Commando Archive
Thread: I'm useless as a commando.......
w/e
i kill at-st's all the time, its a problem
burn then run, do that twice... it's not difficult
all i want is for HAR to work, get some skills that use melee, and make master worthwhile
oh, and ffs, do NOT nerf the flamethrower, it is just fine how it is, great dmg, no AP, just leave it alone i hate whiny bitches that complain i whoop their ass in pvp with 1 flamesingle, if you busted your ass as hard as i did9including all theother commandos)maybe you'd actually be able to do something in a 1 v 1
Not to burst your bubble, but out of all the skills I've gone through in this game master commando was by far the easiest (and I got half my xp with a launcher pistol since FT's weren't fixed until I was about 3/2/4/0). The front loaded damage makes xp'ing incredibly easy, and if you attack non aggro mobs you don't need to worry about missing since the mob will sit there and stare at you as you 1 hit kill it and it's brethren over and over again.
Aerialsmind wrote:
if you busted your ass as hard as i did9including all theother commandos)maybe you'd actually be able to do something in a 1 v 1
I have seen a rebel master commando flamecone 2 once before he died and kill one at-st and 3 stormtroopers. so it can one shot an at-st effectively. I agree as an Imperial commando I have found little use for myself there is the ch bonus. But at master i still missed all 5 gubbur in a cluster with grenades from a kneeling throw. And I missed them with 3 different grenades, I miss with my heavy very expensive limited weapons a lot and I never use my HAR because well it bites.
So after slogging through over a month as a broken commando then flaming my way to master, I am bored, I am no better at master then I was at flame4, Rangers should be the ones bringing down CH pets, not saying we shouldn't be able to, but unless its Godzilla I want to see heavy artillery have a purpose besides blowing up overgrown teddy bears. But upon reaching Master Commando I found I had almost no room to add any variety and one gun with 2 specials just doesnt do it for me anymore, I love my flamethrower but I like being able to adjust weapons on targets based on there weaknesses, not just burn them and let the burn damage smoke em. So I think I will phase my beloved Commando out. I have Beta-tested the class since the end of July so this is one master singing off, who knows I like powerhammer's.
They better not make it impossible to shoot people with heavy weapons. That would make commando absolutely worthless at more than 16m, but at least they forced us to learn some unarmed so i can defend myself against ANY novice brawler. I think that HW are effective anti-personnel weapons, and should be left the way they are. If i choose to spend 1.5k credits per shot to kill a pc then that should be my choice.
I like grenades and i use them frequently, but i do have a problem with the range penalties. The way grenades are set up now they are for close range combat at 10m or less. There is a huge penalty at max range of 32m, -117 i think, and -1 at 0m. This seems silly to me: if i use a grenade at 0m i should blow myself up. The max and min range penalties should be reversed, so that at 0m there should be a -117 penalty and at 32m there should be a -1, or higher, penalty. I mean, c'mon let's face it, grenades are meant to be hurled from a distance to blow up your enemies while avioding blowing up yourself and your comrades. This would also give us an effective weapon at 32m besides that sh*tty lightning beam cannon.
Douth wrote:
pyclone wrote:
FYI no one can solo an at st still, no rebel commando or chef.
In my opinion heavy weapons suck becasue there so slow, i think i should be able to unload my hpc at 2 sec intervals then we got a weapom as it is now i'm better off with the flame thrower at least until the flame dot is fixed.
ilcoz
I'm gonna have to disagree here....I've Personaly seen 5 ATST's Blow up after a Single Flame Special.....Granted this is Due to the owner no knowing they were on fire and a the Commando doing a suicide run, But Still a Single Commando Took out an ATST(along with like 10 other people) on a revenge tef. The Problme with Having FAST Heavy wepons is the moment they become "fast Refire" damage(instead of Fast One Shot)that is all that alot of people are gonna use....I Know i would. Cost isn't as Big of an issue for alot of people.
How did you see one commando solo an AT-ST let alone 5 AT-STs with only a single flame special? Then you go on to say one commando took out an AT-ST (along with like 10 other people) on a revenge TEF. Ummmmm........ One commando with the help of 10 other people is not SOLO.
I Didn't mean i saw a Commando solo 5 ATST's at once...sorry i should have posted a clarification cause i Kinda got the same impression from what i wrote after i posted it, but hoped it would be understood....In total Experience with the game i have seen 5 ATST's Drop to 5 Solo Commando's in Separate instances. Commando would simply Run to the middle of a big group of imps-> Flame Cone 1/2-> Insta Incap-> Lay on the Ground Asking me to Duel for DB-> Watch 10 Players Go incap due to the burn shortly ->little later ATST would Blow. Now i Assume the ones i saw were just Lucky Shots, or to already damaged/Wounded ATST's Or using very Strong Weapons of the Krayte variety, i just don't know.
