Commando Archive
Thread: Why should we ask for an entire tree for the launcher pistol?
I want to see an assault rifle of sorts. Besides that goes good with the title of "Heavy Infantry". I like rifles and a big deadly one would be extra sweet. As long as our defenses are ok. I want to have big firepower. But I want to get the chance to use that. That's why we need good overall defenses but not quite to the level of other professions otherwise we would be overpowered.
garvin wrote:
Awhile back TH hinted that we might be getting a new tree but that nothing had be decided on...
I can tell you that, in the revamp stuff I saw, I didn't see what that new tree might be or if it's already worked in there...The revamp of our profession was using trees that we already had (with a lot of goodies added to each of them)...
I approached Kel (one of the Revamp programmers) regarding the new tree and he said "hmmm...we hadn't thought ofadding in the new tree WITH the revamp, but maybe..." He gave me the impression that he wanted us to get a feel for the Revamp changes and then decide if 1) We still needed a new tree & 2) Based on the changes in the Revamp, what type of tree we now felt we needed to make us complete...Remember...the key thing is that all of our Trees are getting a bit of a shake-up asare most Combat Professions...
So let me ask you this...Pre-Revamp...If you knew we could only get one new tree and had to decide between the following for the new tree which would you prefer:
- A LP tree with skill mods and specials
- An Unarmed/Melee Tree with Melee defenses and Specials
- An Assult Rifle Tree which utilizes our heavy weapon speed and accuracy but comes with ranged specials
- Defenses & Counters that up our defensive level and allow us to counter (with a cost) certain status effects
What would be your primary choice? I'll probably ask again once everyone knows what Revamp changes are coming (and it's sunk in)...I know what my choice would be, but I'm biased and I have insider knowledge, soI'm not sharing yet...
I partly wanted tobring this up (and now is a good time for it with this thread) because I didn't want people to be surprised or upset IF we don't see a new tree with the Revamp...that doesn't mean that one isn't coming...Personally, and it took awhile for me to realize this, I like the idea of us basing our "new tree" decission on what we still need post-revamp, instead of deciding before the revamp and getting something that could become redundent or not as useful thanks to other revamp changes....
Thoughts? Like I said...a lot could have changed, and Kel may have gotten a new tree worked in there for all I know (I haven't seen a updated "By Profession" revamp doc yet)...
Message Edited by UFO-MOE on 10-13-2004 09:39 PM
garvin wrote:
So let me ask you this...Pre-Revamp...If you knew we could only get one new tree and had to decide between the following for the new tree which would you prefer:
- A LP tree with skill mods and specials
- An Unarmed/Melee Tree with Melee defenses and Specials
- An Assult Rifle Tree which utilizes our heavy weapon speed and accuracy but comes with ranged specials
- Defenses & Counters that up our defensive level and allow us to counter (with a cost) certain status effects
What would be your primary choice? I'll probably ask again once everyone knows what Revamp changes are coming (and it's sunk in)...I know what my choice would be, but I'm biased and I have insider knowledge, soI'm not sharing yet...
My choices are (from most important to least important):
- Defenses & Counters that up our defensive level and allow us to counter (with a cost) certain status effects
- An Assult Rifle Tree which utilizes our heavy weapon speed and accuracy but comes with ranged specials
- An Unarmed/Melee Tree with Melee defenses and Specials
I agree with the origional poster. It would be a waste of skill points to devote an entire tree to the LP. That's why I'm not including it in thelist I just typed.
I personally find our poor defenses to be most troublesome about our profession, followed by the need for us to weild a competent second weapon whether it be a fixed HAR and/or a new Assault Rifle...anything that will provide us with a greater variety of weapons than what we currentlyhave.
Message Edited by LuciusScipio on 10-14-2004 02:42 PM
Ranged Versitility! We train in every range, not just pistol or unarmed. We spend the SP in every range. We deserve to NOT have the range restrictions as Elite professions. We deserve Ranged Versitility and due to the lack of remainig skill points, the option to specialize in any Elite Combat profession OR supplement an all ready versitile trade with Medic, Artisan, Entertainer, or even Politician without losing credibility and usefullness within a group.
PERIOD!
SLAINTE'
Message Edited by Ryubushi on 10-15-2004 01:33 AM