Commando Archive

Thread: Recursive Macros Going Away

garvin
Sun Aug 01, 2004 4:05 pm
#1

TH made a post recently that Recursive Macros Are Going Away and would like to know if it will effect our Profession...


A Recursive macros are macros that either re-call themselves directlyor click an f-slot that relaunches the same macro...basically a macro that just keeps replaying itself over and over...


A great example where this may be abused is /tumbletostand macros that medical grinders use to quickly soar up the trees...Another example of where they are used often are AFK Entertainers or BuffBots...


The Devs are trying to curb as much AFK'ing in the game as is feasible...so one way they are going about this is to remove recursive macroing...


Anyone have anything thoughts on how this might negatively impact Commandos...personally I don't see an direct impact on us, but I do see indirect impacts...With less AFK Entertainers or BuffBots, we could see less of folks out there healing BF or Buffing (or at least as convenient as it has been in the past)...but personally I think that will just be an adjustment for us (all combat professions) rather then a game breaking issue...


Personally I see the main impact of this change on Entertainers and Medics (CM's & Docs included)...not much imact on us...


Thoughts or Opinions?Just curious...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Stupmster
Sun Aug 01, 2004 4:15 pm
#2


well, for me, i really only see one disadvantage, as well as one advantage.... whenever i get buffs it's from a doc that is at there machine, so that really wont effect me... however, the one disadvantage is that it'll be harder to find dancers and musicians in the cantina to heal mind wounds and BF... but i am very glad that it'll be getting rid of tumblers.. sure it's an easy way for novice medics to get XP, but whenever i go to the med centre it's like pulling teeth trying to get them to heal my wounds.... i normally just sit around in my cities med centre and wait for the building to slowly cure my wounds...



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Quevey
Sun Aug 01, 2004 6:54 pm
#3

i dont see how it would bother us. but guild wise yes for instance we havealt entertainers in our catina that auto invite you to thier group for mind buffs were on naboo and imps from dant come to our city for buffs it really comes in handy without having to switch between toons all day.



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Tyrst
Sun Aug 01, 2004 7:14 pm
#4

The only way I can find that it might affect us, and I still haven't received an answer about it is, if they get rid of /ui action toolbarSlotXX. For instance I have macros bound to my number key that switches to my heavy weapons pane and fires my default slot. Here is an example


<Macro Rocket Launcher>

/ui action toolbarPane01;

/ui action toolbarSlot00;

<End Macro>


I have macros set up like this for HPBC, HAS and Proton Grenades. Also if they get rid of this command we are going to have to put armor on manually from now on. No more amor macros. If they can ensure that they will not break macros like this I am all for it.



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Crisby
Sun Aug 01, 2004 7:34 pm
#5


http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=44991


Need a dancer buff? Good luck finding one.

Need a musician buff? Good luck finding one.

Need battle fatigue healed at 2am? Good luck getting that done.

Need an entertainer at all outside of Theed and Coronet? GOOD LUCK FINDING ONE!

Oh, and for the few people who have figured out how to get a doctor buff on a macro, they'll be gone too!

Don't forget the combat macros that you use! Without a /ui command or a /macro command, you'll be putting on your armor one piece at a time. Not that it matters much with the delay now.


Anyway, this post is for people who think eliminating repeating macros will only affect entertainer professions.


YOU will be affected by this.



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Chabian
Sun Aug 01, 2004 8:07 pm
#6

Okay, how in the world could they do this?


When a user interactively clicks on a tool bar slot, he or she /ui action toolbarSlotXX or /user interfaces with toolbar slot xx...


Wouldn't the code have to be rewritten for a click event on the entire concept of the toolbar.


I already see a way around this recursive macroing


/ui action toolbarSlot01 (In slot 1 is /flamesingle2 Skill);

/pause 8;

/ui action toolbarSlot02 (In slot 2 is /famecone1 Skill);

/pause 8;

/ui action toolbarSlot01;


Would this not be a recursive macro ?????????


i think what they had in mind was this type of macro


Macro name : FlameSingle2


/flamesingle2;

/pause 8;

/macro flamesingle2;


This is going to be pretty stupid if they implement this - I think a better way to stop afk macroing is this:


If your afk or No Manual Key Strokes or Mouse movements aren't made within 5minutes.... you are disconnected from the server and must restart the client.


How freeking hard would that be to implement??????


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garvin
Sun Aug 01, 2004 8:14 pm
#7






Chabian wrote:

Okay, how in the world could they do this?





The only specific way we definitely know is that Macros won't be able to call themselves like:


/tumbletostand;
/macro tumble;


But there is heavy speculation the other way they'll accomplish this (no for sure verification yet from the devs on this) is that Macros will no longer be able to target the F-Slots...so you would not be able to havemacro activate another macro in the F-Slots...This could mean that it will also prevent macros from clicking on weapons, armor, crafting kits, etc in f-slots...


