Commando Archive

Thread: Faction Purchasable Rocket Launcher

tacwraith
Wed Dec 31, 2003 10:17 am
#1

LordS, could it be possible to campaign that the rocket launcher REBELS can purchase from the faction recruiter be 'legendary' in stats?


Say, 8000 min, 12000 max damage, 6s delay?



Im trying to see this from all angles... the imperials get the ATST jacked up in ham so much that no commando can hurt it with a rocket launcher (which is supposed to be the designated anti-atst weapon!). Imperials buy that big thing for 9000 perks and they lose it to people who spend 10k credits in a flamethrower or 50k'ish for a rocket launcher (IF they manage to live long enough to shoot 11 rockets at them). Weaponsmiths make extremely complex and hard to make rocket launchers that are now, practically pointless. Rocket launcher used against factional turrets have the same issue.. a boatload of faction points wasted by a weapon that costs credits (and in this game credits are easy to come by, its finding the weaponsmith to make the thing thats hard).


So, if the Rebels (rebels only up until the rebels get their own factionvehicles, at which point imperial commandos would get access to these FP bought legendary RL's) get to have an anti-atst weapon, faction purchasable, it would be fair with the imps as far as point spending (4k for a legendary RL vs 9k atst, with the RL user having the disadvantage since atst shoots 1k damage per 2 secs, and this is before the owner's own firepower, so the rebel is at a rather noticable survival odd disadvantage there).


weaponsmiths ..well, i dont know if they will likea super rocket launcher they cannot make, but then again, no weaponsmith or artisan or DEcan make anything close to an atst either.. maybe the rocket launchers then would be made useful in hunting certain mobs.





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

ForceToaster
Wed Dec 31, 2003 11:08 am
#2

i definetly think its a good idea to have one person able to take out a machine designed to kill thousands


The problem is that this game is supposed to be for groups of ppl... but every one in the game wants to be able to solo krayts... the thing is my friend... you should have 5 or 6 commandos grouped with you if you wanna take downa bad ass thing like the atst... why should only ONE commando be able to take one down? honestly, its just stupid, no offense to you though




Colonel Nossko Potro- Master Teras kasi, ex Master commando, and master smuggler

IMPERIAL FACTION BROKER, 100 creds per point
Jhesam
Wed Dec 31, 2003 11:17 am
#3

Well last night in Bestine an AT-ST went down to about 5 rebels (not sure how many were commandos). Group up if you want to bring these down.



Jhesam
Jeren_Sehn
Wed Dec 31, 2003 11:24 am
#4

Though the counter would be, why should one Imperial be able to take down whole groups of PCs and mobs withan AT-ST (or three)?


I've never been clear on that. If ATSTs came with, say, as NPC's with certain imperial bases and were not player controlled, I would never have minded them as much, but making them available to every Imperial player, to be used however that player wants seems a little unbalancing to me.


The Legendary RL is a good idea in my opinion, so long as it costs roughly 9,000 FPs or some other similarly high number (it is limited use, but we'd also be using to to take away other people's faction pets, so a high FP cost seems fair to me).


Also, for the same reasons I wanted AT-STs limited to attacking rebel targets, I'd want the special RL limited to use against imperial targets, as I'd hate to see Rebel Commandos soloing Ancient Krayts with their faction perk rocket launchers.







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tacwraith
Wed Dec 31, 2003 11:25 am
#5

thats not the point.


ONE person FARMS fp's to get a superpet.


why cant ONE person FARM fp's to get a weapon to counter it?


faction purchased rocket launcher wont be feasable to use vs krayts or kimos.. just look at the resists and ham bar in those things. You think someone will WASTE (yes, its WASTED, not like ATST that heals itself (minus wounds), and its only 30 shots) 4k faction that way? To kill something that is very likely not give them any loot?






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

tacwraith
Wed Dec 31, 2003 11:27 am
#6

the cost should be 4k fp because unlike the imperials, we cannot use the fp-purchased rocket launcher to farm more faction points. An imperial, oth, can just roll by camps of npc rebels with their atst and kill them with little effort. And they dont even have to be a combat class to boot, the rebels would have to be commandos to use them.






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

PadawanChong
Wed Dec 31, 2003 12:15 pm
#7






Jeren_Sehn wrote:

Though the counter would be, why should one Imperial be able to take down whole groups of PCs and mobs withan AT-ST (or three)?






Imperials are supposed to rule the Galaxy, remember?


And I'm Rebel...




============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
tacwraith
Wed Dec 31, 2003 12:17 pm
#8

guess what, they lost.






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

PadawanChong
Wed Dec 31, 2003 12:28 pm
#9

Not in the current timeframe though. They're still the boss...



============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
tacwraith
Wed Dec 31, 2003 12:37 pm
#10

in the current timeframe they are loosing




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

PadawanChong
Wed Dec 31, 2003 12:46 pm
#11

Not from my understanding of when this game is set.


If anything, the rebellion is growing in strength, but the Imperials are still in charge.




============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
garvin
Wed Dec 31, 2003 12:58 pm
#12

If we ever did get a faction weapon like this it would need to be under the same rules imposed on ATSTs...only usable during PvP is a main one....


And sad to say...but I don't see Commandos as a profession that solos an ATST...I think of us more of a profession that could on a lucky day take one down...but more as a support function when it comes to ATST battles...we do them enough damage so our supporting troops/group can take them down...OR...a couple of Commandos take one down together...


Firing a RL at an ATST should do them serious damage...but I don't see us taking them down easy...


And yes, Tac, I agree that rebels need something cool as a special faction reward, but not sure this is the best way to go...If I remember correctly, the Dev's original reason for giving Imps ATSTs was because of the amount of people going rebel vs. imp...they wanted to try and balance that a bit by giving imps something to get more recruits...Plus, at this point in the SWG timeline, the Imps had all the major fire power...the Rebels had the better strategies and tons of luck on their side...


Just my 2 cents...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Teminalor
Wed Dec 31, 2003 3:18 pm
#13






ForceToaster wrote:

i definetly think its a good idea to have one person able to take out a machine designed to kill thousands






Is this guy joking?



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You're not allowed to say Zing, w3rd, or anything ending in "!!!!!11111one!!eleven!111"
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