Commando Archive
Thread: I'm useless as a commando.......
I'm very glad they did that patch, and one of our tree became useful, the flamer rocks......but our other trees are useless.
Now, people recognize 2 of our trees are broken, but for me, even heavy weapon is not working. Its not because its costly, it should be. Its not because I want to do more damage, damage is truly fine as it is.....its way worse than that...............................
Its because I work for the empire.........
If they fix the HW so I cannot hit a human anymore, than what the hell can I shoot as an imp. rebels have no tank, no vehicles, and quite frankly, are you seeing a lot of turrets around? I'm not.......
As it stands a rebel commando can shot down ATST and is, by definition, more useful than an imperial commando......I find it rather weird...........
If commando was a rebel only class, someone should have told me.
Anyway, it was one of my beefs, and I wanted to know how other imperial commando felt about that....have a nice day.........
To be honest, I've never used a heavy weapon against a single rebel target, or even a group of "soft" targets.
I have used a heavy weapon on a rebel Creature handler's pet, and decorated the inside of the talus outpost with its innards.
I will fully admit that Imperial Commando's lack the importance of Rebel Commando's in that we are not needed to destroy AT-ST, but I would hardly call us useless. As it stands right now Creature Handler killing more then makes up for the lack of AT-ST targets, for me at least, since there seems to be so **edit** many of them running around.
I hope that gives you something to look forward to.
Ok, I understand guys, and thx, its cheering me up to see we have use for HW against CH pets.
But rebel commandoes do the same thing to imperial CH, so it still seems that rebel commandoes are more useful....I hope they give to the rebels a couple of heavy armored target making imp groups shout:
"Looking for commandoes to shoot down rebel heavy weaponry."
Then I'll be a very happy man...........
Rebel Commandos probably do have more targets, especially with the AT-ST Blast vulnerability coming. Suck it up.
You can always look at it this way - your profession is kicking @$$, you *do* have plenty of legitimate targets, your best weapons are almost always acquirable, and you have 4 useful trees.
Commandos have it hella better than almost everybody else, so deal with it
~J
Have you used a grenade lately?
What exactly are you claiming is wrong with grenades? I have no problems with them at all, they are a staple weapon for me.
FYI no one can solo an at st still, no rebel commando or chef.
In my opinion heavy weapons suck becasue there so slow, i think i should be able to unload my hpc at 2 sec intervals then we got a weapom as it is now i'm better off with the flame thrower at least until the flame dot is fixed.
ilcoz
pyclone wrote:
FYI no one can solo an at st still, no rebel commando or chef.
In my opinion heavy weapons suck becasue there so slow, i think i should be able to unload my hpc at 2 sec intervals then we got a weapom as it is now i'm better off with the flame thrower at least until the flame dot is fixed.
ilcoz
I'm gonna have to disagree here....I've Personaly seen 5 ATST's Blow up after a Single Flame Special.....Granted this is Due to the owner no knowing they were on fire and a the Commando doing a suicide run, But Still a Single Commando Took out an ATST(along with like 10 other people) on a revenge tef. The Problme with Having FAST Heavy wepons is the moment they become "fast Refire" damage(instead of Fast One Shot)that is all that alot of people are gonna use....I Know i would. Cost isn't as Big of an issue for alot of people.
I will strongly disagree with them giving us even greater accuracy penalties against small targets. Nothing else in the game works that way, and we already have the worst accuracy of any elite class.
The expense of the heavy weapons alone is enought to keep them in check. I burn through way too much money.
If they want to leave our base accuracy alone, but give us a bonus against large targets, I guess that'd be ok, but I'm going to campaign pretty hard for an overall accuracy bonus at master level anyway. Master needs something to distinguish the masters from the dabblers. Give me a reason to go master, and I'll be there.
pyclone wrote:
FYI no one can solo an at st still, no rebel commando or chef.
In my opinion heavy weapons suck becasue there so slow, i think i should be able to unload my hpc at 2 sec intervals then we got a weapom as it is now i'm better off with the flame thrower at least until the flame dot is fixed.
ilcoz
I'm gonna have to disagree here....I've Personaly seen 5 ATST's Blow up after a Single Flame Special.....Granted this is Due to the owner no knowing they were on fire and a the Commando doing a suicide run, But Still a Single Commando Took out an ATST(along with like 10 other people) on a revenge tef. The Problme with Having FAST Heavy wepons is the moment they become "fast Refire" damage(instead of Fast One Shot)that is all that alot of people are gonna use....I Know i would. Cost isn't as Big of an issue for alot of people.
How did you see one commando solo an AT-ST let alone 5 AT-STs with only a single flame special? Then you go on to say one commando took out an AT-ST (along with like 10 other people) on a revenge TEF. Ummmmm........ One commando with the help of 10 other people is not SOLO.