Commando Archive

Thread: Dev's heavy acid rifle Possibilties

bubblestar
Tue Sep 16, 2003 1:23 am
#1

In alot of the profession there are trees that are rarely or never used, the tree that is rarely used in the commando tree is the heavy acid rifle.


While pretty much a slower less damaging version of a flame thrower the heavy acid rifle could be turned around to be a useful tree to us commando's out there. How you ask? Simply by changing the special abilities. If acid single 1 & 2 , Acid cone 1 & 2 were to have a dot similar to that of the flame thrower that took away from action instead of health it could potentially be a very powerful weapon in combat situations.


Now many of you would complain about stacking acid and flame dots would be over powering but its simple to fix that make sure they cant stack.


Im not sure if this idea has been purposed on this board yet because im too lazy to look.


Let me know what my fellow commando's think

Syralis
Tue Sep 16, 2003 1:36 am
#2

i'm 90% certain the HAR will end up armor piercing.
OgeeMan
Tue Sep 16, 2003 4:49 am
#3

I think they should nerf the whole HAR tree and add some kind of hand to hand combat or pistol tree.


Who wants to use an acid rifle? Seems dumb to me.

Surdanis
Tue Sep 16, 2003 4:51 am
#4

i concur with the unarmed spec idea. seems kinda silly not to have advanced unarmed training under commando.



Ha-Jin Katsu Zenari
Uninformed
Tue Sep 16, 2003 5:54 am
#5

Hear hear on the advanced unarmed. Devs can do this easily without bothering any of the TK or brawlers. Hell, we are supposed to be expert unarmed combatants, right?


Eiher that, or change the nature of the HAR specials to differentiate from fire (how about Acid Stream or Spray with different effects than a DOT or AOE etc). Personally speaking, the whole tree seems worthless (particularly for such an elegant looking weapon with the worst graphics effects of any range wpn in game)





General Jheball Sag/Dark Lord Malegant
Leader and Founder of the STORM Brigade
asdffdsa
Tue Sep 16, 2003 6:00 am
#6

i personally think the HAR is the coolest weapon in the entire game. the only weapon thats never really been done properly in any other genre. dot and ap is a must, as now even a master commando is laughable when he has a HAR in his hands. if no DOT (which i dont see happening) then take the 75% mod off the wounding, and make it wound like crazy (aka the flamer dot wound style). when you're on fire, it might take a second to completely heat up your armor and start burning you. for those of you who've seen the movie aliens, youre familiar w/the idea of acid as a projectile weapon against troops - clearly quicker and deadlier then flames.


saddest part is i enjoy reading the other people's ideas on these forums (read: FAN FICTION) much more than the game itself. i idle in-game while i read the forums, then log out and go to bed. i'd pay 15$ a month to sit here and read about people's idea for a dream game - gives me hope for the future of rpgs.

Ivoni
Tue Sep 16, 2003 6:05 am
#7

I'm confident seeing the Ranger revamp that many of these issues will be fixed when we get revamped.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Sorulis
Tue Sep 16, 2003 6:34 am
#8

Honestly I'd rather they make the HAR the weapon to use against armor rather than put an unarmed combat tree in there.



Kayn
Dark Side Force Master · Ranked Jedi
Conjurers of Dread · Bloodfin

Mister_Heavy
Tue Sep 16, 2003 7:21 am
#9

Yup, give the HAR AP 1 and I'll give up all my smuggler skills to get it. Otherwise it's just not worth it.


We really need some kind of non-charged AP weapon.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
DaemonMoerder
Tue Sep 16, 2003 10:32 am
#10

If they put the HAR skills into the FT branch and made that simply the HAR and FT line than they could have room for an unarmed skill branch which would make a TKA like myself quite happy.
ShinigamiGeki
Tue Sep 16, 2003 10:40 am
#11

"If they put the HAR skills into the FT branch and made that simply the HAR and FT line than they could have room for an unarmed skill branch which would make a TKA like myself quite happy. "


I like this idea. But I say we need another weapon along the lines of a heavy machine gun in its place. Maybe like that big gatling gun in planetside. I'd give my launcher pistol up for that(Me no likey).




The Peaceful Wookiee on Lowca
Geki loves MiniGeki
CooperHawkes
Tue Sep 16, 2003 10:48 am
#12

i think someone has posted that before ..


yes we should have a fast firing cannon(one without charges) which would be needed to be placed before you can use it ... i think i would feel a bit more like a commando with that weapon ..

Caylie_Deathwalker
Tue Sep 16, 2003 3:48 pm
#13

Hello all!


First of all, Id like to say, I *love* being a Commando! Ive been working and working and working at making it here for a while, and I finally did it! Woot! Ok, now that Im done doing my happy dance, my thoughts about the HAR...


I *love* this weapon. Not because its uB3r l33t or anything, but because it looks absolutely stunning. I am sad it has no firing animations, but this is actually one of the primary reasons I use, believe it or not. "Why is that Caylie?" you may find yourself asking? Well, for two reasons:


1.) I group with Melee Types: One of my best friends in the game is a TK, and he plays over a modem. If I use a LP or FT, he simply lags out the entire fight and does not participate. Even my other friends who are ranged and on DSL saometimes have a problem seeing whats going on in the midst of several rolling thunderstorms from our deadly weapons. ALL YOUR FRAMERATES ARE BELONG TO US!!! The HAR avoids these problems, and I can group with my friends no problem.


2.) HAR = Sniper Rifle: Not really, but I like to think o fit that way. I am also a Novice Riflegirl, and I like to think of the HAR as being a giant, super-silenced Anti-Vehicular Sniper rifle. It makes almost no noise (sounds like a very well silenced pistol or rifle - or a paintball gun low on air) and has no visible shot to trace back to its user. This means it may take your opponent a few shots to realize where the shots are coming from. Of course, the HAR sucks at range, so its more of a "Short Range SilencedAnti-Vehicular Sniper Rifle", or "SRSAVSR" for short, hee hee... Ok, now Im just being silly, but I do think of it this way...


Anyways, I wish the HAR would get some more love. I too think it should be moved into theFlamethrower line of specials to open up a Hand-to-Hand tree for us (Commandos w/outBlack Belt moves???). I also think the HAR should really, really get AP... I mean, the DX2, an acid PISTOL, has an AP of 1. Shouldnt the HEAVY Acid Rifle have at least a 2 or so? Just my 2 credits.


Anyways, loving this Profession! And btw - we have the greatest corrospondent in the entire Galaxy! Ivoni, I love you!



Caylie Deathwalker
Rebel Master Sergeant
Commando and Riflegirl

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