Commando Archive
Thread: Commando Wishlist A Collection of Fixes and New Additions wanted by the Community[Collective List]
- Close-Range Combat Ordinance (ex Flamethrower)
- Heavy-Ranged Combat Ordinance (ex HAR)
- Assault Weapons (Launcher Pistol/Assault-Launcher Rifle/E-Web)
- Make old HW skill tapes/attachments useable once the new combination HW mods come out!
- Add a visible fire DoT!
Will Continue to Update this as Best I can...post stuff In case I missed new stuff (this is an old thread)
Message Edited by StarNick on 05-29-2004 03:50 PM
Message Edited by StarNick on 07-22-2004 02:48 AM
This is somthing I can sign under. This is what we need. Lets hope the devs know that but i dont think they listen. We have more chancesto get our whishes granted from the easter bunnythan the from the devs ![]()
I salute you StarNick good idea
Hoot
* Increased "Accurate range" for disposable weapons. (No more insta-miss if target is not stationary at ideal range +/- 5m)
* Heavy Weapon SEA tapes and plates to be applicable to disposable weapons.
* Non-disposable AP weapons.
* Pink Floyd soundtrack in game.
Wait, that last one's just me.
- I want to see grenades totally re-worked (see my ideas in the grenade thread)
- All Heavy support weapons need to share a common skill mod
- All Special Heavy Weapons need to share a common skill mode (or be reclassified into two different types of special heavy weapons, such as the FT-line being called something like close-range combat ordinance, and the HAR line being renamed something like Heavy Ranged Combat Ordinance... leaves doors open for new additions.)
- An Assault Rilfe
- The Concussion Rifle
- E-Web
Thanks...but, people! This thread has been looked at over 90 times
Its not a petition on my part, or my wishes..its a collective bunch of ideas from the community, you....so post! Petitions and rants don't really entirely seem to work (in our case at least) but just like the top 5 and the top 10 questions, an organized collective list of what we want as a community may help - so get posting! ![]()
- Adding Counters - mainly defense acuity...even half that of TKA is fine
- For JTL - special commando skills that can allow us be "boarding parties"
"Your issues will be addressed in the upcoming combat rebalance."
![]()
~kindjie
Adding some from the recent Development Thread...
- Commando-only Missions
- Tweaking of various skill mods/weapons
- Introduction of a Ranged Non-disposable weapon
- Introduction of terrain skills for Field Tactics
- "Dropships" - Personal Vehicles used by MSL's and MC's that can be used to quickly ferry you to the battle, etc ---- Btw I like this idea alot
- Reloadable Rocket Charges
- Commando Skill Tape fix
- Commando Turret Control Benefits
- Gernade State Effects
- More Heavy Weapons and Defenses
Message Edited by StarNick on 05-11-2004 10:06 PM
This is a Collective list thus far...please refrain from Reposting same ideas...
- An Assault Rifle
- An Assault Tree for LP/AR
- Combo of Special Hvy Weapons
- Combined pool of hvy weapon mods
- Put a foundation of combined hvy weapon mods in Master Marksman
- Increased Maximum and Ideal ranges on Grenades; increased accuracy using grenades.
- Increased "Accurate range" for disposable weapons. (No more insta-miss if target is not stationary at
- ideal range +/- 5m)
- Heavy Weapon SEA tapes and plates to be applicable to disposable weapons.
- Non-disposable AP weapons.
- Grenades totally re-worked
- All Heavy support weapons need to share a common skill mod
- All Special Heavy Weapons need to share a common skill mode (or be reclassified into two different types of special heavy weapons, such as the FT-line being called something like close-range combat ordinance, and the HAR line being renamed something like Heavy Ranged Combat Ordinance... leaves doors open for new additions.)
-
- The Concussion Rifle
- E-Web - Deployable Weapons
- Adding Counters - mainly defense acuity...even half that of TKA is fine
- For JTL - special commando skills that can allow us be "boarding parties"
- Commando-only Missions
- Tweaking of various skill mods/weapons
- Introduction of a Ranged Non-disposable weapon
- Introduction of terrain skills for Field Tactics
- "Dropships" - Personal Vehicles used by MSL's and MC's that can be used to quickly ferry you to the battle, etc ---- Btw I like this idea alot
- Reloadable Rocket Charges
-
- Commando Skill Tape fix
- Commando Turret Control Benefits
- Gernade State Effects
- More Heavy Weapons and Defenses
- A Gernade Launcher!! - Happy now Hellshot?

Message Edited by StarNick on 05-13-2004 11:15 PM
So will the combat balance change the skill treee's drastically? or will just the specials change and no new or redisigned weapons.
These are all great idea's btw ![]()