Commando Archive
Thread: Issues With the Heavy Acid Rifle
- On average (non-special) it does around 100 less damage then the FT.
- On average (non-special) the weapon is slower then the FT by around .7 in speed
- The specials of the HAR are identical to the specials of the FT yet they are significantly weaker
- The HAR has a significantly higher HAM cost then the FT
- The HAR shares the same restrictions as the FT (range and delay on specials)
- The HAR has no DoT on any of it's specials
- Most high level NPC's with high Heat resists also have high Acid Resists
- TheAcid Tree costs moreXP then the Flame Tree
- Like the FT, the HAR has no AP
- Can not use typical "Rifle" specials with this weapon
With all that being said, what you end up with is a weapon that is only really useful when fighting an opponent with High Heat resists but low Acid resists, which doesn't come up very often. Since that is strategically the only time to use the HAR, it definitely does not warrent it's own tree and does not deserve the higher xp cost. It's basically a weaker clone of the FT, sharing the same penalties, but not delivering as it should.
The HAR could be improved with AP andranged specials...And since it is a Rifle, it would be nice to be able to use rifle specials with this weapon. Basically, when it's all said and done, we focus on the Flame Thrower so much because SWG hasn't given us a good reason to focus on the HAR.
I hope that helps...When it comes down to it...it's a special case used weapon...nice to have, but not worthy of everyday, every situation use...
Easy Fixes
Give AP3
Make them faster, by default
Give a Acid Burn Dot
Give it unique specials
As a rifleman, I say allow rifle specials to work on it.
As a SWG player, I say a weapon that has around 1000 max damage after slice whileusing the master rifle specials would make it game breaking.
Other than that point, I agree completely.
Message Edited by MrBulwark on 04-19-2004 04:56 PM
Along to the lines of what I was telling ya about last night....
The HAR does not to seem to have benefitted at all from that "increase" of base damage....against an Acid Vuln creature...with a 350-730 something HAR (mind you again..thats just like 100 dmg less..)...i was hitting avg of 2k...max was 4k....meanwhile I do believe the creature had some heat resists...and I was hitting the bloody thing for 6-9k! (not all went thru of course...but the base IS still significantly higher..when the damage is only a mere 100 higher)
Edit: btw thats using Acid Single 2...
Message Edited by StarNick on 04-20-2004 09:50 AM
agreed...it is truly a broken weapon...last night I got a big chance to finally test it heavily
and it failed dismally....against Acid Vuln targets..it was barely scratching them!!!!