Commando Archive

Thread: Dev's heavy acid rifle Possibilties

Caylie_Deathwalker
Tue Sep 16, 2003 3:52 pm
#14

Oops, my mistake, Ivoni isnt our corrospondant, MasterSynn is, who is great too! I love you *both*! (I get confused sometimes, you will have to excuse me, hehe)


Keep up the good work gents!



~~Caylie

Aasch
Tue Sep 16, 2003 3:58 pm
#15

How about this


Currently the AE effect on both weapons fails to do hte base damage to targets in the cone. It does damage only to primary target and the flame thrower Dots all targets it hits but... neither one does basic hit damage to targets inside its cone other than the primary target.


How about we keep the flame thrower as is ... it damages the primary target and lights near by targets on fire.


And make hte acid rifle Damage all the targets inside it's cone of effect but not dot...



I can think of several instances where I could use this and it would keep a seperation between the 2...



Aasch Housewares


"Groovy."

TelekFragger
Tue Sep 16, 2003 3:58 pm
#16

oops was typing while that was posted
Riddler
Tue Sep 16, 2003 4:29 pm
#17

The HAR is just broken guys.



1)Novice specials delay = HAR lvl 4 special delay , It never gets faster like the Flamethrower


2) Its suppose to be faster(think Light Lightning Cannon) but it looks like they never got to it.


3) Also I think its going to be a AP1 weapon when they get around to the HAR eventually.


4) Still no Cone1/2 graphic or a decent graphic for normal fire(it looks like your shooting wooden arrows)


Once they fix the weapon it'll be used more.



I guess they'll get back to us later.


Vardion
Tue Sep 16, 2003 5:01 pm
#18

I've said since day 1 of the new HW that HAR needs armor piercing. End of story.



-Toryn Bristow
Harvydood
Wed Sep 17, 2003 4:45 am
#19

Rather just see the HAR have a higher ap (1 sounds good) and allow it to fire specials from say? 25m-30m? That would make it useful for a stand offish weapon, while not putting a dot on the target, just pure dmg.



IMO that would be enough to use a HAR over a FT in multiple situations.




Harv. . .
Raymonator1
Wed Sep 17, 2003 5:02 am
#20

Anyone agree with the idea that FT XP and HAR XP should be different? I think it should be similiar to BH where you have different wepaons, and different XP's for them.




Fain Flinn of the Imperial Guard
Mister_Heavy
Wed Sep 17, 2003 11:24 am
#21

Personally, I do find it a bit strange that you can become an expert in an acid rifle by using a launcher pistol, but I think it's within reason that FT and HAR lines would use the same xp. They have the same types of attacks, same general range restrictions, etc.


The more I see this discussed, the more I realize that the HAR is simply broken, which is good, because that means it'll probably get fixed. Right now all I can do is pine away at the LLC. The LLC apparently has little or no delay between specials at higher levels, does almost as much damage as the FT, and has AP1. On top of that, it targets the one weakness of composite armor... wild.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
tacwraith
Wed Sep 17, 2003 11:58 am
#22

all they need to do is make the HAR be medium armor pierce and change the range modifiers to -20 @ 64m +10 @35m -10 @0m



no dot, no effect no nothing. just let us keep the range and no animation. As caylee pointed out, thats why i like the acid rifle. Its the silent killer.





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
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pyclone
Wed Sep 17, 2003 12:26 pm
#23

HAR is a rifle that is useless at medium to long range hmmmm. sounds screwy


There is a lot of option here i'd just like a dev to say hey we'll fix it not "commando is fin for now"


1. add ap1, llc i better then both flam or har if armor is precent, honestly comando is gimped against armor atm, heavys are expesinve an in acurat c22 is the best bet against armor atm, or the flame dot bug that lets it issue the full dot lol



2. yank the tree and add unarmed i lke this one, or pistol, or physical fitnest tree for ham buff and speed/defence after all commando = navy seal and they're in superior shape



ilcoz tka commando kettomoor




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
ArngrimNemon
Wed Sep 17, 2003 2:46 pm
#24

ok i agree it is the one gun i CAN use that doesnt Lag others but i mean you can change the graphic but not make it lag people...look at the LLC looks great but causes no lag when i read of a Heavy Acid Rifle i was like....Bad Ass!! i mean last time i checked Acid doesnt Explode and cause tons and tons of smoke and explosions i think they should Combine the HAR and Flamethrower if anything get rid of the launcher pistol cause i hate having to go to another profession just to get specials for it i mean i like it but maybe they should make it another Heavy Weapon im not sure its kind of strange to have ALL these HUGE Heavy weapons then pull out a dinky like pistol that makes a bigger kaboom then my HPBC lol....


basically the Devs just need to fix few more things and ill be a happy man they need to fix,


The Har Stats, add some AP,better Range, Fix the specials maybe add some more wounds (thinking being burnt by Fire hurts but....having your skin dissolved by acid will leave a wound lol...) maybe to specials, and most of all fix the graphic lol its too good of an idea for a gun and just cheat it out on its coolness, its like making the LLC shoot a lil bolt of lightning, im not saying make a HUGE thing just i mean theres tons of things you can do with the HAR, shoot a Stream of Acid, Bullets of Acids, maybe a glop of acid i mean its SW so many possibilties


if they combine those i think they should add another Gun like a Heavy Repeater or..some type of rapid shooting gun and if we need unarmed give us some mods for it lol


thats all i have to say hope Devs do something good with the Tree




Arngrim Nemon
Gimp Commando
Gimp Droid Engineer
of the Radiant Server

a Fellow Salute too all my fellow gimpettes
Faraed
Wed Sep 17, 2003 3:16 pm
#25

I agree with the notion of having hand to hand combat in there, but I disagree that it should replace the har tree. If they did that, us commandos would be left with 1 weapon option to be our workhorse, the flamethrower. And as much as I love being a commando, it kind of sux when all of the commandos you see are toting flamethrowers. There is no indifference, EVERYONE is the same. They need to hook the HAR up. Either give it armor piercing, or give it a DOT. Either one of these 2 changes would make it a more viable option in both pvp and pve. Ill take a flamethrower against a creature with a 25% heat resistance and acid vulnerability before I pick up the HAR, the gun sux that bad in comparison.


Ill tell you what I could do without though, the field tactics tree. Leave the name if you wish, but do away with all of the grenade skills. Personally I find the grenades to be useless. I dunno, maybe I just havent given them a fair chance yet. But as it stands, none of the weaponsmiths want to make grenades because they are a pain to create. Due to this prices for grenades are sky high. Aside from some basic armor piercing abilities, I find no benefit to the grenades that I dont find in my flamethrower. If I want the armor piercing ability because I need to take down a heavily armored creature, ill put out a charge weapon.


So my vote is the field tactics tree. Yank it out and replace it with some sort of unarmed combat skills, or big ass knife skills. RAmbo had a big ass knife, and hes the epitomy of what a commando is supposed to be. Just to maintain the balance, leave it requiring combat xp to level in.




___________
Faraed Spyne
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