Commando Archive
Thread: Why should we ask for an entire tree for the launcher pistol?
Message Edited by Ryubushi on 10-13-2004 09:27 AM
- A LP tree with skill mods and specials
- An Unarmed/Melee Tree with Melee defenses and Specials
- An Assult Rifle Tree which utilizes our heavy weapon speed and accuracy but comes with ranged specials
- Defenses & Counters that up our defensive level and allow us to counter (with a cost) certain status effects
garvin wrote:
Awhile back TH hinted that we might be getting a new tree but that nothing had be decided on...
I can tell you that, in the revamp stuff I saw, I didn't see what that new tree might be or if it's already worked in there...The revamp of our profession was using trees that we already had (with a lot of goodies added to each of them)...
I approached Kel (one of the Revamp programmers) regarding the new tree and he said "hmmm...we hadn't thought ofadding in the new tree WITH the revamp, but maybe..." He gave me the impression that he wanted us to get a feel for the Revamp changes and then decide if 1) We still needed a new tree & 2) Based on the changes in the Revamp, what type of tree we now felt we needed to make us complete...Remember...the key thing is that all of our Trees are getting a bit of a shake-up asare most Combat Professions...
So let me ask you this...Pre-Revamp...If you knew we could only get one new tree and had to decide between the following for the new tree which would you prefer:
- A LP tree with skill mods and specials
- An Unarmed/Melee Tree with Melee defenses and Specials
- An Assult Rifle Tree which utilizes our heavy weapon speed and accuracy but comes with ranged specials
- Defenses & Counters that up our defensive level and allow us to counter (with a cost) certain status effects
What would be your primary choice? I'll probably ask again once everyone knows what Revamp changes are coming (and it's sunk in)...I know what my choice would be, but I'm biased and I have insider knowledge, soI'm not sharing yet...
I partly wanted tobring this up (and now is a good time for it with this thread) because I didn't want people to be surprised or upset IF we don't see a new tree with the Revamp...that doesn't mean that one isn't coming...Personally, and it took awhile for me to realize this, I like the idea of us basing our "new tree" decission on what we still need post-revamp, instead of deciding before the revamp and getting something that could become redundent or not as useful thanks to other revamp changes....
Thoughts? Like I said...a lot could have changed, and Kel may have gotten a new tree worked in there for all I know (I haven't seen a updated "By Profession" revamp doc yet)...
garvin wrote:
- A LP tree with skill mods and specials
- An Unarmed/Melee Tree with Melee defenses and Specials
- An Assult Rifle Tree which utilizes our heavy weapon speed and accuracy but comes with ranged specials
- Defenses & Counters that up our defensive level and allow us to counter (with a cost) certain status effects
Assault Rifle Tree which utilizes which heavy weapon speed? Trying to figure out if you are talking the Flamer/HAR speed or the disposables which are slower. I would prefer to have an Assult Rifle Tree that is combined with the LP and join the Flamer and HAR from what we have currently and no true knowledge of any docs.
If it had to be some form of heavy weapons speed I would much rather have the Assault Rifle on par with LLC speed rather than our Flamers or HAR's. Still sticking around with Master Commando/Master Rifleman just to have something that can be destructive and at a high rate of fire with good AP (even though I do feel rifles are too fast and carbs should be faster, I just am using what the game provides atm to try and create a commandoish feeling). Easy enough to light something on fire, and switch to rifles while firing a 600+ dmgAP3 weapon at once per second and actually feel like you are demolishing something.
As far as a LP tree. I hope not... heavy weapons specialists using a pistol with no AP rating (despite it firing mini-rockets, would think at least AP1). I would prefer something a little more larger just for the feel.
All in all I vote for the "An Assult Rifle Tree which utilizes our heavy weapon speed and accuracy but comes with ranged specials" option so long as it isn't slugish and can have a high rate of fire.
*Edit* Not trying to slam any LP lovers out there, but in my opinion, a pistol is a more of a back up weapon for front line soldiers
Message Edited by Knightcrest on 10-13-2004 10:19 AM
Ryubushi wrote:
I'd still place my vote for my suggestion, but if that's not an option, I'd go with the defenses/counters (God knows we need some more defenses), because I am still of the opinion that all our pre-req skills need some new mods, not just unarmed, and that any assault rifile should be put with the flamer into an anti-peronnel tree.
garvin wrote:
- A LP tree with skill mods and specials
- An Unarmed/Melee Tree with Melee defenses and Specials
- An Assult Rifle Tree which utilizes our heavy weapon speed and accuracy but comes with ranged specials
- Defenses & Counters that up our defensive level and allow us to counter (with a cost) certain status effects
Assault Rifle Tree. We might as well go with the damage dealer route. There's no way we can keep being a damage dealer and having good defenses also.
Also, I don't see why you would want to have a sole tree dedicated to the Launcher Pistol. You could just add it to the Field Tactics tree. Nothing there truly useful for non-FS-grinding people.
My thoughts exactly.
Knightcrest wrote:
As far as a LP tree. I hope not... heavy weapons specialists using a pistol with no AP rating (despite it firing mini-rockets, would think at least AP1). I would prefer something a little more larger just for the feel.
...
*Edit* Not trying to slam any LP lovers out there, but in my opinion, a pistol is a more of a back up weapon for front line soldiers
An Assult Rifle Tree which utilizes our heavy weapon speed and accuracy but comes with ranged specials
Message Edited by StarNick on 10-13-2004 06:14 PM