I for one think they will limit the Macros from just activating other macros in the F-Slots...they will still be able to target non-macros in the f-slots...so you will still be able to put on or off armor...or arm a weapon...or use a series of specials...etc...you just won't be able to activate another macro via a macro...so a Buff Bot or AFK Dancer wouldn't be able to start over...


And there are ways around not being able to start over...They said they are not limiting the use of VERY LONG macros...you can't create an endless loop, but you can create a long running macro...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

garvin
Sun Aug 01, 2004 8:36 pm
#8






Chabian wrote:

Okay, how in the world could they do this?


When a user interactively clicks on a tool bar slot, he or she /ui action toolbarSlotXX or /user interfaces with toolbar slot xx...


Wouldn't the code have to be rewritten for a click event on the entire concept of the toolbar.


I already see a way around this recursive macroing


/ui action toolbarSlot01 (In slot 1 is /flamesingle2 Skill);

/pause 8;

/ui action toolbarSlot02 (In slot 2 is /famecone1 Skill);

/pause 8;

/ui action toolbarSlot01;


Would this not be a recursive macro ?????????


That's not a recursive macro since it would actually stop after the last commando there (it would do a flamesingle2 then stop)...now if you had that last command target another slot where the macro itself sat, then yes, it would be recursive...you can still create an extremely long macro where you called on 100s of flame specials by having those lines within the special instead of looping...


In this case I'd still go with a macro like:




/flamesingle2;

/pause 8;

/flamecone2;

/pause 8;

/ui action toolbarSlot03; (where my Launcher pistol is sitting)


/pause 2;

/healthshot2;


Remember, you can call specific specials still within macros...just not other macros...The question comes down to whether or not targeting f-slots will be blocked altogether or just targeting macros that sit in f-slots (as well as calling them by name)...




Message Edited by garvin on 08-01-2004 08:38 PM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Vagrantprodigy
Sun Aug 01, 2004 9:35 pm
#9

I don't like this idea at all. Trying to grind medic, entertainer, or anything crafting without breaking the terms of service will simply be too frustrating now. Right now I consider it bad, but with this change, I wouldn't dream of touching any of those fields anymore, unless I master one of those profs before the changes go into effect.

The largest effect on commandos will be a secondary one. It will be very hard to find entertainers at the beginning. Later, once some of the masters of these profs either quit the game or drop for new profs, costs for buffs and goodswill probablygo up due to the hassle of the grind to master medical, entertainer, or entertainer professions. I just hope the costs don't skyrocket to the point BE prices are at, where it can cost well over 50k for a decent pet, which costs the BE around 1k to make.



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StarNick
Sun Aug 01, 2004 11:43 pm
#10

beh I say good riddence


This is why i still keep Music IV...I heal my own mind! And i dont use buffbots either


Plus...Ive used only 1 macro to grind something...and it was a /nextstage /nextstage /nextstage /getprototype (not exacty) type thing...was just a macro to bypass 4/5 of the crafting process


Granted thats architect, its a harder grind for the other professions....but you also must remember, these professions shouldnt be a grind that will take a few days... :-P


As for entertainers...beh I did it the hard way, they can too....and with the coming Hutt Casino...and new entertainer changes (hopefully coming soon) it'll be a bit more interesting...


I dont see this as a nerf, but a much needed return to normalcy...I miss seeing dedicated lvling up WS/AS running around (trying to sell stuff prior to mastering, and struggling to survive to opena business...I did that!).....and actually seeing bands in cantinas


This may draw out the people who love their professions...



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Syzygy-Gorath
Mon Aug 02, 2004 5:55 am
#11

I'm still wondering why they don't jst use the recursion governor from /alias on macros. As it stands now, you can't run a recursive /alias because it detects that—you can still run aliases from other aliases, just not in a neverending loop. If they did the same thing to macros I'd be happy. I can live without recursion…but some of my nonrecursive macros call other macros just to make my life easier. /shrug



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Skeptic666
Mon Aug 02, 2004 7:20 am
#12

Nooooooooo! There is this entertainer in Coronet always buffing she has a great afk macro but you can always count on a buff any time. And on my Galaxy I can never find a mund buff DOH! O well at least people will have to start working again. THey should have done this before the Holo Grinding!



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Hellshot
Mon Aug 02, 2004 9:42 am
#13

I predict this will end badly. I think that if they try to eliminate recursive macro's, its going to essentially nullify the reason that they were put in the game, which was to level the playing field between those people that know how to use 3rd party macros and those that don't. Futher, its going to add yet another level of tedium to a game that has far too much in it already. Lastly, this may very well have unintentional negative consequences, such as affecting the use of consumable items (food, spices, and weapons) where people have macros setup to target items in secondarytoolbar panes.At this stage in the game, where hologrinding is almost null (with the imminent publish 10), I think its very shorsighted and spiteful to the current playerbase to make a change that will only affect people who actually want to do a certain professionas opposed to if this change was implemented prior to holocrons to preventpeople from mindlessly grining through professions.


Short version: This is a moronic, shortsighted, pointless decision that will alienate more customers then it will appease.



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