But the fact remains that i have seen commando's Suicide into ATST's with a Special and the ATST has blown up form that Single attack....Hence the Commando's solo'ed the ATST, With the Burn. InThe Commando Forum i would think this would be More Common Knowledge that Burn effect = Death ![]()
WoRlaNN wrote:
I am a Master Commando, and have a 538-1006, 4.7 non krayt flamethrower, and I can assure you that we CANNOT take out an AT-ST in one shot with ANY of our weapons. You guys have to remember, since our FT is AP0, there is a 50+50+50% reduction to our damage, plus an aditional 70% reduction due to its resistances, and I've only every done up to max of 14k damage to an AR0 target. Mathematically (and by experience), it is IMPOSSIBLE to do this.
So whatever you non-commandoes say about "Oh I saw this...," You're just making it up, and have no hard proof.
As for imperial commandos not having a use, thats BS. You STILL have FT and can burn people. You STILL have grenades and can blow people up. You STILL have heavy weapons that can blow up the pieces of the people you blow up with the grenades! As for not having an AT-ST equivalent(sp?) to destroy on our side, thats tough. You guys aren't even supposed to be able to control AT-STs individually. That was one stupid idea that shouldn't have made it off the drawing boards. The fact that they will have a weakness to commando weapons is because you guys pissed and moaned that if they removed them, you guys would quit.... and there has to be SOME way to get rid of them.
You Don't "ONE-SHOT" the ATST with frontload damage, Your not gonna Hit an ATSTfor 14k in a single shot. You hit it for like 2-5k(I assume, i personaly have never gone out of my way to shot one) And then the Burn effect takes care of the rest. The only way this "Works" is if somone doesn't heal the ATST or the owner doesn't remember to put it away.
I'll Take a Screenie the next time i see it, i don't have a webspace tho....and i'm sure it won't realy prove anything because how are ya gonna show an ATST falling over due to a burn in a Screen? heh, But i'm willing to take suggestions on this ![]()
Also i am a Commando and have been for a long time.....But this one Time i Saw a Jedi Solo a camp of sand people just because he was having a bad day....Think i made it up? ![]()
I am a Master Commando, and have a 538-1006, 4.7 non krayt flamethrower, and I can assure you that we CANNOT take out an AT-ST in one shot with ANY of our weapons. You guys have to remember, since our FT is AP0, there is a 50+50+50% reduction to our damage, plus an aditional 70% reduction due to its resistances, and I've only every done up to max of 14k damage to an AR0 target. Mathematically (and by experience), it is IMPOSSIBLE to do this.
So whatever you non-commandoes say about "Oh I saw this...," You're just making it up, and have no hard proof.
As for imperial commandos not having a use, thats BS. You STILL have FT and can burn people. You STILL have grenades and can blow people up. You STILL have heavy weapons that can blow up the pieces of the people you blow up with the grenades! As for not having an AT-ST equivalent(sp?) to destroy on our side, thats tough. You guys aren't even supposed to be able to control AT-STs individually. That was one stupid idea that shouldn't have made it off the drawing boards. The fact that they will have a weakness to commando weapons is because you guys pissed and moaned that if they removed them, you guys would quit.... and there has to be SOME way to get rid of them.
So if my calculations are correct....
14000 damge /2 = 7000
7000 damage /2 = 3500
3500 damge /2 = 1750
1750 x 0.70 (heat resistance) = 1225
.... so AT-STs have 1225 HAM now? ROFLMAO! Once again mathematics is triumphant.
When I said useless, I meant that Imperial commando don't have a use like Rebels one. A Rebel group preparing to raid theed will look for commandoes because they know some ATST's are gonna be waiting in the wings for them.
An Imperial Group raiding AH couldn't care less if they have no commandoes in the group.
Architect make PA hall
Ranger Track creatures
Carbineer do crowd control
Doc Rez
Rebel commando take down ATST....
What I meant is where the hell is my class defining ability that I can do and no one else can, you know, the one that makes group run after you to be a part of them.
Sure, I can do damage, but everyone can do damage. Take down CH's pet? I see tons of CH pet dead during raid, they are not that tough to take out.
Thats what I meant by being useless
To the guy that said we do more dmg than a TKA, and that it wasn't right....
I would like to point out one thing here, a massive burst of flame, and a punch and kick to the head are to very different things...
Yea, I didn't understand that comment. What does more damage? Mike Tyson or my shotgun? I am thinking I could take Mike...