Commando Archive
Thread: Commando Wishlist A Collection of Fixes and New Additions wanted by the Community[Collective List]
Well...wrong thread to post that question on...but frankly..none of us really fully know..not even garvin
The devs are secret monkies...very secret....but we do know is that our specials and dmg/defense formulas are gonna be totally revamped...and devs have said we're Numero Uno on the list when CB rolls out...for better or for worse...
StarNick wrote:
This is a Collective list thus far...please refrain from Reposting same ideas...
- An Assault Rifle
- An Assault Tree for LP/AR
- Combo of Special Hvy Weapons
- Combined pool of hvy weapon mods
- Put a foundation of combined hvy weapon mods in Master Marksman
- Increased Maximum and Ideal ranges on Grenades; increased accuracy using grenades.
- Increased "Accurate range" for disposable weapons. (No more insta-miss if target is not stationary at
- ideal range +/- 5m)
- Heavy Weapon SEA tapes and plates to be applicable to disposable weapons.
- Non-disposable AP weapons.
- Grenades totally re-worked
- All Heavy support weapons need to share a common skill mod
- All Special Heavy Weapons need to share a common skill mode (or be reclassified into two different types of special heavy weapons, such as the FT-line being called something like close-range combat ordinance, and the HAR line being renamed something like Heavy Ranged Combat Ordinance... leaves doors open for new additions.)
- The Concussion Rifle
- E-Web - Deployable Weapons
- Adding Counters - mainly defense acuity...even half that of TKA is fine
- For JTL - special commando skills that can allow us be "boarding parties"
- Commando-only Missions
- Tweaking of various skill mods/weapons
- Introduction of a Ranged Non-disposable weapon
- Introduction of terrain skills for Field Tactics
- "Dropships" - Personal Vehicles used by MSL's and MC's that can be used to quickly ferry you to the battle, etc ---- Btw I like this idea alot
- Reloadable Rocket Charges
- Commando Skill Tape fix
- Commando Turret Control Benefits
- Gernade State Effects
- More Heavy Weapons and Defenses
StarNick wrote:
Gernade Launcher added to collective list
Bump....Forgot about this thread, Please post any things you'd wish to see commando get...Ill be adding it to the first Post...so PLEASE read and check to make sure your wish has not already been noted!
Thanks!
Sub topic this with details of the Launcher Rifle, Heavy Cold Rifle, Repeating Blaster Rifle ideas. If you can be bothered
Very Nice idea Razor...added it, and also added a 3rd type...we can have the Standard Hvy Weapons (the Close-Range and Heavy-Ranged) plus a new class for the Rifle/Carbine/Pistol Variants...for the LP and LR/AR
This is somewhat more elaborate than giving one standard weapon type...but is still a good idea nevertheless ![]()
- Added, also added "Make HW skill tapes (the old ones) useable when the new combination of HW mods come out!