree under smuggler.
100% pure combat, no dancing, playing music or skinning animals, err scouting.
And of all the various needs we have to fill outside of just master commando as mentioned above, we can't have them all. We can have 3 of 4, but we have to choose our weak spot.
BHs don't even have a combat XP in their profession, no 1/10th the XP like commandos have go go through several times over depending on the chosen path.
No doubt about it, a master commando with a completed character is much harder than master BH. BH just has to spend a lot of time skinning animals, collecting bones...etc. But that's not combat.
The declaration that BH is more difficult just because they have 31 points left over and we have more than that isn't looking at the complete picture. Take a look at a 'completed commando character', then lets talk about whose path was more difficult. Most commando's will go up 2-3 more skill trees worth of combat XP, along side pistoleer XP when its all said and done. Otherwise the commando character is incomplete, and won't last long in a fight.
If you go down fast in one on one, how are you supposed to take groups?
Unless you're talking about group vs group fighting. Then it's different. Group vs Commando, you're going to get waxed. One man versus a group of people is probably going to get taken down, unless he has pets.. good pets.
And even then, they'll probably have pets too.
Group vs Group War scenario, sure. Maybe then. Or they're good on the 'battlefield' playgrounds, cause they should do more dmg vs structural / vehicles.
Well you see.. in 1 v 1 people run up.. or get to close to fire the heavy weapons that use AoE and do extreme amounts of damage..
but than a commando fires a Rocket into the middle of the tight packed group (and yes, they always get all close because they dont want to be seen as a loner and get picked off.. one well placed rocket should Make them ALL.. extremely weak and ripe for the shooting with the launcher pistol.. see what im getting at?